A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
You can mindgame people a little bit with F-tilt...the same way you can with Jab cause of the IASA frames.
If they get spotdodge happy, F-tilt is low lag enough to keep your options open so you can do other stuff as they come out of their dodge. F-tilting from behind someone's shield is a cool frame trap sometimes.
It's faster than most other F-tilts by a frame (well....unfortunately, not Snake or MK's), which is nice.
And in general people aren't usually expecting it, since it has more range than Mario's other ground moves, and is really fast. Angling it can surprise people in the air occasionally.
Otherwise...it's really situational due to not being exceptionally good at much, and the Jab and F-smash usually can do what the F-tilt can do but better. You should not forget this move though. It can be essential to contend with some characters out of shield due to its balance of range and speed. For example, against G&W. Your Jab usually lacks a tiny bit of range necessary to punish him out of shield. Your F-smash is a tad to slow to punish him on some stuff. The F-tilt can punish him in several of those situations where neither the Jab or F-smash reach him easily.
If they get spotdodge happy, F-tilt is low lag enough to keep your options open so you can do other stuff as they come out of their dodge. F-tilting from behind someone's shield is a cool frame trap sometimes.
It's faster than most other F-tilts by a frame (well....unfortunately, not Snake or MK's), which is nice.
And in general people aren't usually expecting it, since it has more range than Mario's other ground moves, and is really fast. Angling it can surprise people in the air occasionally.
Otherwise...it's really situational due to not being exceptionally good at much, and the Jab and F-smash usually can do what the F-tilt can do but better. You should not forget this move though. It can be essential to contend with some characters out of shield due to its balance of range and speed. For example, against G&W. Your Jab usually lacks a tiny bit of range necessary to punish him out of shield. Your F-smash is a tad to slow to punish him on some stuff. The F-tilt can punish him in several of those situations where neither the Jab or F-smash reach him easily.