t3h Icy
Smash Master
- Joined
- Jun 12, 2009
- Messages
- 4,917
I think this has always been an interesting topic for discussion, and it's been discussed occasionally whenever stage list discussion comes up. I think due to the RoM5 drama going on right now and not having its own thread specifically for it before makes it a good time to make this.
Advantages
-Stage Striking, DSR, DMSR, Stage Counterpicking, Forced Character Selection are all removed, simplifying rules, and reducing time spent not actually playing sets.
-Arguably the most neutral stage in the game, and I would guess ~75% of sets start there due to stage striking.
-Match-ups don't change dramatically on Battlefield compared to other stages (Marth on FD, Peach on KJ64, Fox on PS, etc).
-Counterpicking as a whole is much more simpler and becomes just a change of characters.
-No lag or randomness as compared to other stages like PS, YS, and FoD (ICs dittos).
-Characters become somewhat more balanced among each other.
-Battlefield matches don't take as long as DL64, PS, etc, and is a lot more immune to timeouts. Despite DJN and Nintendude actually timed out on there tonight is interesting, but they played to do that intentionally. Match-ups such as Peach dittos which can naturally time out on DL64 are no longer a problem. This also helps tournaments run faster in general.
-Chaingrabbing, camping, etc, which are deemed lame to watch/play against are reduced.
Disadvantages
-Stage diversity becomes non-existant.
-Players that have become skilled/knowledgeable on other stages suffer a bit.
-"Battlefielding" (When a character clips the edge but doesn't grab it).
-Battlefield affects many characters recoveries negatively (Fox, Marth, Samus, etc), despite some slight character balance.
-Melee may become more bland.
-Disputes about how the doubles stage list changes would be a problem.
-This is a dramatic change to the stage list and likely wouldn't have everyone agreeing with it.
-Counterpicking is weaker.
-The ability to use multiple characters is not as useful.
Neutral/Facts/Other Notes
-Match-ups become more balanced and become easier to analyze. This can be good or bad.
-This may be more or less appealing to players by removing gimmicks, but making the game more bland.
-The background and stage's aesthetics are less kiddie than Yoshi's Story or Pokemon Stadium. Mostly a non-issue, but can be helpful for drawing in some people.
-Melee plays somewhat more like conventional fighting games.
-I believe most players would argue that Battlefield is the most neutral stage and it shows through stage striking. Players that believe a different stage is most neutral who think a 1-stage stagelist may disagree with Battlefield being the only one.
-Battlefield is very balanced in terms of vertical and horizontal deaths.
-Reducing the timer becomes a lot less of an issue. (Good or bad, depending on your stance about the timer).
-I don't believe there has ever been a tournament that used Battlefield only. Maybe some TOs could give it a test run if there's enough support of this idea.
My personal opinion would be for it, but it would have to be tried out to really know how this actually works out. So what's your opinion on it, do you think this would be a good step for Melee, etc? Also, should this thread pick up and many people think that a Battlefield only stagelist is a good idea, would any TOs be willing to try it out (say at some local or even a small smashfest)?
Advantages
-Stage Striking, DSR, DMSR, Stage Counterpicking, Forced Character Selection are all removed, simplifying rules, and reducing time spent not actually playing sets.
-Arguably the most neutral stage in the game, and I would guess ~75% of sets start there due to stage striking.
-Match-ups don't change dramatically on Battlefield compared to other stages (Marth on FD, Peach on KJ64, Fox on PS, etc).
-Counterpicking as a whole is much more simpler and becomes just a change of characters.
-No lag or randomness as compared to other stages like PS, YS, and FoD (ICs dittos).
-Characters become somewhat more balanced among each other.
-Battlefield matches don't take as long as DL64, PS, etc, and is a lot more immune to timeouts. Despite DJN and Nintendude actually timed out on there tonight is interesting, but they played to do that intentionally. Match-ups such as Peach dittos which can naturally time out on DL64 are no longer a problem. This also helps tournaments run faster in general.
-Chaingrabbing, camping, etc, which are deemed lame to watch/play against are reduced.
Disadvantages
-Stage diversity becomes non-existant.
-Players that have become skilled/knowledgeable on other stages suffer a bit.
-"Battlefielding" (When a character clips the edge but doesn't grab it).
-Battlefield affects many characters recoveries negatively (Fox, Marth, Samus, etc), despite some slight character balance.
-Melee may become more bland.
-Disputes about how the doubles stage list changes would be a problem.
-This is a dramatic change to the stage list and likely wouldn't have everyone agreeing with it.
-Counterpicking is weaker.
-The ability to use multiple characters is not as useful.
Neutral/Facts/Other Notes
-Match-ups become more balanced and become easier to analyze. This can be good or bad.
-This may be more or less appealing to players by removing gimmicks, but making the game more bland.
-The background and stage's aesthetics are less kiddie than Yoshi's Story or Pokemon Stadium. Mostly a non-issue, but can be helpful for drawing in some people.
-Melee plays somewhat more like conventional fighting games.
-I believe most players would argue that Battlefield is the most neutral stage and it shows through stage striking. Players that believe a different stage is most neutral who think a 1-stage stagelist may disagree with Battlefield being the only one.
-Battlefield is very balanced in terms of vertical and horizontal deaths.
-Reducing the timer becomes a lot less of an issue. (Good or bad, depending on your stance about the timer).
-I don't believe there has ever been a tournament that used Battlefield only. Maybe some TOs could give it a test run if there's enough support of this idea.
My personal opinion would be for it, but it would have to be tried out to really know how this actually works out. So what's your opinion on it, do you think this would be a good step for Melee, etc? Also, should this thread pick up and many people think that a Battlefield only stagelist is a good idea, would any TOs be willing to try it out (say at some local or even a small smashfest)?