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Advice for a Snake mainer against Ike, Falco, and Marth please?

Bent 00

Smash Apprentice
Joined
Aug 10, 2007
Messages
190
Location
USA
I main Snake, and I've been challenged by someone very skilled who mains Ike, Falco, and Marth. It's Falco I have the toughest time against...

I'd appreciate any specific tips on how I can defeat this challenger with Snake. For instance:

- What are the best moves to use against these characters?
- What's the most effective way to egdeguard Ike and Falco? The Nikita or an aerial move?
- What is the best way to approach these opponents with Snake?
- Should I use Snake aerial moves much, or should I stick mostly to the ground?
- How can I get past Falco's lasers and his annoying reflector?
- What's the best use for Snake's C4? After 80% damage or so, I save it to recover with.
- What do you think is the best use of Snake's grenades? I can time them pretty well.
- Amy advice on Snake's grabs? I should probably use them more...
- I usually shield roll and air dodge to evade, but I should probably spot dodge more often. Comments?
- How often should the Mortar Slide be used? Is the contact or no-contact version better generally?
- What's the best way to plant C4 on opponents? And, once planted, what next? I'd like to knock them up high afterwards, but I find that, when I utilt a sticked opponent, the C4 gets stuck on me. -_-
- Most of all, I need advice against Falco! I can handle Ike and Marth decently, but Falco just waits for me to make a mistake and then attacks me while I'm lagging... That reflector is really annoying. Every time I throw a grenade!
- Also, this is important too: How do I avoid getting spiked as Snake when playing against Marth, and Ike to a lesser extent? I just try to keep my disance from the ledge, and recover from up high if possible. What's a "Cypher Grab?"
- Generally, what's the best way for Snake to return to the stage after being knocked far? Ledge grab, then roll, or jump? I figure it's entirely situational.
- Any level-specific advice? I'll probably do most matches on FD, but I might see Battlefield and Smashville too.


To anyone who responds sincerely with good advice, THANK YOU! I'll tell you how the challenge goes after it's over. Please respond soon, as the challenge is later today or tomorrow.
 

EnragedSnail

Smash Rookie
Joined
May 4, 2008
Messages
4
Location
San Leandro, SF Bay
- What are the best moves to use against these characters?
- What's the most effective way to egdeguard Ike and Falco? The Nikita or an aerial move?
I generally perfer the Nikita, since it has low risk, but if you're lucky or you're good
enough, you can try to get the f-air spike in.

- What is the best way to approach these opponents with Snake?
I find the best way to approach with Snake is to be careful and go slowly, use a lot of
explosives to clear your path.

- Should I use Snake aerial moves much, or should I stick mostly to the ground?
Snake doesn't have an awesome aerial game, so I suggest sticking to the ground.
This doesn't mean you shouldn't short hop some aerials when appropriate (i.e n-air
when approaching)

- How can I get past Falco's lasers and his annoying reflector?
Crawl. :laugh:

- What's the best use for Snake's C4? After 80% damage or so, I save it to recover with.
You can use it to limit your opponents move, making them fear or hesitate when
they're near it, giving you an opening.

- What do you think is the best use of Snake's grenades? I can time them pretty well.
Try to vary cooking and shield grabbing grenades. I find them to be the best
offense and defense explosive, it gives you room to go in.

- Amy advice on Snake's grabs? I should probably use them more...
If you're near the ledge, you can try to tech chase a chain down grab, or you can try
to use up throw and follow with aerials, although that's a bit risky. Forward and back
throws are excellent for giving you space.

- I usually shield roll and air dodge to evade, but I should probably spot dodge more often. Comments?
Spot dodging is useful for short-timed attacks like tilts, since you don't have to rush
in again like if you rolled back.

- How often should the Mortar Slide be used? Is the contact or no-contact version better generally?
In 1v1, the contact mortar slide is just to evade your opponent, the no-contact one
is definitely better, although much harder to learn. The no-contact covers A TON of
space, so it is one of the best approach moves in the game.

