I've got some things helpful and speculative to bring up here.
Let me throw a hard curveball your way. Have you guys taken a hard look at how you are practicing and asked yourselves "Is this good enough? Is what i'm doing effective practice?"
If the underlying philosophy behind how you train isn't effective enough to make you win, or if you're not making sure the training is good enough to reach a skill level necessary to win or perform at a certain level then theres a real danger here. The danger and MAJOR frustration being, no matter how much you practice, or try and grind, if the practice isn't designed to be effective it won't get you good. Ever.
Think about it. Are you spending 2 hours a day practicing in a way GUARANTEED to prevent you from getting good enough? How pointless is that?
Well what i'm going to assert is that this is in fact most likely the case.
So, how do you start training in a way that starts getting you really good? This broadcast right here is a good start. It is an hour and forty minutes long and mango himself is in it. The main focus of this broadcast is how to improve as effectively as possible. If you care at all about getting better, watch it right now. http://www.twitch.tv/meleeitonme/b/471089168
There are related videos on this page where PPMD talks about improving at the game as well. Find as many guides and threads and videos on improving as you possibly can by top players.
Performance psychology is very good for helping you get around tournament nerves and practice and play better. Begin looking for youtube videos and other resources on defeating anxiety and playing at peak performance. Things like this. They're out there. They're real. And they're helpful. You will have a MUCH harder time choking and you need this if you have insecurities playing to win with mewtwo. All the tech skill in the world won't help you if you shut down in a tournament match because "Its just not mewtwos place to do well in tournaments" screaming in your head.
WOAH. HEY! WAIT A SECOND!
Did you go write down on paper or type on your computer a reminder to look for performance psychology vids and top player guides on the game? Are you making absolutely sure you WILL do this when you are done reading this? No? Don't progress in reading this until you do.
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STOP
Scroll back up if you have not watched this broadcast yet and written down everything it says about improving at smash. Don't be that guy procrastinating in threads on smashboards because hes lost his love of getting better and lost the drive to play.
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Some notes I found especially game changing from this broadcast
1- Smash is like an MMO and its got stats. In an MMO you've got stats for attack, stats for defense, stats for speed, etc.
In an MMO you can train those stats. Well some people put more training into one stat than the others. Say, more attack so they're a warrior. Some put in way more speed so they can be a thief, some into defense so they're a tank.
A big mistake in smash is doing that. Out of a hypothetical 20 levels In smash you want a 20 in techskill. A 20 in edge guarding. A 20 in DI. A 20 in your punish game. A 20 in your grab game. ETC.
In other words, make sure your training is comprehensively designed to touch down on every important element of the game. If its not, then you're not training certain important things AT ALL because your training isn't touching down on them, or they're not training the part well enough.
Another very important thing is you need to keep evolving the danger and power of the ideas behind the use of your techskill until you know you are wielding these options in ways that are strong enough to start winning. Having the techskill with poor usage ideas behind it isn't good enough.
Don't have 20 in mindgames and 2 in punish game. You don't win or even have nearly as much fun that way.
2. Here is a common very dangerous problem in how people train at the game these days. An infinite loop of briefly touching down on a new skill and forgetting that skill because you
A- Waited too long before practicing again
B- Didn't practice it enough the first time before moving on to something else
I see it all the time. People training by switching between dash dancing, to combo game, to edge guards and tech chasing all in the course of 30 minutes. By the time an hour is over since they played, they will have pretty much forgotten most if not all of it because it went into their short term memory. No! At best I would say that should come after you already know how to do it for sure.
3. THIS IS A BIG ONE. Working on more advanced concepts in gameplay without having learned "save for TAS tier stuff" ALL the fundamental necessary advanced techskill for the game and your character. Techskill is at the root of how you do almost anything in the game. You can't practice anything without it.
Want to focus practicing on comboing? How? Your tech sucks! You can't even practicing comboing if you don't have the tech to combo with. Approach game? How! Your tech sucks! See what I mean? You can't progress and do practically ANYTHING in your practice until the tech is there to practice with in the first place. Get that techskill! And yes you do need to practice the techskill options of moving in general. This makes your character way faster and more percise. Any person not practicing movement accuracy and speed will be clumsier and easier to react to and land a hit on.
Work on your techskill one techskill at a time. And importantly,
do not proceed in training until you are using that techskill well. That is your only goal. Learn that one thing for now and nothing else. Choose the most basic and fundamental things you cannot do right now and practice those. Don't be fancy yet. There is other advice in the vid on ways to practice other things. BE humble. Don't say "My wavedashing is good enough." Is it? GO CHECK. If you have one hole in your wavedash skill or philosophy on using it thats going to hurt you alot.
4. In order to become innovative and pioneer the character you must start experimenting a lot and thinking about what these different things can do with an open mind. What this means is you don't want to keep going down the same road and picking those options over and over again if being innovative is your goal. Keep trying things you normally never do in the game to open up new experience and the potential for ideas.
I started thinking about for example, ways I should use shadowball that I never use shadowball for, or things I want to do differently in situations when I normally want to shadowball. That was helpful in evolving how I will use shadowball on people in the future.
