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The debate's no longer focusing on whether it exists, but rather what the trip is caused by.Wut the hell is the debate?!?
if you can trip in the air you can trip in the air....
wow.
Not trying to be mean when I say this, but this is a good example of what I was talking about above.I've experienced it several times as fox.
Oh, well Im glad you remembered.I said that I wasn't sure the exact buttons pressed, however I do have a good idea. Like I said, at the time of trip I was going to recover towards Olimar with an Up+B. This tells me that I was probably pressing forward and I was inputting Up+B at some point very close to the trip.
If you read the post above, it will explain that what Im suggesting doesnt involve any attacks. Just a simple dash.As Hitaku later said, he has a pretty good idea.
Also, how many inputs can there possibly be?! Look at Sonic! He's clearly grounded, so aerials aren't even in the running. There are only so many attacks on the ground in Brawl. And Hitaku's tested them all out several times!
This isn't rocket science!
What part of Hitaku has tried to replicate this are you not getting He's put Sonic at the ledge and done everything possible. That's also not Sonic tripping. When you trip, you do not trip in a direction, you trip downwards. It's like how if you're teethering when you fall asleep, you don't fall off the stage.If you read the post above, it will explain that what Im suggesting doesnt involve any attacks. Just a simple dash.
No, they just go dizzy (what happens when your shield breaks). Only instead of flying up first, they just start falling downwards.Luigi's FS can cause Air Trips.
Did it to a CPU 2 days ago.
I pressed down on the control stick to drop through the stage. I really don't think it has anything to do with me being on the platform. If you notice, after I drop through there is a good period of time where I am falling perfectly fine. Only when I get farther down do I do an air trip. Tripping on the ground is something that happens instantly, I don't see why air tripping would be any different.Oh, well Im glad you remembered.
But if what Im suggesting is correct than what you did after the trip doesnt play any real significance. What I think happened to you in the sonic vid is:
When you were teetering on the edge of the platform you smashed over on the control stick to get off. That smash initiated a dash, which of course didnt really seem too apparent since you were on the platform for less than half a second after said smash. That dash just happened to be that 1% chance trip. So essentially you tripped regularly, but since you were teetering you didnt land on the platform because it was hardly underneath you. And as you probably know you cant input any moves after a trip until the invicibiliy frames have ended.
So in summary; you dashed from a teeter, the dash happened to be a trip, and because of your teeter the trip didnt land on ground.
At least that seems the most logical thing to me. But of course, I could be wrong. ^_^'
Aka the worst idea ever brought to any smash game. =/The point is to add a random element to the game that equalizes skill level. This way everyone can compete and "Have fun".
No, he didn't. For one thing, he didn't flash.isn't he just doing an air dodge? That is the animation for sonics air dodge
oh, well then disregard my theory. I didnt know that your air-trip was after you fell, I thought it was the reason you fell. Thanks for being patient with me though.I pressed down on the control stick to drop through the stage. I really don't think it has anything to do with me being on the platform. If you notice, after I drop through there is a good period of time where I am falling perfectly fine. Only when I get farther down do I do an air trip. Tripping on the ground is something that happens instantly, I don't see why air tripping would be any different.
Edit: Also, if you ground trip next to a ledge like that you would still do the tripping animation. I know if you ground trip next to a normal ledge that can be grabbed you just kinda roll in place. I'm not 100% sure about ledges that cannot be grabbed, but even if it wasn't the same I would assume you would just trip off.
But would the de-sync also account for us not seeing olimars footstool jump animation?I think this was a fluke or something. That animation is the exact same one that happens if Sonic is footstool jumped in mid-air. I've not seen a single "air trip" and my game clock is about to tick over to three digits (sometime tomorrow afternoon I'd guess).