- What's the best way to plant C4 on opponents? And, once planted, what next? I'd like to knock them up high afterwards, but I find that, when I utilt a sticked opponent, the C4 gets stuck on me. -_-
Remember how broken u-tilt is? Time to use it to your advantage. Usually if you're
at the tip of the u-tilt range, it won't get stickied on you, so be patient and roll behind
your opponent when they attack, the C4 before they reach the peak (or they'll air
dodge the blast) My advice for C4 sticking is to powershield. Another method is to run
in and plant it, that usually catches people off, since they expect you to dash attack.
I also find it fairly easy to short hop into your opponent and plant it when you touch
them.

- Most of all, I need advice against Falco! I can handle Ike and Marth decently, but Falco just waits for me to make a mistake and then attacks me while I'm lagging... That reflector is really annoying. Every time I throw a grenade!
Learn to cook them, and they won't come back at you. You can also try to roll it right
in front of him, and charge in as it explodes. If the Falco is laser-happy, CRAWL.

- Also, this is important too: How do I avoid getting spiked as Snake when playing against Marth, and Ike to a lesser extent? I just try to keep my disance from the ledge, and recover from up high if possible. What's a "Cypher Grab?"
A Cypher Grab is when an opponent grabs your cypher and doesn't attack you, so you
can't use your cypher again and fall to your doom. Try to time your air dodges right,
And manuever your cypher around them. If all else fails, avoid getting in the air >.<

- Generally, what's the best way for Snake to return to the stage after being knocked far? Ledge grab, then roll, or jump? I figure it's entirely situational.
If they're right next to the ledge, you can try to DI away from the ledge then jump
and perform a n-air or a d-air. If they're a bit farther you can wait and see what they
do, roll if they approach, jump if they go away. From there you can chase and pressure
them.

- Any level-specific advice? I'll probably do most matches on FD, but I might see Battlefield and Smashville too.
Try to time your cypher right on FD, since you can get stuck under it :mad: On flat
levels I try to approach with explosives until they get angry and come towards me.
On Smashville and Battlefield it's nice to keep a C4 on a platform so the opponent will
be scared of it. Be sure to detonate it sometime though, or they'll end up ignoring it.
 

Sinz

The only true DR vet.
Premium
Joined
Aug 31, 2005
Messages
8,189
- What are the best moves to use against these characters? Grenades on all of them
- What's the most effective way to egdeguard Ike and Falco? The Nikita or an aerial move? I prefer nikita against Ike and a bair against falco.
- What is the best way to approach these opponents with Snake? Camp.
- Should I use Snake aerial moves much, or should I stick mostly to the ground? Mix it up with camping grenades. Strip the grenades alot.
- How can I get past Falco's lasers and his annoying reflector? Learn the perfect shielding timing, its not hard.
- What's the best use for Snake's C4? After 80% damage or so, I save it to recover with. Save it for recovery you need it against these jerks.
- What do you think is the best use of Snake's grenades? I can time them pretty well. Don't cook them too much, but get one over there and get one cooking and toss. Your just putting pressure on them. Also, learn the timing for grenade countering.
- Amy advice on Snake's grabs? I should probably use them more... If you can predict well, then do alot of dthrows, if not, uthrow alot.
- I usually shield roll and air dodge to evade, but I should probably spot dodge more often. Comments? Spot dodge more, and perfect shield more.
- How often should the Mortar Slide be used? Is the contact or no-contact version better generally? No contact is almost always better. Don't spam it in either of these matches, if they see you coming your kinda toast.
- What's the best way to plant C4 on opponents? And, once planted, what next? I'd like to knock them up high afterwards, but I find that, when I utilt a sticked opponent, the C4 gets stuck on me. -_- Perfect shield to sticking them is probably the best way. then just run away and camp with grenades and when they jump or are holding a nade, yell now.
- Most of all, I need advice against Falco! I can handle Ike and Marth decently, but Falco just waits for me to make a mistake and then attacks me while I'm lagging... That reflector is really annoying. Every time I throw a grenade! Your online? Well, learn grenade stripping alot, you can abuse his reflect so much with nades if you time it right. Because the knockback is DOUBLED from the reflector. :)
- Also, this is important too: How do I avoid getting spiked as Snake when playing against Marth, and Ike to a lesser extent? I just try to keep my disance from the ledge, and recover from up high if possible. What's a "Cypher Grab?" Just get really really high, But when you start recovering start by throwing a grenade at normal pace then a full thrown one. Then cypher they generally get away from the ledge because of the nades.
- Generally, what's the best way for Snake to return to the stage after being knocked far? Ledge grab, then roll, or jump? I figure it's entirely situational. Situational is right. I like to throw a nade on and then roll on.
- Any level-specific advice? I'll probably do most matches on FD, but I might see Battlefield and Smashville too. Frigate Orpheon if possible.
 