End of the video segment part
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elephant in the room- IF YOU WANT TO MAIN MEWTWO AND YOU HAVEN"T GONE TO A TOURNAMENT N THE LAST MONTH, SCHEDULE A TOURNAMENT AS SOON AS YOU CAN AFTER READING THIS. DO NOT switch to a secondary at any point, even if you get JV5'd in game 1 of grand finals. The tournament bracket games are the ultimate proving grounds of how well the mewtwo is doing. You want that feedback as much as you want oxygen to breathe.
Even if the mewtwo is doing poorly, almost no player will do a better job of teaching you what your mewtwo needs to improve on than the player good enough to knock you out of the tournament. Losing is not bad. It is a magnifying glass gameshark action replay instantly showing you what you need to fix to WIN. You're shown more secrets of weaknesses in your mewtwo from that one high level tournament bracket match than you would find on your own in weeks possibly.
If you do NOT write down what they were doing to beat you and make plans to train that weakness away the loss is in vain however. Ask your opponent how they won.
Important
Finally and in my opinion MONEY MATCH the best players at the venue if you can. While making the money match ask them that they give honest feedback related to gameplay and not the character from the match afterwards. If you're at a big tournament or if a top 10 player lives in your area and goes to your local tournies you are going to get feedback from a player probably better than the person who would normally knock you out of the tourney.
The lack of intuition here from not attending a tournament frequently enough with this character is a problem. Its hurting how fast we advance him and the cold feet we have on attending tournaments with him contradicts the work we want to put in here. Avoiding tournaments with mewtwo and playing mewtwo smash theory the game on smashboard threads is essentially whats happening right now and it needs to stop.
Advancing the metagame is going to be hard if we do not have tournament experience backing up our intuition on developing this character. You're on a mission now to get tourney experience with him. Go to the tourney and come back to talk to us about what you're learning. Share video footage of your mewtwo. We NEED more tournament attendance from you guys with mewtwo!
So heres a pep talk. You have one of two options if you want to win with mewtwo. Put in the work required to win the tournament, or don't. Many players believe training to be good enough to win is really hard. Actually, when you have a plan designed to make you really good its WAY more rewarding to see constant improvement over time and way faster at improving you than the way you play now. The GOOD training plan is very powerful and makes improvement come much easier just because of how powerful the idea is on its own. You would actually strongly prefer and comfortably enjoy the training required to win a major. Instead of over 3 hours of grinding that frustrates you, burns you out, makes you hit walls and makes you lose in pools after a 2 hour car ride.
You don't hate practicing. You hate practicing in ways that don't work and lead to permanent failure and sap your confidence. You will ENJOY practicing when you're training to win, I promise.
Lets remember what the future could be. No, what the future is becoming now. If we keep advancing mewtwo and training hard, there may in fact come a day where somebody wins with him and thats what we're fighting for here. We're trying to get mewtwo out of this dismissed purgatory he has been abandoned to by most of smashboards and even most of our fellow mewtwo mains since the beginning of time. MOMENTUM is what we're after. From there, we want mewtwo out into the public eye with great tournament results on smash streams with eye popping play that entertains thousands of people.
I want the opinion polls to change on this character. I main mewtwo because I believe hes good. Yes, I looked at the frame data. Yes, i've lurked this scene for years. Yes, i've heard all the arguments saying he can't win. Yes, i've read the sticky here saying not to think hes good.
Mewtwo is good enough to win and whether thats true or not, we need to believe it. If we want that future to exist where mewtwo wins then we need to believe right NOW that he can win. I promise there is no cause and effect saying "Mewtwo will win a major because everybody playing him thought he sucked"
From this point on I want the attitude of this place to be that we are training to win majors with mewtwo. Not locals. Majors. We don't stop until we're nuking the winners bracket with this thing.
And remember. If you're not putting in ""Go check mango broadcast for real number" 40 hours a week on this character or more you messed up big time. It sounds like a lot but consider the alternative. 25 hours a week just to lose at a tournament 2 months down the road after 200 hours of playing. 200 hours just to SD your last stock in a clutch match from a teleport, 200 hours just to not be on point enough to avoid the second hit of the foxes up air and die early or flail around like an idiot because you're choking and nothing feels natural, ETC is disgustingly unfun. You have to make that A to B connection here. You need the practice to = the results you want get. If its 40 hours a week, thats your base number.
I challenge the idea that it actually takes that long to learn how to get that good but I don't have the results yet to back up that opinion. So i'm presenting mangos idea on grinding for hours since its the most agreeable theory I can find so far.
MASTER HAND CARES
Do you take care of your hand health? Let me tell you something, if you do not have a god tier routine in place right now to prevent damage to your hands from this game you're losing before you begin. All the training you have do will be pointless if you develop a hand problem. The hand injury weakens the techskill you need with mewtwo and makes you play worse. Not good for tournament winning ambitions.
Taking care of your hands IS as essential to winning tournaments in smash as learning to L cancel or even turn your gamecube on to play. You need to realize this. Its not an opinion. After you read this Google guides on handcare for videogames and things like this and start using them ASAP. Its necessary.
Thanks for reading.