iRJi
Smash Champion
- Joined
- Sep 9, 2008
- Messages
- 2,423
Tested the Data myself since I had my doubles partner come over today. Here is the Data I have recieved.
All moves have been tested on equal stocks on opponent, at 0 percent. It should be stated that Lucario depending on his percent, will either have more or less hitstun/shieldstun to his opponent, therefore having a less advantage, or an increased advantage. This test is to determine the least amount of hit stun possible while having the same stock count as your opponent.
Also, keep in mind that this isn't the only determining factor in move's being safe. Shield push takes into account as well.
Tilts
Ftilt
(Dis)Advantage: -6
Shieldstun: 17
Hitstun: 24
Utilt
(Dis)Advantage: (Front)-14 Back (-22)
Shieldstun: 8
Hitstun: 29
Dtilt= -8/8/28
(Dis)Advantage: -8
Shieldstun: 8
Hitstun: 28
Smash Attacks
Fsmash
(Dis)Advantage: -13
Shieldstun: 12
Hitstun: 27
Dsmash = -22/12/29
(Dis)Advantage: -22
Shieldstun: 12
Hitstun: 29
Usmash = -36/11/30
(Dis)Advantage: -36
Shieldstun: 11
Hitstun: 30
Special Attacks
AS (Full)
(Dis)Advantage: -11
Shieldstun: 15
Hitstun: 33
BAS
(Dis)Advantage: -15
Shieldstun: 8
Hitstun: 16
FP Flame
(Dis)Advantage: -27
Shieldstun:
Hitstun:
Throws
UThrow
(Dis)Advantage: +9
Shieldstun:
Hitstun: 31
Miscellaneous
Jab 1
(Dis)Advantage: -8
Shieldstun: 5
Hitstun: 18
Jab 2
(Dis)Advantage: -7
Shieldstun: 6
Hitstun: 21
Jab 3
(Dis)Advantage: -24
Shieldstun: 8
Hitstun: 35
Dash attack
(Dis)Advantage: -18
Shieldstun:
Hitstun: 28
____________________________________________________________________
Hitstun tested by: Marth Using Up-B on each frame after Lucario initiated a move. (Debug code)
Shieldstun test by: Debug code
(Dis)Advantage tested by: Debug code
All moves have been tested on equal stocks on opponent, at 0 percent. It should be stated that Lucario depending on his percent, will either have more or less hitstun/shieldstun to his opponent, therefore having a less advantage, or an increased advantage. This test is to determine the least amount of hit stun possible while having the same stock count as your opponent.
Also, keep in mind that this isn't the only determining factor in move's being safe. Shield push takes into account as well.
Tilts
Ftilt
(Dis)Advantage: -6
Shieldstun: 17
Hitstun: 24
Utilt
(Dis)Advantage: (Front)-14 Back (-22)
Shieldstun: 8
Hitstun: 29
Dtilt= -8/8/28
(Dis)Advantage: -8
Shieldstun: 8
Hitstun: 28
Smash Attacks
Fsmash
(Dis)Advantage: -13
Shieldstun: 12
Hitstun: 27
Dsmash = -22/12/29
(Dis)Advantage: -22
Shieldstun: 12
Hitstun: 29
Usmash = -36/11/30
(Dis)Advantage: -36
Shieldstun: 11
Hitstun: 30
Special Attacks
AS (Full)
(Dis)Advantage: -11
Shieldstun: 15
Hitstun: 33
BAS
(Dis)Advantage: -15
Shieldstun: 8
Hitstun: 16
FP Flame
(Dis)Advantage: -27
Shieldstun:
Hitstun:
Throws
UThrow
(Dis)Advantage: +9
Shieldstun:
Hitstun: 31
Miscellaneous
Jab 1
(Dis)Advantage: -8
Shieldstun: 5
Hitstun: 18
Jab 2
(Dis)Advantage: -7
Shieldstun: 6
Hitstun: 21
Jab 3
(Dis)Advantage: -24
Shieldstun: 8
Hitstun: 35
Dash attack
(Dis)Advantage: -18
Shieldstun:
Hitstun: 28
____________________________________________________________________
Hitstun tested by: Marth Using Up-B on each frame after Lucario initiated a move. (Debug code)
Shieldstun test by: Debug code
(Dis)Advantage tested by: Debug code