abit_rusty

Smash Lord
Joined
Nov 7, 2006
Messages
1,544
Location
East Lansing, MI
NNID
Rontuaru
3DS FC
2895-8974-0662
I'm not claiming my advice as fact, this all opinion based from what I've experienced.

- What are the best moves to use against these characters?
Hm...vague question but I'll try. Specifically, grenade counter most often against Marth...It'll stop his flow of attacks and the dancing blade spam. You can with Ike and Falco as well but it doesn't hinder them as much (especially Falco who'll usually grab you instead). Against Falco, a fresh up tilt will kill him vertically at give or take 95% damage. For Ike, use the Nikita to gimp his side-b recovery.

- What's the most effective way to egdeguard Ike and Falco? The Nikita or an aerial move?
As mentioned, use the Nikita to intercept Ike's side-b and watch him die. Otherwise, if he's already about to aether, you can't really do much except leave a proxy/c4/dropped nades on the ledge and keep trying to force him off far enough to gimp him. Against Falco, Nikita is my preference because I hate putting myself in jeopardy around the ledge against a Falco..one mistake and it's a dair for you. Note that if you want to use the Nikita to intercept his illusion, I find it hits more consistently if you fly the missile a fraction above it's original launched path because the Falco isn't always on level with the stage. You could always try spacing yourself and punishing him with a tilt in the end lag of the illusion.

Oh and in general, intercepting them getting up from the ledge and doing a full hopped nair is a pretty good edgeguard as well.

- What is the best way to approach these opponents with Snake?
Mortar Sliding is nice against Marth and Ike (IMO for most non-projectile users) but don't make yourself too predictable spamming it. You can be a bit more aggressive against Marth I suppose. Don't make too many mistakes against Ike, a bad roll or mistimed dodge, or failed laggy attack is going to cost you, so I guess you'll approach bit more defensively against him. Throwing in some nades before your approach against the two swordsmen can help too.

Falco is a little different. Against laser spam you'll have to be aggressive. You can try throwing nades over the laser spam, if he hits them with laser when they're close they'll blow up in his face. Approach with Snake's crawling and dtilt or ftilt when you're in range, or mortar slide when he stops lasers. Be ready for the Falco to use his side-b illusion and shield it, and try to rush him in the lag time. Don't overdo it though, try hit and run tactics, because your number one priority when you're at early percents vs Falco is do not get grabbed. You'll get 50% or more damage instantly starting at 0% from chain grabbing, and have a chance of getting low%-killed with a dair if you're near the ledge.

- Should I use Snake aerial moves much, or should I stick mostly to the ground?
His ground game is his strongest, but a good Snake will definitely incorporate his aerials. They just take some getting used to, because they don't exactly come out quick compared to most other characters. His aerials, in my opinion, are best either to smack them far offstage and/or kill them. They aren't as effective if you're attempting to duke it out in the air, and Snake gets ***** in the air in the first place. Use his aerials when you know you've got a good chance of landing one, don't spam them and make yourself vulnerable. Take a look at my guide to check out good uses for his aerials.

