SiD
Smash Master
Okay then Zen, I support your Idea. It should be in the game. In tournaments, who know, but a great grea great idea that should be in the game.
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How powerful it appears to be is irrelevant, what's at issue is random advantage. Ultimately, there is no random advantage involved in Final Smashes, therefore they are fair.Yes it should, because of how powerful FS appear to be. It is different than a smash a attack it appears to deal MASSIVE damage, and therefore you analogy is irrelevant.
I already made my opinions known, nobody was interested in discussing them, what does that say about hot-button issues I wonder.ok. im going to bed.
but before i go i must ask adumbrodeus and everyone to PLEASE stop talking about items themselves be balanced to be used in the completive scene. there are many other threads like that. just either support or reject the idea in my original post.
not in comparison to something else just...
just please stay on topic and use logic.
It is a bad analogy because characters have 4 smash attacks, so while one's up smash may be better than anothers, they will still have one smash that is better at least. Characters only have one FS.How powerful it appears to be is irrelevant, what's at issue is random advantage. Ultimately, there is no random advantage involved in Final Smashes, therefore they are fair.
And you can't just say an apology is irrelevant, you must prove it, what is so unique about final smashes that makes the analogy poor based on what I was using it to convey (namely, the fact that both players ultimately get the same ability to use it), how are smash attacks different in that respect?
I already made my opinions known, nobody was interested in discussing them, what does that say about hot-button issues I wonder.
Also, singling people out you disagree with is a BAD idea if multiple people are doing the same thing....
"only items that do not inherently give either player an advantage but instead increase the amount of strategy involved"
no such item can exist. unless both characters have the exact same item, at the exact same time.
But it still isn't random, which is what the problem with items is anyway.That seems to be the biggest point you are missing. Both characters having the same item at the same time does not ensure balance! Jiggly puff with a screw attacks ***** many many things. Even you were to rig the game to where each character has equal chance at all items dropped, chances are that alot of those items are going to be simply too dangerous with that particular character. Add in that there is still a chance of a player only getting his/her worst possible drops throughout the entirety of the game and his/her opponents getting all the best drops.
Another way this system could be abused is if A player a gets a drop, then playing as a character like falco and remembering the timings of when his opponent is due for a drop after his, he SHL's toward him stunning him and preventing him from picking up the drop and thus stealing it from him or making him pay dearly for it.
It is a bad analogy because characters have 4 smash attacks, so while one's up smash may be better than anothers, they will still have one smash that is better at least. Characters only have one FS.
And no matter how you look at it, the way your saying it should be would be random. No matter what the spawn rate is, one player will ALWAYS get it before the other, which could potentially give them an advantage, a random advantage, so there.
And he didn't single you out, sure he only used your name but he said everyone, probably only said your name because you started this tangent.
Don't be arrogant dude.There will be no items in tournament play.
Ever.
I'm not trying to be arrogant. It's a fact.Don't be arrogant dude.
It's not a fact, don't be a jacksas. The had items in Melee tourneys originally too. You CANNONT PREDICT THE FUTURE, don't act like you know everything.I'm not trying to be arrogant. It's a fact.
Even though you can control the spawn time of an item/ where they spawn, that variable will still exist. Characters who have advantages over others will be able to gain more advantage if they were able to manipulate items. Character balances are had enough, but with items, it makes tings that much more imbalanced for the lesser/better characters.
And personally, I rather not play with items. I like a good old fashion Brawl (Pun intended).
Ok then...It's not a fact, don't be a jacksas. The had items in Melee tourneys originally too. You CANNONT PREDICT THE FUTURE, don't act like you know everything.
Items sucking is purely your opinion, and is based on Melee. Others may not share your opinion, and they may "suck" less in Brawl. Regardless, it still isn't a fact that they won't be used in tourneys, just probable.Ok then...
Since i'm being such a douche, let me ask you this.
Even if items are tournament legal, what would make you think people would want to play with them? Even if we had the choice to play with them, why would we? Just so we can appeal to a wider audience?
Items suck. All anyone ever did when playing with items was camp and throw them.
The way I see it, brawls probably going to have 2 competitive scenes. One with items, one without.Items sucking is purely your opinion, and is based on Melee. Others may not share your opinion, and they may "suck" less in Brawl. Regardless, it still isn't a fact that they won't be used in tourneys, just probable.
Items sucking is purely your opinion, and is based on Melee. Others may not share your opinion, and they may "suck" less in Brawl. Regardless, it still isn't a fact that they won't be used in tourneys, just probable.
This isn't trying to establish your opinion as a fact? Anyway, yeah, it is a plausible idea to have two different scenes, but most likely, I agree that items probably won't be used in tourney play. But not a fact, just what I persoanlly think is likely.I'm not trying to be arrogant. It's a fact.
I meant the whole "Items Suck" thing. Not that.This isn't trying to establish your opinion as a fact? Anyway, yeah, it is a plausible idea to have two different scenes, but most likely, I agree that items probably won't be used in tourney play. But not a fact, just what I persoanlly think is likely.
You should, it's not what you think.I'm not going to read the first post..
-Onyx
the please. direct me to the link. because i have never heard this idea nor ahve i heard anyone mention this idea.Sounds like and idea I've heard many times before.
no. thats the whole point. it isnt even unfair if an item automaticaly takeses a stock away. because that item was earned by a test of skill. no excuses for jhoning. dont like it? dont be a noob, keep the other guy away from it.It depends how the items turn out in brawl. But chances are the ones that are more useful than simply throwing items are going to have too great of an imbalance to include them.
you mean you think people would be camping the top platform for the item? serously? thats the worse place to camp. it makes you quite vunerable from attack from below.. everyone in competive smashknows that. the goal would be to keep the other guy as far away from the middle as possible. when it drops, you have a head start.Also regardless of how you look at it, it would still turn the match into a camping battle over control of the items to thereby control the flow of the battle. Not even the most hardcore of item lovers could attest to that being more fun than a straight up brawl.
Amen.They won't becuase Americans have no balls, and blame people for being cheap with items. Are you going to blame God for gravity too for falling allowing you to die?
I find something like this more likely than having items turned on.how about u dont consider a smash ball a item how about u just turn it on or off in the options menu.
for example...
Time Limit: 8:00
Stock: 5
Final Smash: On
just somthing like that
Gravity applies to everyone you scrub-face. People would only complain about it if it effected people unevenly and made the match unbalanced.They won't becuase Americans have no balls, and blame people for being cheap with items. Are you going to blame God for gravity too for falling allowing you to die?
I don't think it means wait 10 seconds for each item to appear... I think it means the sparkles will start to appear (and possible show the item) but it takes 10 seconds for the items to actually solidify and become usable. However, this does not limit them to one appearing at a time. There could be one that starts up and another that starts 2 seconds later.In my opinoin this would kill the fun in any item match I've ever had.
YAY BOMB-OMBS on very high. Oh wait....10 sec. later... A bom-omb.... 10 more sec..... woohoo(sarcastic)
Why do we need to not have items? You are being a troll, yeah. Your opinion isn't the same as all other competitive smashers, nor is it based on anything besides melee.This idea still sucks. Call me troll if you need.
Is it that crucial to have items in competitive play? Why change the competitive (In this case worsen) scene that has worked perfectly for 5 years?
Why do we need items?