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Action Replay Discussion / Q&A

Nephiros

Smash Ace
Joined
Jul 17, 2005
Messages
754
I've search for the no lag b-moves code for version 1.0 quite alot but couldn't find it. What is it?
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
haha, another non existent code!! i win!!

too bad we cant edit the first post.....or the title....hehe, i just noticed there are 20 pages of which about alf is spam or unimportant or inexistent.
 

Lishy

Smash Journeyman
Joined
Apr 11, 2006
Messages
470
What is the 1.2 code for 1337 speak(in a way...)

I saw somone do it on youtube but i forgot the link....

also does anybody have a ar video of moveswap+sandbag?I gotta see the CRAZY resualts
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
hmm...so that's missingno....
that vid just has sandbag jerking off his torso around.
just a few days ago, someone uploaded a sweet moveswap movie to youtube. go check it out.
 

wavedashin

Smash Rookie
Joined
Aug 29, 2006
Messages
8
Location
FL
ok so i beat final destionantion and now i am on showdown... can someone please give me some hints how to do it.... bc i have tryed every chatacar and it is hard a hell to do... thank you to who ever helps me with this
 

wavedashin

Smash Rookie
Joined
Aug 29, 2006
Messages
8
Location
FL
1. This belongs in another thread, as this is only related to Action Replay discussion.

2. Use Jigglypuff and use her rest.
can u explain to me bc i never use jigglypuff like i know how to put them to sleep but right when i move they wake up for some reason.????? why is that?
 

primusfan

Smash Ace
Joined
Apr 22, 2006
Messages
909
Location
New Orleans, LA
Ok, don't put your enemies to sleep. What you want to do is get as close to your enemy as possible. I mean that you have to be touching them. Then, you know you can put Jigglypuff to sleep (\/ B i think), well that'll send your enemy flying far. Just do that over and over again. It'll take a couple of tries, but that's the best way to handle the Showdown.
 

polymorf

Smash Rookie
Joined
Aug 31, 2006
Messages
6
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In this game you can find: many magic spells, many monsters, lot's of online players, also many locations where you can find something interesting for you. However this game also has good grafic. And in this game you will find beautiful nature and more things what you can't find in others online browser games with so small client.Here you can quickly level up and be the strongest...
As all RPG games have - clan system(If you make a clan you will have a clan spirit.)
Also -Giperboreya has : Good Admins, many items, many places for leveling up... Don't wait join us and be the one of us.....
All you need is:
To play this game you need to download game client(5.61Mb) from official gamesite - www.polymorf.ru
Godd luck in the playing process.


 

Jay_Luminarty

Smash Rookie
Joined
Apr 4, 2006
Messages
2
ok, so i got an AR and ive figured most of it out... at least some of it =/

i was just wondering what people use AR for? ive taken a look at some hit boxes and counted frames on some moves. checked to see when you are invincible and when u r not during certain moves. but really... why did i pay $30 for this thing?

do most people just use debug mode and look at frames? is there anything im missing? i dunno... AR is cool, but it seems like few people have it and even fewer talk about it.

so lets here somethin cool...

EDIT: Flamestar666's Q&A Post:


ey everyone, I wanted to make a Q&A for Debug Mode because if you are like me.... you don't like FAQs pages that much.
Wait, isn't this a sort of FAQs page?
So yeah, for those who do not know what Action Replay.... A.K.A., AR is a cheating device
(YAY!) that allows you to... well... cheat... and goes for around $30(us)
But in smash it serves a greater purpose... DEBUG MODE! The lazy makers of this game just left it in there(haha, kidding)... Anyways, Debug mode is a mode that was for the devlopers so
they could test stuff without playing the whole game(maybe if they play the whole game, we wouldn't have 3 version in the US, huh?).
Well, you can do some fun stuff with debug mode... Some good, some bad, some just plain weird...

Some good things would be:
Play as Giga Bowser, get hidden trophies, and play on the homerun Contest level and target test levels....

Now some bad things:
Freeze the game(not too bad), erase your SSBM data, or reformat your memory card(very bad... all data on that card would go poof).

And let us not forget the Weird:
Play as giga bowser on FD while he is 500% bigger, make yourself super duper stong while 20% your normal size, and alot more... alot...

Anywhos....

If you need some AR codes, try going here!
http://arcentral.net/ssbm/SSBM.html
or
V 1.0
http://www.gscentral.com/codes.pl?d...us&game=ssbmv10
V 1.1
http://www.gscentral.com/codes.pl?d...us&game=ssbmv11
V 1.2
http://www.gscentral.com/codes.pl?d...us&game=ssbmv12
PAL
http://www.gscentral.com/codes.pl?d...uk&game=ssbmpal

i will be here to answer your AR needs....

i will now un-load my knowledge...