- How can I get past Falco's lasers and his annoying reflector?
Go prone and crawl. Crawling Snake avoids both laser and reflector.

- What's the best use for Snake's C4? After 80% damage or so, I save it to recover with.
It's personal preference. Some Snakes use C4 rather liberally, planting and detonating it in quick intervals to put pressure on the opponent and keep him on his toes. Some leave it on stage to help control the field to their liking. Some like to C4-stick whenever possible lol. It is smart to save it for recovery at high percents, but mix it up once in a while. Again check out my guide on more C4 uses, and make sure you check out T*H*O*R's stage control/pressuring guide for even more detailed analysis on using the c4/mine for stage control.

- What do you think is the best use of Snake's grenades? I can time them pretty well.
There is no best use. You can use them for edgeguarding by dropping them, you can use them as a defensive measure for grenade countering, you can use them offensively by cooking them and approaching, and you can use them as pressure/projectiles from afar. They are very versatile.

- Any advice on Snake's grabs? I should probably use them more...
Do use them more. They don't really KO until high percents, rather, they just tack on more damage to help get you that kill and give your room to breathe. Mix grabs up with your jabs and tilts so you don't always get punished by using them again and again. Down throw can be worked into your tech chasing game if you get good at prediction.
- I usually shield roll and air dodge to evade, but I should probably spot dodge more often. Comments?
Try nade countering too.
- How often should the Mortar Slide be used? Is the contact or no-contact version better generally?
It's a very good approach and even a good follow up against an airborne foe, but over-usage is predictable and can be punished by a good opponent (though the falling mortar does help protect you). As for which is better, it's debatable. I like both haha.

- What's the best way to plant C4 on opponents? And, once planted, what next? I'd like to knock them up high afterwards, but I find that, when I utilt a sticked opponent, the C4 gets stuck on me. -_-
I'm not sure if there's a best way for this either. Powershield, spot dodged, opponent does laggy attack, faking an aerial, opponent shielding...all of these can lead into a C4 stick. Once you plant you'll want to send them in the air somehow and detonate it (it kills at very low percents in the air). Utilt shouldn't stick it to you if you send them up quick enough and you space it so they don't touch you. I've C4-stuck and grabbed and immediately up-threw a foe, and the C4 didn't stick on me and I was able to detonate him.

- Most of all, I need advice against Falco! I can handle Ike and Marth decently, but Falco just waits for me to make a mistake and then attacks me while I'm lagging... That reflector is really annoying. Every time I throw a grenade!
Check out the last page on the Snake match-ups thread here:
http://smashboards.com/showthread.php?t=158037&page=3
There's a couple of Falco strats posted, one by me :)
- Also, this is important too: How do I avoid getting spiked as Snake when playing against Marth, and Ike to a lesser extent? I just try to keep my disance from the ledge, and recover from up high if possible. What's a "Cypher Grab?"
You said it yourself. Recover from up high. Here's a couple of tips. When you're knocked far away to the sides, do a fair immediately to slow your momentum, and DI up and towards the stage to decrease your knockback distance. Then, as you're falling towards the stage, use your second jump and immediately after that use Cypher and go waaay over the stage to avoid any spiking. The cypher works on momentum, so the second jump gives you a boost in your flight. Make sure you accurately air dodge incoming attacks from below.

A cypher grab is when your opponent grabs your cypher like an item as you recover from below, and you don't get it back unless you get damaged. So you'll likely die since bomb jumping will cause you to fast fall without upward cypher momentum. Try to avoid recovering from below when you can.
- Generally, what's the best way for Snake to return to the stage after being knocked far? Ledge grab, then roll, or jump? I figure it's entirely situational.
You figured right. You can throw grenades towards the stage if you're recovering from up high though, helps clear the edge for you. Also, you can fall out of your cypher with an aerial, nair or bair if your timing is good can help. Air dodging incoming attacks is crucial though.

