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Internet sarcasm at its best.Be more observant. If the sandbag is right above you, use an aerial to hit it away rather than using pk thunder.
Needless to say, if you're being edgeguarded by the sandbag, your recovery technique could use some major work.
Oh cool, I get it; more sarcasm!There was no sarcasm in that post.
Lol. Wobbuffet vs. Wobbuffet.Unlock Sandbag and do bag dittoes.
Brilliant!Lol. Wobbuffet vs. Wobbuffet.
IN BRAWL.
Your main is gimped by toys?It really wasn't hilarious...
Go play with your toys, that cape and water gun you got there.
No, but yours does!Your main is gimped by toys?
Mario has a FLUDD and Cape to prevent being Caped and FLUDD'd. Mario can also cape to prevent edgehoggers. If Mario isn't knocked out too far he can recover on stage. Ness is gimped regardless of of where he is.No, but yours does!
No. Mario needs to charge fludd in the air and Fast falls to death.Mario has a FLUDD and Cape to prevent being Caped and FLUDD'd. Mario can also cape to prevent edgehoggers. If Mario isn't knocked out too far he can recover on stage. Ness is gimped regardless of of where he is.
I have to agree with Veggi on this one, though u guys make a forceful argument.Mario has a FLUDD and Cape to prevent being Caped and FLUDD'd. Mario can also cape to prevent edgehoggers. If Mario isn't knocked out too far he can recover on stage. Ness is gimped regardless of of where he is.
Dude, I charge FLUDD and use FLUDD in the air all the time. You do not have to fastfall. Since when do we assume that Mario does not have his FLUDD charged when knocked off stage.No. Mario needs to charge fludd in the air and Fast falls to death.
Cape has a 13% of failing as well.
Ness can LOOP his PKT2.
Looping>Situational Cape+dangerous Fludd.
False. That part of your post makes you sound like you don't know what you're talking about. Which you don't.Mario has a FLUDD and Cape to prevent being Caped and FLUDD'd. Mario can also cape to prevent edgehoggers. If Mario isn't knocked out too far he can recover on stage. Ness is gimped regardless of of where he is.
That there's the ultimate strategy.FF > PKFl > PKT3
That usually throws them off.
Pretty much.No, Earthbound360. If Ness is knocked off the stage, he's pretty much screwed. You're better off not trying to recover, even if you are above stage level.
I'm joking you.Dude, I charge FLUDD and use FLUDD in the air all the time. You do not have to fastfall. Since when do we assume that Mario does not have his FLUDD charged when knocked off stage.
Cape does not fail, if someone tries to ledgehog Mario he can cape and up b before they grab it again. TRu FAX! If they don't let go they get stage spiked.
Regardless of what direction you start PKT at, FLUDD still pushes you away or outprioritize it. Also we can fire ball your second jump or cape your attack, which leaves you in the same position. This is assuming you had enough distance to recover with a double jump.
why don't you just use PKT6? It's pretty much better in every way, unless I'm mistaken.FF > PKFl > PKT3
That usually throws them off.