• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Air Dodge Appears to have an FAF that occurs prior to the Auto-Cancel Window

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
I didn't know this had already been discovered... Just made a new video about it today. I tried to show off some of the heavier implications of the tech.

Vote to change the name to "Dodge Cancelling?"

https://www.youtube.com/watch?v=VmDkNkNPWYY
You should probably attribute it to someone else besides me in your video. The earliest documentation that I've found of someone mentioning this was Kprime, but it may have been someone else. I thought it was a pretty interesting mechanic that not many people knew about.

The "name" is an ongoing tongue-in-cheek joke about certain smashers tendencies to name a "discovery" something nonsensical or worse after themselves. It's been an on-going joke of mine on smashboards for... almost 4 years now. So I don't think a name change vote is warranted since I don't think it needs a name.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
Nope, it's DeLux cancelling. GG, no takebacks.

inb4 Delux cancelling cancelling
 

Blueye

Smash Rookie
Joined
Oct 16, 2014
Messages
24
3DS FC
1418-7026-6335
So instead of brawls landing with airdodges we now land with an airdodge followed up by an autocancelled aerial? intersting. nice find!
 
Last edited:

reslived

Smash Apprentice
Joined
Nov 27, 2011
Messages
106
Location
College Park, MD
I'm only talking about the specific execution that I've mentioned. Using an autocancelled aerial to interrupt the airdodge and land with NO lag would be a dodge cancel. Landing with an aerial or aerial lag would just be missing a dodge cancel or just interrupting an airdodge or something basic like that.
 

reslived

Smash Apprentice
Joined
Nov 27, 2011
Messages
106
Location
College Park, MD
Also, a friend of mine just discovered that Dodge Cancelling has a unique effect on Rosalina, wherein that while Rosalina will autocancel an aerial, Luma will still do the attack. This is the easiest way to tell if you did the technique correctly with her.
 

Untouch

Smash Master
Joined
Aug 4, 2009
Messages
3,783
This is really good, will help characters without a projectile.
I don't know how in any way this helps defensively because it lets characters approach easily.
 

Pikabunz

Smash Hero
Joined
Jan 4, 2007
Messages
6,084
Location
San Antonio, TX
NNID
Pikabunz
3DS FC
1134-8730-8374
You should probably attribute it to someone else besides me in your video. The earliest documentation that I've found of someone mentioning this was Kprime, but it may have been someone else. I thought it was a pretty interesting mechanic that not many people knew about.

The "name" is an ongoing tongue-in-cheek joke about certain smashers tendencies to name a "discovery" something nonsensical or worse after themselves. It's been an on-going joke of mine on smashboards for... almost 4 years now. So I don't think a name change vote is warranted since I don't think it needs a name.
Yep, it was me.
http://smashboards.com/threads/canceling-air-dodge-landing-lag.368056/

Since I discovered this, it shall be called DeLux cancelling.
 

Legend Vermillion

Spanish Brawl Competitive Player
Joined
Nov 5, 2008
Messages
111
Location
Albacete, Spain
Im having trouble doing this. Can someone give tips to perform this AT? Im trying with Falco but I think im not understanding how this works (and I watched the video). Would be great if someone provides me with the inputs which are required! :)
 

infomon

Smash Scientist
Joined
Mar 11, 2008
Messages
5,559
Location
Toronto, Canada
This video is a really excellent explanation, but @ Legend Vermillion Legend Vermillion let me try to state it simply:

This technique only applies to airdodges where they're going to end very close to the ground. Most of the airdodge needs to take place before you get close to the landing. All you have to do is use one of your aerial attacks (hit the a button) during the airdodge and right before you land on the ground. If you've timed/spaced it just right, the attack will just barely start to happen at the end of the airdodge and you won't suffer the airdodge-landing lag.

As Falco, try to follow the timing/spacing of the falco in the video. To do this from a short-hop, it looks like you need to start the airdodge just as soon as you start the jump. Then just hit A during a small frame window before you land. Even then you might need to hold shield right after that in order to see if you got it right or not -- if you've done the cancellation well, the shield will be able to come out sooner than it would if you hadn't started the aerial attack.
 

icraq

Smash Lord
Joined
Feb 24, 2007
Messages
1,020
Location
Spokane
NNID
McJesusCrucifry
3DS FC
0662-2567-7986
I'm not able to test it out yet but rosalina can still attack w/ luma on autocanceled aerials and suffer no landing lag, so she can probably get good use out of this, not as an approach but as a safe landing.
 

icraq

Smash Lord
Joined
Feb 24, 2007
Messages
1,020
Location
Spokane
NNID
McJesusCrucifry
3DS FC
0662-2567-7986
Yeah rosalina can sh airdodge into luma nair autocancel... And roll whilst luma is still attacking.. Edit: air dodge at the apex of her sh, then spam a
 
Last edited:

reslived

Smash Apprentice
Joined
Nov 27, 2011
Messages
106
Location
College Park, MD
lol i heard indirectly that you chose to call it delux cancelling. once i saw it was satire i was just like lol... awkward witch hunt is awkward. :3
 

Untouch

Smash Master
Joined
Aug 4, 2009
Messages
3,783
Again, not really seeing how this promotes defensive play, it makes dodges less punishable in a VERY specific time period.
If you can only make use of it in a 4 frame period, when you're close to the ground, and they all follow up offensively. So much would have to go right to do this defensively.
 

B0NK

Smash Lord
Joined
Feb 28, 2008
Messages
1,282
Honestly people are saying **** before the metagame has even come closed to developing. Personally I don't believe it promotes either type of play, it's pretty character dependent on whether or not this helps them defensively and/or offensively.

There is very little reason not to cancel your airdodge into something though (even another airdodge). The only reason you wouldn't is because your character can do an autocancelled airdodge with a shorthop, and you want to land and do a grounded move.