- Any level-specific advice? I'll probably do most matches on FD, but I might see Battlefield and Smashville too.
Battlefield generally is a general consensus as as good stage for Snake. Smashville is nice, and my preference is Lylat cruise. I also recall seeing somewhere that Snake does well on Corneria.

Also, Snake gets ***** on Electroplankton, so if you get counterpicked to that, good luck lol...


Well that's my wall of text for the week. Hope I helped.

edit: Oh dang beaten to the punch by two people lol.
 

StoleUrCar

Smash Journeyman
Joined
Dec 7, 2007
Messages
211
this couldve been avoided if the OP jus read the stickies ._.

But this proves Snake boards are THE best in givin helpful info. Shoot I learned a couple of neat stuff jus from readin those replies lol. No useless drama here unlike certain other chars.. >.>
 

StoleUrCar

Smash Journeyman
Joined
Dec 7, 2007
Messages
211
Snake forums' info-giving ability is top teir :laugh:

suits the char dontcha think? XD
 

Cecilanius

Smash Journeyman
Joined
Mar 7, 2008
Messages
363
Location
Cleveland, Ohio
Alright....where to start...? *cracks neck*

Ike
The best moves for Ike are probably grenades and the tilts. That's what I normally use against him. Doing a jab (A) and then 2 ftilts against him is really efficient. I try to keep grenades surrounding me when facing an Ike. They usually feel intimidated from that and carefully try to jump over them. From what I've seen, the Ike player usually tries to do a dair after jumping. It's easily punishable. I just side step dodge it and use my front tilts. Just make the Ike player as confined as possible with grenades and c4. He might change his tactics from his usual tactics and make it easier for you to attack. If the Ike is very offensive, shield drop grenades often and roll away. He will hit them very often and may change his mind on his usual tactics and try to roll towards you. Again, use the front tilts.

Falco
Falco is a toughie...What I do is to keep close to him but also use evasive maneuvers often (side step dodge). Grenades are usually hard to use because of his laser. If you keep close to him and dodge his attacks, his smash attacks are easily punishable. Get him with your front tilts! Or if you don't want to use that...use the up tilt and jump into a neutral air. Falco is easy to get this on. I WANT YOU TO REMEMBER THIS PART: Do not stay on the ground often because of his chaingrab. I usually short hop and air dodge to get some space and use a grenade just in case he tries to chaingrab me. If you get in the chaingrab...I would try tapping B or A as fast as you can to maybe pull out a grenade or give him a jab. Also, if he gets you to the edge with the chaingrab, be prepared to use your Up+B. You can Up+B to maybe survive. Just be cautious that he will be waiting at the edge. So you will be in a little predicament. Just don't give up at that point. Try to get on the edge or maybe even get on the stage if you are lucky with the airdodge. The reason I want you to stay near him is because his lasers can really mess up your plans for an attack or even worse the Laser Lock *dun dun dun~*. For his Reflector, I would drop that grenade in mid-air using Z. It is important that you do not move the joystick in ANY direction while pressing Z. (To be able to do this, Shield Drop the grenade and pick it back up. This will allow you to be able to press Z to drop it mid-air.) Do not throw the grenades directly at him. (UNLESS THEY ARE COOKED) The Falco is always anticipating a grenade throw. But, if the grenade is cooked and ready to blow up, the reflector will be useless against a cooked grenade.

Marth
Marth is a little like Falco. But, I would not stay close to him. To get near him, I would use side step dodge as much as possible and approach slowly. If he tries to attack, he will most likely use Front Air. If that is the case, Shield Drop the grenades and roll the opposite way he is approaching. But, if you feel like you want to be on the offensive side, I would roll towards him because he might not expect you to roll past him. At that time, he will most likely hit a grenade which can give you time to do a Back Aerial. IMPORTANT: Use your Mortar attack A LOT. This will make the Marth have a hard time getting near you if you want space. For example, use a mortar fairly high up and then pull out a grenade. Since he is most likely going to use the frontal attacks and not the others, I would drop that grenade in mid-air using Z. If he falls for it, be ready to use your Back Air quickly. It's hard to pull off the back air after he gets hit by the grenade.

