I completely agree with the person who started this thread, this isn't Melee guys. And it most certainly is not Brawl. Did you guys see the combos? I know they were limited, but most of the matches were 4-for-alls, a very hectic and unstable match set-up, so the combo potential is real for 1v1s. And unlike Brawl, these combos were evident from the getgo, you guys are judging the game before you get to try it. A lot of people didn't see the combo potential for Melee until they actually held it in their hands. And talk about in-game character diversity! That was really fun to watch, so don't get so worked up. And Brawl isn't my cup of tea, nor am I a Melee player, I play PM, which combines elements from both games. This game looks different from everything else, and if some players are having a tantrum because Sakurai did something they didn't want (newsflash, Sakurai doesn't even call it a fighting game, he calls it a grand party battle royale free-for-all), then get over it, what he wants has always been different from what everybody else in the fighting game industry thinks is right. This could very well be even better than Melee, dare I say it. Not only that, but new hidden things similar to the wavedash could be revealed with in-depth game play. This could be the best of both worlds, to borrow the old cliche. The hype is not dead, long live the hype!