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A More "Casual" Game

Xpressions X

Smash Rookie
Joined
Dec 11, 2007
Messages
22
Very good, I see your posts come in 5 different flavors of bull****. I don't know if I should get a dictionary or some skittles. I understand where you are comming from though, I am tired myself of 4 c*cking everyone I come accross and would be cool if they make the game casual so people like KDJ could stand a chance againts me.

Hey guys, I just came back from surgery, I was crossing the street to VLS and some idiot screamed out "I can't let you do that Starcock" and continued to turn into my flesh, he didn't even have his blinker on the b*stard. As a result, I couldn't make it and ended up in a coma for several weeks. The Doc said the co.ck will make a full recovery, so don't worry.
LOL no words.... just no words..........
 

DragonBlade

Smash Journeyman
Joined
Aug 22, 2005
Messages
273
Melee was fun before the techs, yes the techs added to the game and became an establishing mark on Melee.
Melee was fun for me because as you kept playing you could incorporate new techs so there was always a way to improve so the game stayed fresh. This is my opinion as a competitive player. Casual players may see it more like you. This is a matter of opinion again. You aren't looking at the big picture again.

Now correct me if I'm wrong but the formula that made smash what it was on the N64 was one of the reasons you picked Melee up, right? Well if it was then you agree with me. ATs were part of the basic formula but wavedashing was not. If you can't see that ten hey, who is narrow minded?
Yes most people picked up Melee because they liked the 64 version, but Melee was good on its own entirely. It had a kind of depth that was not in any other fighting games or any other games at all for that matter that made it good. This was accomplished by the combination of the speed, variety, and depth. It had nothing to do with the 64 version. The only thing Melee really took from the 64 version was the ideas of stocks, percentages, and characters - these alone couldn't make a good game. The basic formula that define Melee was completely different.

You can't say whats part of the basic formula, especially when theres only been ONE game that used the formula correctly (Melee), and like I said before you cant arbitrarily say mechanics you like are part of the basic formula while some others are not. Wavedashing is an integral part of Melee as is everything else.
 

Smooth Criminal

Da Cheef
Joined
Oct 18, 2006
Messages
13,576
Location
Hinckley, Minnesota
NNID
boundless_light
First of all, theres no reason why Brawl cannot be easy to pick up and play for casual players, and still have all the higher level things that would satisfy competitive players. I bet even if Brawl was not focused on casual players like it seems, they will still buy and play the because of the hype and popularity it has and play it casually. However, competitive players can not play the game competitively if its only focus on the casual side lacks depth. Thus, it would make sense to focus more on the aspects of the game that are more demanding (depth, complexity, competitiveness, whatever you want to call it), instead of simple gimmicky things like items, absurd stages, and silly final smashes.


1. Without the technical aspect the good competitive players would have mastered the game and started quiting. Not to sound rude, but just because you and some people you know haven't heard of ATs for years and were not bored, IT DOES NOT MEAN THERE ARE NOT BETTER PLAYERS WHO WOULD LIKE TO HAVE SOME DEPTH IN THE GAME. The technical aspect really does make the combat system deeper and allow for more strategies and more mindgames, so people who would normally reach a limit will keep playing longer trying to master these more subtle parts instead. The fact that deep technical aspects are in the game DOES NOT TAKE ANYTHING AWAY FROM IT. IT WILL ONLY ADD TO THE GAME. Why should it be taken out when it can only help the game?

2. Your logic is just plain ********. You claim that Brawl does not need these advanced techniques like Melee to be good, but you state that Brawl will naturally be good because the "basic formula has not changed" because its smash. WELL GUESS WHAT, ATs are a part of the basic formula of Melee. If I could not wavedash, L-cancel, pivit, etc., it would not be Melee. Taking ATs out changes the formula of the game, you cannot arbitrarily say some mechanics are part of the basic formula and some are not.

3. It does not matter what wavedashing is. You can make up **** about how it isn't a "true tech" or its a "false tech", but its meaningless. Your pedantic arguments won't change anything. Wavedashing is a mechanic considered an AT in Melee, and it helps people who know how to use it. Taking it out of the game, would reduce the overall complexity of the engine. Thats all there is to it.

4. No, smash was not more exciting when it was simpler. Competitive level play is far more enjoyable for a lot of people, including me. If you want to play casual, thats your choice. Realize that both of these preferences are opinions you can't really impose them on anyone else. Brawl should be expected to be deep, because it allows both kinds of play styles. Simplifying it only satisfies your narrow minded opinion of the game. Making the game simpler won't change difference between tournament players and casual nubs either. It just makes battles competitive players less interesting when there is less depth. If you can't go to a tournament now, you won't have that much more chance in the future.