Aerials
For the use of Aerials...I would use mostly Back Air and Up Air. NEUTRAL AIR : I mainly use Neutral Air for edge guarding and it works fairly well if you can get that last kick on the person. UP AIR : The Up Air can be auto-canceled if you short jump at an angle (or just get a running start and jump) and immediately do the Up Aerial. You will do the Up Aerial and once you hit the ground, you will be standing at the original position. The opponent could think you are punishable but you can prove them wrong by using front tilts immediately after you use this attack. BACK AIR : What I do with the back air is slide my thumb from the jump (X or Y) button to the A button while putting force on the sides of the joystick. (Whichever direction you need to do to do a Back Aerial.) FRONT AERIAL I only use this if I feel confident on hitting the person. Usually for edge guarding or attempting to spike the person. (Please practice using the Front Aerial. It is hard to get used it.) The Front Aerial could also be used if the opponent is above you (On a platform) because its hard to punish Snake if the person is above you and the need to move below the platform and attack. By the time you land and shield, the person will be readying his attack. Which gives you enough time to get away. To do this, I use the same motion as the Back Aerial. I slide my thumb from the jump buttons to the A button while facing the joystick to wherever you are facing.

I would mostly stay on the ground when facing Marth and Ike but not when facing Falco for obvious reasons.

The best uses for Snake's C4 are...

- Dropping one from high up and making it explode because the enemy will most likely try to jump up and get you. Just be careful you don't hurt yourself!!!
- Putting a c4 in front of you makes the opponent hesitate. Use this to think of a plan to attack the enemy because of the higher percentage you have.
-Recovery if you can't get on the edge or if you get grabbed out of your Up+B. Being at around 80% won't kill you if you use the C4 to assist you onto the edge.

Grabbing
Snake's grabs can be very powerful.

Up Grab : I don't use this often because the opponent knows to look out for mortar and such.

Down Grab : This is probably my most used grab of them all. Dealing 12 damage and giving you the opportunity to grab them again. You can chase the enemy around with this grab. Also, this grab can make the enemy susceptible to attacks such as the C4 Stick.

Front Grab : I use this to really push the opponent away from me. I usually use the time to pull out a grenade or to dash/Snake Dash.

Back Grab : This grab can be deadly if the opponent is at higher percentages. This grab makes a good setup for edge guarding. It really helps keep the opponent off the edge.

Dodging
Snake's dodging is very crucial.

Air Dodge : The air dodging is the most important dodge he has. I use it multiple times in the air with a combined fast fall to get back on the ground safely. It's also good if you jump and air dodge the opposite way the opponent is to space yourself.

Side Step Dodge : I use this also multiple times during a fight to get near opponents. (Like Falco) This dodge is a really good setup for tilts. You must use this as much as the air dodging to make yourself more agile from grabs. Snake can get severely damaged from grabs.

Shield Roll : I don't use this one as often as I do with the others. I mainly use it to trick my enemies into grenades. I only use this roll for dropping grenades really. Which gives you a chance to escape and also for protection from a barrage of attacks.

Mortar Slide : Ah~... Mortar Slide. I would not use this often if I were you. If the opponent figures out how to guard against the mortar slide, it can be easily punished if they turn around and use a smash attack. I mostly use the Mortar Slide/Snake Dash to get to an area quicker and charge the mortar to hit the air born person, or to charge at the unready opponent and maybe hit him with the mortar in the process. The non contact mortar slide is mostly used to maneuver somewhere and maybe charge up the mortar to edge guard. The contact mortar slide would be used as an offensive maneuver and at the same time a defensive because of the fact that the mortar will shoot and land behind you to protect you.

