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against zelda? wtf?!

Joined
Feb 21, 2007
Messages
37
Location
Cleveland, Ohio
alright, so my top, high and mid tier game is alright but for some reason i keep getting whooped by zeldas **** foot. you think it wouldnt go that far but oh yeah it does. doubles kicks, Fsmashes for when im off the edge, and the god **** Uair.

i thought i knew zeldas limitations but if anyone would like to help than id gladly take advice.

thanks :D
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
DD camp her really, really hard and grab when she's lagging.

If she FJs you can get under her with Uairs and spam them. They'll all combo so you can be as greedy as you want.
 

TheManaLord

Smash Hero
Joined
Jun 4, 2006
Messages
6,283
Location
Upstate NY
approach with nairs and grabs and you will just **** the balls of her she sucks pretty bad if you get her in the air you can uair all day

and just throw out knees
 

tubes

Smash Ace
Joined
Oct 30, 2008
Messages
528
Location
Atlanta, GA
How the hell do you get hit by zelda's uair? Does that move even HAVE a hitbox?

Edit: I checked and apparently its an alright size, its just only out there for like 3 frames and hard to time.
 

Smoke and smash

Smash Journeyman
Joined
Sep 1, 2009
Messages
394
Location
jersey
Don't even try using falcons dodge. Just keep moving around with fox trots and dash dances and short hops/running short hops. Then like when she wiffs or moves pretty much at all you just time a grab and down throw or short hop a nair/up air and either way you get to follow up from there with knee.
 

ORLY

Smash Master
Joined
Jan 27, 2006
Messages
3,378
Location
C CAWWW
If she gets you caught in your shield, the best option I've found is to upair out of shield. That usually opens up Zelda pretty good. Time it between that first kick and second kick, if she's doing two in one short hop (as Zeldas will sometimes do).

This match-up is deceptive and strange until you get a feel for it. Watch out for those heels!
 

Airwalkerr

Smash Journeyman
Joined
Jun 6, 2008
Messages
271
Location
Small Town Alberta, Canada
The Knee as an approach is a big no-no. That *****es lightning kicks end your knee of justice, unless she has bad timing. But don't count on that. U-air is your best bet against her, as her downward protection REALLY sucks (dair ftl). I have had success against Zelda (the character I play against the most ) using several un-Falcon like techniques. For starters, say you shield her lightning kick. You'll be too far away to shield grab, and a f-smash will be coming very shortly to bust your shield or harm you severely. More times than one, a wavedash out of shield into a grab had worked for me, into u-throw uair spam, as stated above. However, the Zelda caught onto that pretty quick and busted out the super quick d-smash into fair/ nair pain, so I started nairing out of shield, which does just enough to screw up her timing, initiating a combo.

One last bit of advice that has really helped me, is about Din's fire. Zelda players are NOT stupid, they know their **** if they're playing Zelda competively. They will not use Dins fire on Falcon unless he is offstage or REAL far away (Your too slowwww). Not much you can do about the latter except play your character less like Samus without missiles, but the key here is in the former. Offstage recovery for Falcon is predictable. For Zelda, a din's fire to an offstage kick or dair will kill you real well, since Din's fire pops you up and your DIing towards her. So at the moment of contact of Din's fire, Di away from the stage slightly, then up-B back. If done correctly, she will have whiffed a kick/ missed completely, and be in her super slow Zelda recovery mode. Now you can accordingly edge hog, edgeguard or punish her slow landing times on stage for a good amount of death. Cause Zelda's recovery is quite like Shieks. Take away the edge, and that ***** is laggy. Sorry for the rant, I have a lot of Zelda play time and nobody to share it with. ;)
 

TheLake

Smash Master
Joined
Aug 8, 2007
Messages
3,057
Location
Butler PA
Zelda is a babe

She ***** all

Quite now <3

Dash dance camping is zeldas worst nightmare though

Fact

Upair > Knee in the matchup

and falcon punch edgeguards are just soo painful....
 

JMOAN

Smash Apprentice
Joined
Aug 30, 2006
Messages
157
Location
State College, PA
Keep in mind that it is very difficult for Zelda to approach you. Zelda is better when she camps, spamming bair after bair while letting you approach. So, if you are ahead in stock or percent, you can just dashdance camp her and force her to approach.

Also be sure to annihilate her when she recovers. Unless she sweet spots the edge, her recovery is absolutely atrocious and leaves her wide open for a knee to the face, or maybe even a falcon punch if you time it right.

As for the uair, it's difficult for Zelda to time. Typically, you can just fast fall right through it before she gets a chance to set it up. After that, a knee or dair on the way down seems like good payback for her whiffed move.

Just respect the bair. If you are in close, realize that she can usually jump away with a swift sweet spotted bair. You can easily shield it, and then what is she going to do? Zelda's grab is terrible so it's unlikely she will punish your shield.

And that's my two-cents.
 
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