Pine
Smash Ace
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While this could be useful if someone was not very agressive... even if I thought you were going to do an aerial I'd come after you. You are giving up your second jump near the edge for a bomb. So what? Don't you have less options from the edge to the stage with a bomb in your hands?The real tech is the double jump -> bomb pull -> regrab the edge. It's basically a way to pull bombs while being safe (you grab the edge as soon as the pull animation is over, so you are invincible asap). Doing the edge cancel just makes it safe for the double jump bomb pull (just wavedashing/wavelanding off to the double jump works too, but it leaves you a bit open).
You know you did an edge cancel if you do an attack and slide off the edge when you hit the ground. You just have to know where the edge is to do it.
The upB thing is a joke and was added in because I felt like doing spinhogs from platforms and canceling an upB off a platform with another platform is just awesome.
You have way better options with a bomb in your hand. Nobody can shieldgrab you if you ledgehop a bomb throw/drop into jabs or whatever you want. Bombs are great. The tactic itself is (very) situational, but it's something new that can improve Link's edge game and even defensive game near the edge. I like the thought of being able to pull a bomb and being invincible as soon as the pull is over.While this could be useful if someone was not very agressive... even if I thought you were going to do an aerial I'd come after you. You are giving up your second jump near the edge for a bomb. So what? Don't you have less options from the edge to the stage with a bomb in your hands?
If you get hit out before grabbing the edge the bomb probably won't explode before you die or you'll be in hog range. This is "neat" but the benefits are small compared to the risk. Fox's shine? Anything of Marth's?You have way better options with a bomb in your hand. Nobody can shieldgrab you if you ledgehop a bomb throw/drop into jabs or whatever you want. Bombs are great. The tactic itself is (very) situational, but it's something new that can improve Link's edge game and even defensive game near the edge. I like the thought of being able to pull a bomb and being invincible as soon as the pull is over.
Also if you get hit out of the pull you still have a bomb in your hand for recovery purposes.
It's a new Link tech and it's still more useful than the spinhog.
gea you clearly didnt see the fair to bomb pull to my marth standing still to combo did you?
some of angelo's magic just rubbed off on him, that's how!How did this get to 5 pages before the vid is even uploaded..
lol giving him attention when there's no proof yet - _-
*takes a bow*i would also like to thanks gea for guest appearing on link boards...lets all give his a hand
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