Planting C4 on someone
It's hard to do while in the heat of battle but could be very useful if done right. I want you to keep calm during the battles and be able to think. This is what is needed to plant a C4 on someone. Some ways I get the C4 on the person is to shield drop a grenade, pick it up, run at the person, (At this point they will be afraid and try to defend themselves from the explosion) and plant it as soon as possible because the will be busy trying to escape the explosion of the grenade in hand. Another way of planting a C4 on a person is to plant it as they are falling back on the stage. As they're falling, jump and stick as quickly as possible. A third way of sticking a C4 on someone is to Down Grab them and wherever they are getting up, be ready to set a C4 on them.

After planting it, I suggest doing the Triple A Button sequence.

Once the C4 is on someone, they can place it back on you if they run/roll on or past you. Once you stick the C4 on someone you have about 2 seconds to escape the area where you planted it. Try planting a c4 on someone in training...and just stand there...count how many seconds it takes for the C4 to go back and forth from person to person. You need to get used to this timing so that the C4 won't stick back on you.

Cypher Grab: One of the most dreaded things an opponent can do to you...It is when the opponent grabs you while you use the cypher. After that, you can't use the cypher again in air. So if you are recovering from below the stage try to move a little away from the ledge if the opponent is right on top of it. If you go too far. Just use the C4 recovery. It's a very hard situation to get out of. Trust me, it's happened to me many times. Just don't panic and keep tapping UP+B. Think about your C4.

Returning to the Stage
If you are hit far away from the edge, I would use the cypher high up. Drop a C4 to scare the opponent. If he still is coming after you, I would fast fall, then aerial dodge many times. I would try avoiding the edge with Snake. He can be easily manipulated on the edge. It's hard to recover from the edge. So, try going over your enemy, not through.

Level-Specifics
Final Destination :This is scary place for Snake to be while facing people like Falco. The chaingrabs can really deal a lot of damage. Use the dodges here more than other stages. If you think you do not have the range spam controlled, I would put Remote Mines and C4 on one side of the stage to keep the other person from avoiding you and using cheap tactics. It makes the stage a smaller place to be. Also, the Mortar Slide can be used here more than other stages. Most of the time, you can do it without getting punished too badly. Use the mortar a lot on this stage to keep your head safe. This place is easy for the opponent to get on Snake.
Battlefield : Get your tilts ready! Especially the up tilt. This place is good for that sorta thing. Keep C4 and Remote Mine on the platforms to scare the opponent from using any ledge attacks so you can use your tilts more easily.
Smashville : I tend to keep my C4 on the moving platform and my remote mine on a side of the map just in case I am put into a chaingrab. You can really trick the person if they are not paying attention to the platform. This will also keep the opponent from jumping onto that platform and using any platform tricks. Once again, use the tilts here often. The mortar can sometimes ruin you if you have a mine set up on the platform. You can be punished if you try using the mortar on the platform.

Well, here ya go! hehe :)


****, that took my a long time. So many people posted before me! :(
 

Bent 00

Smash Apprentice
Joined
Aug 10, 2007
Messages
190
Location
USA
WOW. I'm speechless. I've never gotten such sincere, detailed responses before! EnragedSnail, Sinz, abit_rusty, Cecilanius, you guys are awesome. You basically wrote full-scale mini FAQs for me! Smash boards is truly the best place to get info. ^_^

Your advice really helps. I'm practicing to better implement the tactics you suggested. I've gotten a bit better with grabs, and I'm working on sidestep dodging and Perfect Shields. It's hard to predict when you can pull off a Perfect Shield. The tips on C4 Sticking are really effective, especially holding a Shield-Dropped grenade and rushing the opponent, sticking 'em while they're worried about the grenade. X) Man, these boards are FULL of SSBB info... I've learned a lot in just one day, thanks to you all. I'm much more prepared for challengers now!