Great job on putting every narrow minded, bad logic, casual biased, argument in one thread, btw.
As Green Kirby likes to say:

Dear Sir,

Stop beating me please.

A Dead Horse

DragonBlade summed it up pretty nicely. Some of the fundamental aspects of Smash have changed with the latest installment, sure, but to naively imply that it will be a completely watered-down mockery of its predecessor is just piss-poor sense.

Let me go through a couple of hypothetical scenarios.

Let's take the inclusion of no flinch frames. This is probably one of the most kick-*** additions to the franchise. Not only does it make heavier characters more viable (yes, even the storied and "sucky" Ike) but it also introduces (after a fashion) turtling. If you're familiar with any other 2-D fighting game other than Smash, then you'd know turtling is a defensive tactic that involves alot of counterattacking---primarily when you're in the middle of getting pummeled by somebody. Turtling can also mean that you're waiting for the other guy to make even the slightest mistake (missed L-cancels, using the wrong attack at the wrong time, whiffs). The latter definition is what is more applicable to Smash. Getting hit, as a general rule of thumb, is not a good idea. Even if you have good DI, it can (potentially) be of little use if your opponent sees where the hell you're going. Counterattacking from that point is tricky because of the predicament: Will I hit the guy as they chase me down? Or will I just keep getting combo'd until I have a better chance?

With no flinch frames, however, counterattacking as you're getting hit becomes a viable tactic. If you can learn what attacks have them and when they are active, you could feasibly eat somebody's F-smash and then immediately send them packing with one of your own. It brings Smash closer to a conventional 2-D fighter where you can get a hit off when you're getting attacked---the only difference here is that you would have to THINK about how to apply your no-flinch attacks and that you have to time it just right. In 2-D fighters like GG, it's a no-brainer to tap a button and get a random hit off to break up a combo. With this, however, you're gonna have to do a little planning ahead. It isn't to say that this is the better tactic out of the two, mind; it's just another avenue to consider. I personally would rather counterattack out of DI-ing.

Another thing I'd like to point out is the change to Brawl's physics, most notably the momentum-based air dodge. What, does the removal of direction-changing suddenly make this part of the game obsolete? **** no. You can do ANYTHING out of an air dodge now. The potential for mindgames here is absolutely amazing.

Do you honestly think that every use of game mechanics should have been thought of by the developers. Pretty much every combo and every mindgame that we use was not known by the developers. By your logic, combos and mindgames are bugs too, and should be removed also. Does anyone take a moment to think about what they say anymore? Apparently not.
Remember, DragonBlade: Mindgames don't exist.

Smooth Criminal
 

starcock

Smash Journeyman
Joined
Sep 17, 2007
Messages
230
NNID
Starcock
You guys are even less exciting than the smashbros updates. Because you can't short co.ck and wave jiggle, doesn't mean you have the right, of calling everything you can't do, a glitch. If it is in the game, then all is fair. No, I don't even care if you are in the americas. We all know Brawl will have some amazing combo that you can do for eternity and will be considerd "advance tech". Anyone that just read my whole post completely, is a complete idiot and your credibility has been destroyed instantly.

I miss this place, it is better than watching gentically enhanced rats having sex but not as fun as pigeons and people in one room....at night. :dizzy:
 

Xpressions X

Smash Rookie
Joined
Dec 11, 2007
Messages
22
the problem is most of you guys see this as an attack on AT's and competitive play .... it isn't is simply saying that if some of the techs were taken out to help casual players join the competitive scene then I think that is a good reason. You guys assumed that I don't play competitively, I'm no pro but I have hit the tournament scene. As for the basic formula maybe i need to clear it up for you. The basic formula is simple stay on the stage knock your opponent off or better yet platform while fighting. Thats the basic formula im talking about now there is plenty of depth in that notion (there are many ways to do it) that is the formula smash is based on to think the game is based on stock when there are coin and time match is silly.
 