Since I do this for a living, maybe I can help you guys test this if you really believe there's anything more to it (I don't think there is). Curious about the video added to the OP - is it a WFC match or was it local? I ask because it kind of looks to me like a de-sync that occurred during online play; if you think about what happens right before he "air trips", you see him dash then cancel his dash before he moves off the platform. If the de-sync had occurred right at this time, Olimar's client probably could have received that data incorrectly. If it had been delayed even a fraction of a second, on the other client Sonic probably would have ended up right about where Olimar had jumped, as Sonic's dash would have carried him just off the platform and onto the main stage. Since the other client would have Sonic's position next to Olimar, when he jumped it probably triggered a footstool reaction on Sonic's client, sending him into a footstool freefall.
Obviously, all that wouldn't apply if it were being played locally and not over Wi-Fi.
Thank you for substantiating what I've said. Now we're two who have experienced the exact same thing.I realize this seems to be a heated topic, and I don't have any video proof, but I believe I air-tripped with puff. My opponent was not near me (as in halfway across the stage and on a vastly different height level), I was midair attempting to jump, and I tumbled, fell to my butt, and had to roll up. This sounds similar to Yuna's experience. Since I didn't know what was happening, I didn't attempt to recover before landing (I was above ground anyway).
It's possible, yes. If it was a Wi-Fi match, it would be most useful to have seen what was occurring on the other player's client.But would the de-sync also account for us not seeing olimars footstool jump animation?
Who said it was common? Obviously it's not considering we've just had a very long discussion about this one shred of evidence we have and the lack of other experiences with this phenomenon. The game itself actually has pretty sound de-synchronization techniques (it's part of the reason the game literally slows down when under heavy packet loss during Wi-Fi). However no system is perfect, and would make reproducing something like this almost impossible as we don't know what kind of interference would have caused it.What kind of desynch would that be? The game assumed Olimar footstooled when he didn't? Why haven't people complained about it more if that's so common?
It wasn't over Wi-Fi. Hitaku would've said so if it was.
And who cares if it's intentional or not? The fact that it exists is stupid enough.
Yes, there should be no fun in Smash!Aka the worst idea ever brought to any smash game. =/
It was local.Obviously, all that wouldn't apply if it were being played locally and not over Wi-Fi.
You know...I didn't think about the controller rumble. Its been a little while from when it happened, but I think mine rumbled for me as well (not something important, just more possible info). This event sounds similar to what happened to me.Just wanted to verify this. In my four days of owning Brawl I've experienced air tripping once. As Zelda, in an offline game on FD against the AI, I tried to recover starting with my double jump, but instead of jumping, Zelda decided it would be better to instead begin tumbling downwards, falling to her death. The controller rumbled when I tried to do my double jump and tripped. I don't know if I could have up B'd afterwards - I was too dumbfounded by the game not obeying my input.
If that was a punch at me, I wasnt trying to start anything.Thank you for substantiating what I've said. Now we're two who have experienced the exact same thing.
I guess someone's going to claim Jigglypuff's multiple jumps must somehow be a factor or claim that she's got a hidden glide sometime soon.
But I know what didn't happen. But no matter how much I tried to tell you, you kept saying "You're wrong!" 'til Hitaku finally stepped in.If that was a punch at me, I wasnt trying to start anything.
You dont know why it happened either and thats what we're all here trying to figuire out...
Before anyone claims it's Sonic-specific, remember the other people who've said they've experienced it? Some guy experienced it as Jigglypuff, for example.Well, I have seen this happen about 3 times. Only to sonic for some reason. >.> Once to myself when I was playing sonic for the hell of it, and it happened twice to my friend who plays as sonic a lot. His reaction was... freaking out because he couldn't do anything and died lol.
The people who've actually managed to try to Up B (I've never air tripped without ground below me and without being close enough to the ground that I had the time to react and try to Up B) have all said that Up B:ing does not work.This seems interesting I suppose. At first I just thought "who cares" but if its even a remote possibility I'll keep an eye out for it and be sure to post if it happens. I didn't read every post though. Does air tripping totally gimp your recovery? If so thats pretty ********. Randomly dying for absolutely no reason. I hope this is just a string of odd coincidences.