Well, it's late, so I'm signing off for today. I'll return to tell you how the challenge goes... And I think I'm gonna be lurking around here more than I do at GameFAQs from now on (for SSBB, anyway). Thanks again! :D

BTW, Cecilanius, I like the banner at the bottom of your post. And Sinz's avatar is cool. ^_^
 

-Ran

Smash Master
Joined
Feb 16, 2008
Messages
3,198
Location
Baton Rouge
Long story short.
Falco:
- Will most likely waste his Chain grab and spike when you're in the middle of the stage. Just bait them into it, and take the damage like a man on your own terms.
- Will begin to short hop laser spam. Crawl, and get to a different elevation from them. Don't rush into an approach.
- Get him in the air. Falco's air game isn't the best from what I've seen. Up Tilts, Up Smash, etc.
- Down throw into Tech chase.
- Watch out for his Down Smash, his forward smash is punishable though.

Ike:
- Short hop Fair, you'll see it a lot. It covers a large area. Shield it, or spot dodge it and go into the a grab during his lag.
- A great Ike isn't 'slow' at all. He's actually rather fast, and potent as hell.
- Grenade counters will throw off their timing, and set up throws.
- Cook Grenades and 'splode him.
- Limit his Charge approach to nothing but aerials, by placing a mine or grenade between you.
- Tech chase down throw.
- He's exceedingly gimpable.
- A skilled Ike will remain in the center of the stage for the most of the match.

Marth.
- Short hop Fair, and Nair are his staples.
- Don't be shocked if you get grabbed, and then thrown into a Tip or two fairs at the start of the match. Standard fanfare with Marth.
- Stick to the ground and pound, Marth is a character you won't see doing much rolling due to the reliance on the aerial approach.
- Mortar, grenades, mines will throw off his game.
- Tech chase down throws.
- Your U-Tilt and second hit of your F-Tilt have the same, if not better range than Marth's sword.
- Most Marths will give chase off of the stage, where they will expend BOTH jumps to reach you, and rely on their Up B to get back to the stage. They typically don't punish or attempt to gimp the Cypher at the edge, but instead go for the kill.
 

OpTiMuS.RhYmE

Smash Rookie
Joined
Apr 16, 2008
Messages
16
Lol dang by those replies I think you Snake users are overachievers, haha. Jus kidding, thats really why I like these subforums the most :chuckle:

Bent 00 you should def check out the stickies and guides here. best info evaaa.
 

Tyson651

Smash Lord
Joined
Jan 11, 2006
Messages
1,643
ONE thing that no one mentioned above me that ud have to be careful from a good falco is..

using ur up smash, yes, the mortar, people love to use it as a defensive, or as an edgegaurd, but ur asking to get owned by a good falco if u use it too much. falco kicks his reflector right? he easily kicks it into ur rain of mortars, and IT WILL HURT YOU NOW! i have a really good falco player in my community, and he does that, so against all other characters other than falco and a few others like game and watch, bowser, etc. and not so much marth/ike from counter (cause they have moves to punish u and over prioritize ur mortars), be free to spam ur usmash every once in a while or as an edgegaurd.

but ya, just a side note to be most careful against falcos :)

not sure how many falcos kno about this, but im sure in the future they will figure it out.
 

mr_kennedy44

Smash Journeyman
Joined
Mar 24, 2008
Messages
452
Location
Inside a cardboard box
Wow. I was going to give my input but after seeing that everyone else had written walls of text I'm not sure my input is needed. This proves that the Snake boards are capable of giving the most info.
 

Triplehelix2.0

Smash Cadet
Joined
Feb 6, 2008
Messages
31
Location
Cleveland, Ohio
Oh yeah and if you face Falco, I would always keep a grenade ready. It explodes if Falco tries to do a down grab.

That's one of the most important things actually...sorry about that.

Woops, wrong account...this is Cecilanius by the way. I'm at triplehelix's house.
 

Cecilanius

Smash Journeyman
Joined
Mar 7, 2008
Messages
363
Location
Cleveland, Ohio
Haha, I hope he doesn't discover that I posted that about Falco. He didn't want me to share this because he mains him. Everyone!.... Shhh... ;)
 
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