Of course, then you're choosing to have a visual cue for your opponent to react to for more invincibility than an empty short hop.
 

Aerros11

Smash Journeyman
Joined
Sep 5, 2009
Messages
284
Warning Received
Everyone seems to be grabbing thin air for advanced techniques. ..Just grab your latest version of Project M and u'll find what you need for that thirst >, ]
 

B0NK

Smash Lord
Joined
Feb 28, 2008
Messages
1,282
^****post is ****

Like PLEASE, this is a Smash 3DS competitive discussion forum.
 
Last edited:

MegaGuy

Smash Apprentice
Joined
Sep 6, 2012
Messages
185
Location
Central NJ
NNID
Yung_Mega
3DS FC
5043-2216-2465
Everyone seems to be grabbing thin air for advanced techniques. ..Just grab your latest version of Project M and u'll find what you need for that thirst >, ]
Project M is a travesty LOL
 

kataridragon

Smash Ace
Joined
Sep 23, 2008
Messages
673
Location
TEJAS
Please tell me I'm not the only person who cringes when someone actually says "dair" instead of down air.

It sounds sooooo dumb.
 

onionchowder

Smash Journeyman
Joined
Aug 8, 2008
Messages
346
Location
Chicago / San Diego
Man, this was the first thing I tried after I realized air dodge landing lag was massive. I'm surprised nobody's mentioned it before. It's definitely pretty useful.
 

Wavebird

Smash Rookie
Joined
Oct 18, 2014
Messages
24
Location
San Diego
tutorial for captain falcon when you jump you get a jumping sound if you short hop and dodge quickly you wont get the jumping sound only the dodging sound right before you land you can dodge again then you just replace the second dodge for a normal and thats the timing

theres other characters that can short hop dodge with very little timing requirement like charizard or drmario one in perticular that might do really good is puff its all speculation but I feel this tech makes her really strong
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Do we really need another term for something like this? Don't get me wrong, this is a great find, but this is but one application of a SHAD - short hop air dodge. You can jump instead unless we want to go for yet another term as if we're taxonomists.
 

Squii The Fish

Smash Journeyman
Joined
Dec 12, 2013
Messages
213
Location
Klamath Falls Oregon
We should call it the "magooberbajiggydoobee" because its the sound the make when I forget to do it and suffer landing lag.

This has already been confirmed a while ago . But i do appreciate the youtube video and this thread.

Awareness is careness.
 

BSL

B-B-B-BLAMM!!!
Joined
Feb 28, 2010
Messages
6,453
Location
Baton Rouge
NNID
bsl883
3DS FC
3308-4560-2744
I mean I was a really big fan of Delux Cancelling. We can call it DC for short, which is the same abbreviation as Dodge Cancelling.
 

Problem2

Smash Champion
Joined
Jun 12, 2006
Messages
2,318
Location
Crowley/Fort Worth, TX
NNID
Problem0
So instead of cancelling attack lag with the shield button, we're now cancelling dodge lag with the attack button?

well, I didn't see this coming..
 
Last edited:

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
So instead of cancelling attack lag with the shield button, we're not cancelling dodge lag with the attack button?
I appreciate the irony, but remember this is only avoiding post IASA-lag.

You're not actually "cancelling" anything here.
 

Pee-Gcuatro20

Smash Cadet
Joined
Sep 21, 2014
Messages
26
NNID
Pee-G.quatro20
3DS FC
3540-1271-4845
So basically use your least laggy aireal to cancel your air dodge?
Is theremore to this or is that it. When it comes to frames things get a bit confusing for me :p
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
So basically use your least laggy aireal to cancel your air dodge?
Is theremore to this or is that it. When it comes to frames things get a bit confusing for me :p
It doesn't have to be an aerial. It could be Jump if you have it so you don't have to land. Could be a special if you want. But for the purposes of minimizing lag on landing, that's correct.
 

infomon

Smash Scientist
Joined
Mar 11, 2008
Messages
5,559
Location
Toronto, Canada
Basically that, but notably:
1. Only specifically some of the ending of the airdodge can be "cancelled" (you're not stopping the airdodge, just preventing it from having some lag after it's already basically done)
2. "Least laggy aerial" isnt' what it sounds like -- you care about the lag from the landing of the very beginning of the aerial, not the normal lag you get when you land with it after the attack happens.

HTH
 
Last edited:

Dr. Tuen

Smash Lord
Joined
Apr 26, 2009
Messages
1,396
3DS FC
0559-7294-8323
I'm curious. Is this fast enough to prevent counter-grabs? Grabs are often an effective way to punish air dodging to the ground, but maybe with this you can attack, jump, dash, or roll away fast enough to make that grab whiff. If so, that's pretty neat.
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,302
I'm curious. Is this fast enough to prevent counter-grabs? Grabs are often an effective way to punish air dodging to the ground, but maybe with this you can attack, jump, dash, or roll away fast enough to make that grab whiff. If so, that's pretty neat.
I don't know what the invincibility frames are on various moves, but I've been using air dodge cancelled into Buusuto Kikku as a way to bait a kill situation.

So I don't know know if it'll be fast enough to make a grab whiff since you have to figure 4+ frames of lag (or whatever the fastest aerial landing lag is for various characters) plus spot dodge or roll startup on landing was a pretty grabbable window in Brawl. But jumping away for sure would work.
 
Last edited:

YELLO

Smash Journeyman
Joined
Oct 25, 2014
Messages
231
Location
Albuquerque
NNID
kyuuketsukou
3DS FC
2509-3654-5979
because of this i have just decided to not air dodge, **** is not worth getting KOd to evade a damn sonic spring -.-
 
Top Bottom