___________________________________________
Debug Mode Help
I suggest you go check this out...
http://db.gamefaqs.com/console/game...melee_debug.txt

Stamina Mode/Status Modifier for Debug Menu Help
The way this code works is you go to "VERSUS MODE-" in the debug menu, and then go to "-RULE". there, "VIBRATION SELECT-" will become -FLAGS... you can change the status of

a charater. you can select between metal, stamina, invisible, and low gravity though a series of numbers.

When you go there, it will look something like this...
RUMBLE.1- 0
RUMBLE.2- 0
RUMBLE.3- 0
RUMBLE.4- 0

These are the possile options in numberical order..

1=Stamina Mode
4=Low Gravity
5=Stamina+Low Gravity
8=Invisible
9=Invisible+Stamina
12=Low Gravity+Invisible
13=Stamina+Low Gravity+Invisible
48=Metal
49=Metal+Stamina
52=Metal+Low Gravity
53=Stamina+Metal+Low Gravity
56=Metal+Invisible
57=Stamina+Metal+Invisible
60=Metal+Low Gravity+Invisible
61=Stamina+Low Gravity+Invisible+Metal

While in Stamina status, to set your HP , go to Damage set, and what every you put there, will be your HP
WARNING: Sometimes if you set the damage over 499... the damage will stop at 1HP
i don't know why this happens...

Here is an example:
P1 wants metal, p2 wants stamina, p3 wants metal plus stamina, p4 wants low gravity...
so it would look like this

RUMBLE.1- 48
RUMBLE.2- 1
RUMBLE.3- 49
RUMBLE.4- 4

simple no?

i will keep adding to this when i can...
I AM KING...UNDERSTAND THAT SQUAD - RON IS COMING WE DECIDED NOT TO AWAKEN UNTIL NOW BUT WE ARE THE DESTINED........SQAUD
 

Jay_Luminarty

Smash Rookie
Joined
Apr 4, 2006
Messages
2
I Am King...understand That Squad - Ron Is Coming We Decided Not To Awaken Until Now But We Are The Destined........sqaud
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
what happened to this thread?!?!? **** spamming n00bs....wrecking a fine thread....
 

gigayoshi

Smash Journeyman
Joined
Apr 25, 2006
Messages
216
Location
San Jose CA
In devolop mode in debug, I know you can make it go frame-by-frame, but how do you attack in frame by frame? Like in Perfect Control.
SIMPLE! Hold down the button you want to press, and press Z to advance the frame while holding your selected button. Probably perfect control was made by someone who did that and took a snapshot of each frame, then put it all together, showing one frame every 50th of a second. SIMPLE!
Here's the link to the amazing video!
http://video.google.com/videoplay?docid=-8951480404621871932&q=perfect+control&hl=en
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
showing one frame every 50th of a second. SIMPLE!
cough 60th of a couugh second cough.

well, in creative minds i was reading a thing by someone <.< and it's called Super Smash Bros. Odysyee or however you spell it.

The point is, there is a segment with a Link+Mario vs. Cloud+Squall RPG battle, and that got me thinking if we could do RPG battles in Smash.


of course, because of knock back and stuff, you'd have to do it on HRC. (AR code 1)
You'd have to use stamina.
You'd have to have a limit on how long you get to attack your opponent. obviuosly, the one-attack system wouldnt work.
Maybe each turn you get maybe 5 seconds to do as much damage to the opponent as possible.
I'm still wondering if the opponent should be able to do anything during that time.

comments?
 

Dominatorsheik

Smash Cadet
Joined
Jul 20, 2006
Messages
70
Location
New Jersey
There are many things you can do with the frame cheat. You can deflect very easily and it can help you practice timing. Timing is almost everything
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
going frame by frame doesnt teach you anything. you can learn that by looking on SWF.
 

AcidReign Gamer

Smash Rookie
Joined
Sep 5, 2006
Messages
7
I've seen the move swap codes all over the web for v1.0 and v1.2. Is there ANYWHERE/ANYWAY to use it for 1.1? Cause I'll buy the game again if I have to, just for those. ;)
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
do you mean you doubt there is a 1.1 moveswap code yet or there never will be one?
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
hmm...what is the most common version? both my friends have 1.2, so do I.
 

1338h4x

Smash Apprentice
Joined
Jul 27, 2006
Messages
104
The version is basically when the disc was manufactured. They took out some glitches over time, basically.


The ones you'll find on the shelf at stores are likely all 1.2. They might have a 1.1 here or there. If you bought the game when it first came out, like me, then you'd have a 1.0. If you had bought it a few months later, it'd be a 1.1.





You know what really sucks about the AR? It doesn't come with a case. So my disc was just lying around, and I accidentally stepped on it and it broke in half. ;_;


COME BACK DEBUG MENU!!
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
sorry, but HA HA!!!

i put mine in a little CD case the size of GC games.

what about PAL??
 

Jonkku

Lacks pick-up lines.
Joined
Jun 23, 2006
Messages
5,842
I keep my AR in the game shell that's in GC atm and when i put the game back there I insert the AR disc in GC :) have been working with me
 
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