2. The Tekken team is balancing this, not Sakurai, who couldn't balance his way out of a wet paper bag.
4. They actually care about making the game competitive this time around. Any competitive capability in previous games was more than likely dumb luck (when ~5% of the roster is tournament viable, it speaks for itself, really).
2. Lol I shouldn't have laughed but I did. Thanks Sakurai.
4. Felt I had to address this for melee. For characters I consider competitively viable we will include mid tier due to stand out players like HugS. And a few others who have recently shown that other characters can be good too.
25 characters in Melee. 26 if you count transformations
Marth, Captain Falcon, Falco, Fox, Jigglypuff, Ice Climbers, Peach, Sheik, All popular.
Less popular but arguably still viable: Ganondorf, Samus, Doc Mario
A lot less popular but definitely not absolute trash imo: Yoshi, Pikachu.
If you count only the popular picks: 8/26. 30% of the cast ish.
If you count mid tier picks: 42%, if you count Yoshi and pikachu that is half of the cast.
Compare to Blazblue Chronophantasma release on console.
26 characters total.
Viable popular: Jin, Hazama, Taokaka, Litchi, Kokonoe, Valkenhayn, Hakumen, Rachel 8/26
Viable less popular this time around: Ragna(arguable), possibly Kagura. total 10/26
Rest of the cast isn't shown to be great in a lot of cases though you get a good enough player and anything can happen.
The amount of viable characters at least in melee is close enough to other fighting games where 1v1 is the way you play. This excludes marvel and skullgirls obviously. And street fighter 4 ultra feels like an anomaly to me since it combines the balance of several street fighter games into one.
Balance is not at all uncharacteristic of fighting games. That is just how it goes.