primusfan
Smash Ace
Sorry, can't help it. 
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it doesn't exsit...I've search for the no lag b-moves code for version 1.0 quite alot but couldn't find it. What is it?
do you mean no charge?I've search for the no lag b-moves code for version 1.0 quite alot but couldn't find it. What is it?
can u explain to me bc i never use jigglypuff like i know how to put them to sleep but right when i move they wake up for some reason.????? why is that?1. This belongs in another thread, as this is only related to Action Replay discussion.
2. Use Jigglypuff and use her rest.
I AM KING...UNDERSTAND THAT SQUAD - RON IS COMING WE DECIDED NOT TO AWAKEN UNTIL NOW BUT WE ARE THE DESTINED........SQAUDok, so i got an AR and ive figured most of it out... at least some of it =/
i was just wondering what people use AR for? ive taken a look at some hit boxes and counted frames on some moves. checked to see when you are invincible and when u r not during certain moves. but really... why did i pay $30 for this thing?
do most people just use debug mode and look at frames? is there anything im missing? i dunno... AR is cool, but it seems like few people have it and even fewer talk about it.
so lets here somethin cool...
EDIT: Flamestar666's Q&A Post:
ey everyone, I wanted to make a Q&A for Debug Mode because if you are like me.... you don't like FAQs pages that much.
Wait, isn't this a sort of FAQs page?
So yeah, for those who do not know what Action Replay.... A.K.A., AR is a cheating device
(YAY!) that allows you to... well... cheat... and goes for around $30(us)
But in smash it serves a greater purpose... DEBUG MODE! The lazy makers of this game just left it in there(haha, kidding)... Anyways, Debug mode is a mode that was for the devlopers so
they could test stuff without playing the whole game(maybe if they play the whole game, we wouldn't have 3 version in the US, huh?).
Well, you can do some fun stuff with debug mode... Some good, some bad, some just plain weird...
Some good things would be:
Play as Giga Bowser, get hidden trophies, and play on the homerun Contest level and target test levels....
Now some bad things:
Freeze the game(not too bad), erase your SSBM data, or reformat your memory card(very bad... all data on that card would go poof).
And let us not forget the Weird:
Play as giga bowser on FD while he is 500% bigger, make yourself super duper stong while 20% your normal size, and alot more... alot...
Anywhos....
If you need some AR codes, try going here!
http://arcentral.net/ssbm/SSBM.html
or
V 1.0
http://www.gscentral.com/codes.pl?d...us&game=ssbmv10
V 1.1
http://www.gscentral.com/codes.pl?d...us&game=ssbmv11
V 1.2
http://www.gscentral.com/codes.pl?d...us&game=ssbmv12
PAL
http://www.gscentral.com/codes.pl?d...uk&game=ssbmpal
i will be here to answer your AR needs....
i will now un-load my knowledge...
___________________________________________
Debug Mode Help
I suggest you go check this out...
http://db.gamefaqs.com/console/game...melee_debug.txt
Stamina Mode/Status Modifier for Debug Menu Help
The way this code works is you go to "VERSUS MODE-" in the debug menu, and then go to "-RULE". there, "VIBRATION SELECT-" will become -FLAGS... you can change the status of
a charater. you can select between metal, stamina, invisible, and low gravity though a series of numbers.
When you go there, it will look something like this...
RUMBLE.1- 0
RUMBLE.2- 0
RUMBLE.3- 0
RUMBLE.4- 0
These are the possile options in numberical order..
1=Stamina Mode
4=Low Gravity
5=Stamina+Low Gravity
8=Invisible
9=Invisible+Stamina
12=Low Gravity+Invisible
13=Stamina+Low Gravity+Invisible
48=Metal
49=Metal+Stamina
52=Metal+Low Gravity
53=Stamina+Metal+Low Gravity
56=Metal+Invisible
57=Stamina+Metal+Invisible
60=Metal+Low Gravity+Invisible
61=Stamina+Low Gravity+Invisible+Metal
While in Stamina status, to set your HP , go to Damage set, and what every you put there, will be your HP
WARNING: Sometimes if you set the damage over 499... the damage will stop at 1HP
i don't know why this happens...
Here is an example:
P1 wants metal, p2 wants stamina, p3 wants metal plus stamina, p4 wants low gravity...
so it would look like this
RUMBLE.1- 48
RUMBLE.2- 1
RUMBLE.3- 49
RUMBLE.4- 4
simple no?
i will keep adding to this when i can...
SIMPLE! Hold down the button you want to press, and press Z to advance the frame while holding your selected button. Probably perfect control was made by someone who did that and took a snapshot of each frame, then put it all together, showing one frame every 50th of a second. SIMPLE!In devolop mode in debug, I know you can make it go frame-by-frame, but how do you attack in frame by frame? Like in Perfect Control.