TheMagicalKuja

Smash Champion
Joined
Jul 25, 2001
Messages
2,079
Location
I'm not telling you psychos
3DS FC
2020-0988-7919
I'm sorry that you're having to deal with perhaps some of the worst tourney***gotry since old Dylan Tnga, Xpressions X. You have brilliant logic and I really don't see Brawl getting dumbed down, just changed massively. Look to Smooth Criminals' post for evidence on how that change will be good.
 

element_of_fire

Smash Lord
Joined
Jan 15, 2003
Messages
1,228
Location
wisconsin
I wouldn't exactly say the game is being, 'dumbed down' either.... yeah i'm a pretty dedicated tournament player having been regularly attending tournaments for years, but i'm perfectly ok with not having wavedashing in the game... there will be all sorts of new tactics to use and i'm excited about that...
 

XbibahX98

Smash Rookie
Joined
Oct 2, 2007
Messages
1
People usually want games that are more and more realistic (but not in the sense that would remove gaming altogether) so why would anyone complain about not having wavedashing (etc.) It makes it look like the characters are semi-********... with faster abilities
 

NES n00b

Smash Master
Joined
May 19, 2007
Messages
4,272
Location
Oxford, Mississippi. . . . permanent n00b
LOL, good logic. Sorry most of the logic is based on the casual perspective, arbitrary values, and the slang term of "glitch" which is what the developer did not intend (that is a horrible definition for glitch but everyone uses it now a days).

His overall point being don't judge the game so quickly is a point wort arguing about and would have merit, but his points were pretty awful. >_<
 

Xpressions X

Smash Rookie
Joined
Dec 11, 2007
Messages
22
LOL, good logic. Sorry most of the logic is based on the casual perspective, arbitrary values, and the slang term of "glitch" which is what the developer did not intend (that is a horrible definition for glitch but everyone uses it now a days).

His overall point being don't judge the game so quickly is a point wort arguing about and would have merit, but his points were pretty awful. >_<
Thats funny because they only points I made were about things that were brought up on this site. This is the first time I have posted but I have been visiting this site for a while now. Like I stated this is not a "casual" perspective this is saying that IF the game came out and it was easier for casual player to join the competitive scene is that a bad thing? I see it as a good thing for the fact that it will bring more challengers

For whoever said my definition of glitch was bad, no I did not use a textbook definition of glitch. But the overall meaning that I used applies to smash and to melee, btw I later stated that the glitches in the game as I describe them can also be seen as false techs (things in the game that gamers exploit that were not meant to be used0. You can argue that the makers knew about wavedashing when they made the game but do you really think thought "oh, well gamers will dash into the ground to help with their mindgames" No that's why it wasn't in the manual at all or official strategy guide. Sakurai recently stated he rather spoil the secrets of brawl before anyone else.... so why would he have left the secret of the wavedash, one of the most interesting techs in melee, for some random person to figure out?:confused:
 

MajinSweet

Smash Journeyman
Joined
Jun 13, 2007
Messages
295
Location
New York
Taking away advanced techs doesn't change the causal feel of Smash. Its reverse logic to say that making the game easier to play will bring causals to a tourney. If you go to tourneys your not a casual anymore, your a tourney goer. Taking away advanced techs only takes away depth and reduces the amount of options you have at high level play. Personally, I think Brawl will end up having more advanced moves than Melee, so I don't care either way.
 

Mambo

Smash Journeyman
Joined
May 26, 2005
Messages
236
Totally agree with no. 1. It's just the fact that new stuff came around later into life. I personally don't care whether these techs are in or not. Sometimes it's a pain and I don't really care for a more twitch based game myself, but I enjoy smash so much I just grumble and then learn the stuff.
 

pud22

Smash Apprentice
Joined
Aug 6, 2007
Messages
170
Location
Texas
Totally agree with no. 1. It's just the fact that new stuff came around later into life. I personally don't care whether these techs are in or not. Sometimes it's a pain and I don't really care for a more twitch based game myself, but I enjoy smash so much I just grumble and then learn the stuff.
i agree.
i dont really mind that alot of adv techs are gone. to me thats not what made the game fun, sure they added some depth and truly seperated the skilled (or obssessed) from the unskilled, to me they were ultimately a pain to master and fully implement into ur game. i just learned em so id stand a chance against better playrs not cuz i wanted to.
 

The Hypnotist

Smash Lord
Joined
May 23, 2007
Messages
1,435
Location
Pinole, California (The Bay Area)
You ruined it TC, now Buzz (who I agree with) will just keep saying wavedashing is not a glitch with evidence that you guys can't deny. This will just be another WD glitch thread. I called it.

Ok, and IMO, I think they are simplifying the game, thinking they can soften the blow for the newbs online. Fat chance, we'll find something to exploit and teching and DI is still there (plus SHTL and FCs).
 

