TigerWoods
Smash Champion
AE Fighter Group Project
Here is a thread so that we may organize our wonderful little project. In order to create an actual 2D fighter, lots of work and organization over a long period of time must take place.
Zero's Proposed Plan :D
PHASE 1) Brainstorm/Outline
PHASE 2) Story Splicing/Main story Creation
PHASE 3) Character Mapping Concepts/Model Creation
PHASE 4) Character Sprites Creation
PHASE 5) Mapping/Designing of ingame physics/ruleset
PHASE 6) Programming and Running the Game
PHASE 7) Finishing touches
PHASE 8) Back to PHASE 6
PHASE 9) PROFIT!
PHASE 2) Story Splicing/Main story Creation
PHASE 3) Character Mapping Concepts/Model Creation
PHASE 4) Character Sprites Creation
PHASE 5) Mapping/Designing of ingame physics/ruleset
PHASE 6) Programming and Running the Game
PHASE 7) Finishing touches
PHASE 8) Back to PHASE 6
PHASE 9) PROFIT!
Current Character Concepts
(Incomplete and subject to change)
(Incomplete and subject to change)
Antares, The Mediterranean Ceramic Knight
Dillusia, The Modern Abstract Terminator
Selang, The Chinese Watercolor Summoner
Fred "Comic" Sans, The German Drunken-Fist Master
Ray Nikon, The Japanese Ninja-Photographer.
Voodoo, The Jamaican Sewist
Sid (Insert Info Here)
Fred "Comic" Sans, The German Drunken-Fist Master
Ray Nikon, The Japanese Ninja-Photographer.
Voodoo, The Jamaican Sewist
Sid (Insert Info Here)