It's dangerous but likely needs to be done.
Japan seem to be currently avoiding custom moves in tournament play, and that has widespread impacts, most notably the Apex series.
At nearly all levels, most players are keen and excited about custom moves. The sample of two weeks ago of 88% support is likely still similar, even with False and Nairo matches bouncing around the boards and facebook.
Logistics within tournaments aside, the solution is to dispel ignorance. An encompassing list of all character's custom specials are yet to exist, the standard property changes to moves are also unknown but throughout most characters are relatively constant. We're yet to see moves which break the game, but it's fair to state some may pose problems (stalling / buggy reactions).
Finding purpose for this room has been a bit of a struggle, I hate to use the term politics but its applicable, albeit not the full issue. Something as large and game changing as this needs to be explored and resources need to be put into it, until now I struggled to see what we could do in here that couldn't be done publicly and I was also a very irked by us stepping into rulesets in any capacity (especially early on).
While I think we may still choose to avoid saying "Customs should be legal", how a TO augments custom specials within their events is something we can create guidelines for.
We're yet to do any public recruitment for the BR, but I want this project to be known to the public and I also want to recruit people who are interested in earnest. This needn't happen back here either, there's a new subforum for the competitive known as the Academy, which we plan to be the "Smash Lab" modern equivalent, but that will still mean public reactions/posts (although I'd be omega moderator maximus on such a thing).
So what do we want:
1. How to implement Custom movesets into your tournament: Revising the Set flowchart, counterpicking rules/adjustments.
1a. Dealing with Miis
2. A list of all specials in the game, with their descriptions, plus analysis.
3. Start finding a new generation of try hards and bringing them into "this" environment to be indoctrinated.
4. Optimal character "loads" (Emblem Lord is using the term and I don't mind it, but there may be a better term) for characters; giving a bit more merit to us doing character discussion threads. As in "this is the custom specials you want; you may use these under certain circumstances".
Japan seem to be currently avoiding custom moves in tournament play, and that has widespread impacts, most notably the Apex series.
At nearly all levels, most players are keen and excited about custom moves. The sample of two weeks ago of 88% support is likely still similar, even with False and Nairo matches bouncing around the boards and facebook.
Logistics within tournaments aside, the solution is to dispel ignorance. An encompassing list of all character's custom specials are yet to exist, the standard property changes to moves are also unknown but throughout most characters are relatively constant. We're yet to see moves which break the game, but it's fair to state some may pose problems (stalling / buggy reactions).
Finding purpose for this room has been a bit of a struggle, I hate to use the term politics but its applicable, albeit not the full issue. Something as large and game changing as this needs to be explored and resources need to be put into it, until now I struggled to see what we could do in here that couldn't be done publicly and I was also a very irked by us stepping into rulesets in any capacity (especially early on).
While I think we may still choose to avoid saying "Customs should be legal", how a TO augments custom specials within their events is something we can create guidelines for.
We're yet to do any public recruitment for the BR, but I want this project to be known to the public and I also want to recruit people who are interested in earnest. This needn't happen back here either, there's a new subforum for the competitive known as the Academy, which we plan to be the "Smash Lab" modern equivalent, but that will still mean public reactions/posts (although I'd be omega moderator maximus on such a thing).
So what do we want:
1. How to implement Custom movesets into your tournament: Revising the Set flowchart, counterpicking rules/adjustments.
1a. Dealing with Miis
2. A list of all specials in the game, with their descriptions, plus analysis.
3. Start finding a new generation of try hards and bringing them into "this" environment to be indoctrinated.
4. Optimal character "loads" (Emblem Lord is using the term and I don't mind it, but there may be a better term) for characters; giving a bit more merit to us doing character discussion threads. As in "this is the custom specials you want; you may use these under certain circumstances".
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