Psydon

Smash Journeyman
Joined
Aug 5, 2007
Messages
311
You ruined it TC, now Buzz (who I agree with) will just keep saying wavedashing is not a glitch with evidence that you guys can't deny. This will just be another WD glitch thread. I called it.

Ok, and IMO, I think they are simplifying the game, thinking they can soften the blow for the newbs online. Fat chance, we'll find something to exploit and teching and DI is still there (plus SHTL and FCs).
Wavedashing is not technically a glitch, but at the same time it is not truly something that was intentionally coded into the game.

A glitch is something that occurs due to an error in the code, and obviously no code error is intentional (unless you count the lag in SF64's cutscenes, which was kept so as to make them look more dramatic). The three elements that compose wavedashing are jumping, airdodging and sliding along the ground when you airdodge into it. Both are intentionally coded into the game and are error-free. What makes wavedashing possible is the process by which we have combined these three elements of the game.

Jump? Yes. That's part of the game.
Jump a very short height? Yes. That's a short hop, or SH. Another intentionally coded aspect, which we have applied to our advantage.
Airdodge? Yes. That's part of the game.
Airdodge towards the ground in a direction? Yes. That's part of the game.
Slide when you airdodge into the ground? Yes. That's part of the game.

Wavedashing is no different from the SHFFL in this regard. Both are simply processes we have created from existing elements. Thus, wavedashing is certainly not a glitch, but at the same time it is not an intentionally coded action; the developers never realized it was possible. It is a series of intentionally coded actions that we, and only we, the players, discovered and adapted to our advantage.

Now that that's settled, time for some real commentary.

Hypnotist, you couldn't be more wrong. The devs don't give a **** what happens online, as long as nothing they can be sued for happens. Remember that the Wii has a different target audience from every other system out there. The Wii is targeted to anyone, and thus Sora Ltd. is making Brawl a little easier, and easier to get into, so that it can appeal to anyone. But at the same time, as we have seen, they are adding plenty of new things. These two big changes together create a vastly different experience, and one that we can easily adapt to the way we did to Melee.

It had nothing to do with the 64 version. The only thing Melee really took from the 64 version was the ideas of stocks, percentages, and characters - these alone couldn't make a good game. The basic formula that define Melee was completely different.

You can't say whats part of the basic formula, especially when theres only been ONE game that used the formula correctly (Melee), and like I said before you cant arbitrarily say mechanics you like are part of the basic formula while some others are not. Wavedashing is an integral part of Melee as is everything else.
SSB64 WAS the formula. Melee improved on it, and now Brawl is changing it. Melee took everything from the original and made it better. No matter which way you slice it, both games are Smash games. Their gameplay is at its core identical; Melee is just much more advanced.

And yes, somebody can say what is part of the basic formula, and somebody can say which techniques are part of the formula and which ones are not.

As long as they're right.

Wavedashing (and everything related to it) is not part of the basic structure. It is made of things that are, but it itself is not. Jump cancelling and down-cancelling are not. The SWD is not part of the basic structure.

Fastfalling is part of the basic structure. Shorthopping is part of the basic structure. Crouch cancelling is part of the basic structure. Shieldgrabbing is part of the basic structure. Sweetspots are part of the basic structure.

If you think about it, and remove bias, you can easily tell what is and is not part of the game's basic structure.

To answer the question of this topic: is the game more casual? If what we've seen is any indication, it will certainly be more casual in the sense that it'll attract more new players and hold them longer due to easier gameplay at lower levels of play. However, I believe that Brawl will still be, now and forever, just as deep and competition-viable a game as Melee was, if not moreso.
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
Joined
Jul 21, 2005
Messages
10,479
OK, first off, you do not know what a glitch is:
http://blog.smashnexus.net/?p=67

Second, wavedash is not a glitch. What you presented is not proof. In fact, you pointed out the obvious: every character reacts the same when air-dodging into the floor. That is not a glitch.
http://blog.smashnexus.net/?p=12
http://blog.smashnexus.net/?p=49

And if you do not believe me, read Psydon's words. They are pretty accurate too. The whole "true tech" and "false tech" thing is your fabricated concept to help justify the removal of various techs. Also, just because something was removed for Brawl does not mean it was a glitch. Otherwise, I suppose Pichu was an illegitimate character. If you examine the new physics closely, there is no evidence to suggest that the creators outright "removed wavedashing". If removing wavedashing was their actual goal, there are dozens of simpler alternatives than changing air dodge into a momentum-based maneuver (which makes more sense anyway). They could have simply disabled air dodges within the first 30 frames of jumping or something like that. Problem solved.

Brawl will feature new advanced techniques that every casual player will call "cheap". Every game in the history of fighters features techniques that are "cheap". I really have no problem with wavedashing being gone. In fact, as useful as it was, it was really annoying to do all the time, so I am glad that I can focus on other tricks now. The simplified techs will not bring the newbs up to competitive level. All it will do is permit the competitive players to learn ever more difficult techs since all the old ones are now cake. Meanwhile, casual smashers will be running around giddy that they can sweetspot, L-cancel, etc.

Seriously, most casual smashers do not understand the competitive side of the issue, though they pretend to.
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
I read it. It's nicely spaced. Sliq is lazy. Good points. I don't agree with the third point, though, because developers knew about land fall special, so they must have known about wavedashing. They probably didn't know it was a competetive tactic, though.
No, OP is lazy and inconsiderate. It takes much more time for my to read that than for him to hit enter a few times. But why should he care if people have a hard time reading his words. He's not them, so it isn't his problem.

Sliq was it? Calling people you don't know a jacka$$ kinda makes you a jacka$$ just something I thought might help you in the future. Plus, please discuss the topic, if you really were just trying to give a newcomer to the forums advise you would have discussed your points a little bit more.... lets say appropriately. Instead, your rude response suggests that you have been infected by the "internet gangster" bug that seems to be going around lately I urge you to seek medical attention immediately! :chuckle:
That's like saying calling someone a chef makes you a chef. You see, the fact of the matter is, it doesn't.

And the manner in which I post is of know concern to you. I can be as big a jerk as I want. That doesn't stop me from being right. The fact of the matter is, A LOT of people post horribly, either in one huge wall of text, one huge run-on, or post in broken English so it is impossible to read. There is only so much ****headery you can tolerate before you have to step in.

Also, nice double post. Internet pro, you are.
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
Joined
Jul 21, 2005
Messages
10,479
Also, knowing "fighter fundamentals" is a huge step toward being cheap. My wife played a game with me about a year ago (I believe it was Primal Rage on SNES). She was supposedly the expert on it (I had never played it), but within 10 minutes, she was upset that I was starting to win. I never knew how powerful the idea "don't get hit" could take me. By simply refraining from doing stuff I knew I'd be punished for, I was able to start winning. Brawl will be the same. The smart players will be the ones who filter out the good and bad. Meanwhile, casual players will try "awesome" moves and simply hope for victory.
 

5150

Banned via Administration
Joined
Mar 5, 2005
Messages
2,386
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Madison, WI
Also, knowing "fighter fundamentals" is a huge step toward being cheap. My wife played a game with me about a year ago (I believe it was Primal Rage on SNES). She was supposedly the expert on it (I had never played it), but within 10 minutes, she was upset that I was starting to win. I never knew how powerful the idea "don't get hit" could take me. By simply refraining from doing stuff I knew I'd be punished for, I was able to start winning. Brawl will be the same. The smart players will be the ones who filter out the good and bad. Meanwhile, casual players will try "awesome" moves and simply hope for victory.
I. LOVE. PRIMAL. RAGE!!!!!!!!!!!!
 

SamusPoop

Banned via Warnings
Joined
Apr 24, 2007
Messages
134
Location
The twilight Zone
If you had fun playing the game before 'advance techs' came out, I don't see how their release would affect you. If you strove to be the best this was something more to learn, learning is not a bad thing. Change is something anyone who's dedicated to something fears.

It's fine to stand there and say people should accept the changes made to the game, but it's wrong to expect them to change what they had fun doing because you either don't care, or it benefits you.

If anyone was really a hardcore smash player then they liked the advanced techs, they took a lot of skill to do and it provided a whole new aspect to mind games, most of them improved the speed of the move who wouldn't like to be faster?

It's not like they completely changed either, but you already said this.

And anyone who wasn't a 'hardcore' smash player probably did one of two things, said they didn't care about techs (Which is a lie because it's those same people who are in the closet happy about them being removed from brawl) or flamed techs as glitches and hated on people who used them. Failing to realize what victories really took to achieve, mind games not techs. Look at aniki.

Also, for everyone who is glad they removed the 'glitches', and hell for those who are upset, it won't matter. Techs didn't make you win, and techs took time to learn, so in brawl you'll just have to dedicate your time to whatever new aspects we have in it. You'll still win.
 

starcock

Smash Journeyman
Joined
Sep 17, 2007
Messages
230
NNID
Starcock
How many licks does it take to get to the center of starcocks co.ck? the world will never know but you guys are close. All of you children, stfu and go materdebate someplace where the buffaloes roam and the camels play pokemon. Advance tech isn't advance if you can do it and a tip to you guys, people from the internet could be hairy *** men that smoke weed and will sex you up later on in life, just ignore. Also sliq, if you are that person in your signature, man...just man, you have two options in life 1 is to commit suicide and the other is to kill yourself(no offense and if it isn't you then haha sorry)
 

flyinfilipino

Smash Master
Joined
Sep 11, 2007
Messages
4,319
Location
North Carolina
How many licks does it take to get to the center of starcocks co.ck? the world will never know but you guys are close. All of you children, stfu and go materdebate someplace where the buffaloes roam and the camels play pokemon. Advance tech isn't advance if you can do it and a tip to you guys, people from the internet could be hairy *** men that smoke weed and will sex you up later on in life, just ignore. Also sliq, if you are that person in your signature, man...just man, you have two options in life 1 is to commit suicide and the other is to kill yourself(no offense and if it isn't you then haha sorry)
Huh. Right then.
 

The Hypnotist

Smash Lord
Joined
May 23, 2007
Messages
1,435
Location
Pinole, California (The Bay Area)
Wavedashing is not technically a glitch, but at the same time it is not truly something that was intentionally coded into the game.

A glitch is something that occurs due to an error in the code, and obviously no code error is intentional (unless you count the lag in SF64's cutscenes, which was kept so as to make them look more dramatic). The three elements that compose wavedashing are jumping, airdodging and sliding along the ground when you airdodge into it. Both are intentionally coded into the game and are error-free. What makes wavedashing possible is the process by which we have combined these three elements of the game.

Jump? Yes. That's part of the game.
Jump a very short height? Yes. That's a short hop, or SH. Another intentionally coded aspect, which we have applied to our advantage.
Airdodge? Yes. That's part of the game.
Airdodge towards the ground in a direction? Yes. That's part of the game.
Slide when you airdodge into the ground? Yes. That's part of the game.

Wavedashing is no different from the SHFFL in this regard. Both are simply processes we have created from existing elements. Thus, wavedashing is certainly not a glitch, but at the same time it is not an intentionally coded action; the developers never realized it was possible. It is a series of intentionally coded actions that we, and only we, the players, discovered and adapted to our advantage.

Now that that's settled, time for some real commentary.

Hypnotist, you couldn't be more wrong. The devs don't give a **** what happens online, as long as nothing they can be sued for happens. Remember that the Wii has a different target audience from every other system out there. The Wii is targeted to anyone, and thus Sora Ltd. is making Brawl a little easier, and easier to get into, so that it can appeal to anyone. But at the same time, as we have seen, they are adding plenty of new things. These two big changes together create a vastly different experience, and one that we can easily adapt to the way we did to Melee.



SSB64 WAS the formula. Melee improved on it, and now Brawl is changing it. Melee took everything from the original and made it better. No matter which way you slice it, both games are Smash games. Their gameplay is at its core identical; Melee is just much more advanced.

And yes, somebody can say what is part of the basic formula, and somebody can say which techniques are part of the formula and which ones are not.

As long as they're right.

Wavedashing (and everything related to it) is not part of the basic structure. It is made of things that are, but it itself is not. Jump cancelling and down-cancelling are not. The SWD is not part of the basic structure.

Fastfalling is part of the basic structure. Shorthopping is part of the basic structure. Crouch cancelling is part of the basic structure. Shieldgrabbing is part of the basic structure. Sweetspots are part of the basic structure.

If you think about it, and remove bias, you can easily tell what is and is not part of the game's basic structure.

To answer the question of this topic: is the game more casual? If what we've seen is any indication, it will certainly be more casual in the sense that it'll attract more new players and hold them longer due to easier gameplay at lower levels of play. However, I believe that Brawl will still be, now and forever, just as deep and competition-viable a game as Melee was, if not moreso.
I beg to differ, I think Sakurai wants everyone to play "carefree" he doesn't want people to be shamed when they lose. Why else wouldn't there be one on ones in Basic Brawl... or why else would we have a handicap system, and hy else would they eliminate and simplfy so many techniques.
 
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