ecstatic
Smash Journeyman
The following are my ideas on how to make Brawl the best game ever.
1) Every time a fight is started, there is a 1 in 5 chance of there being a lighting storm in the sky. The strikes would happen randomly, and probablity-wise appear roughly once every 25 seconds in a random spot on the stage. The lightning eventually finds it's way to the bottom of the stage (the area where you'd die from falling off the edge.) It is uneffected by platforms. Any character it hits gets 50% and the horizontal knockback of a fully charged Roy B attack. The strategy here is that even though the place where the lighting strikes is random, the algorithm generating the spot is made so that it tends to appear more often towards the middle of the stage. That way, one would want to stay near the edge of the stage in that sense, but if they did that then they'd be more easily KO'd by the opponent.
2) Obviously since items are always on in one player and are by default turned on in vs mode, it's pretty apparent that the game is supposed to be played with them on. People that have no-items rules aren't playing the real smash bros. then. Since they're not playing the real smash bros., Sakurai should punish them by turning off B moves (those ones because they're special, and people who don't play the real SSB don't deserve anything special), all defensive stuff, like shields, rolling, and air dodging (because if they turn off items, what would they defend against anyways?), and all the flat stages (SSB is about chaos, and the only way to have chaos on flat stages is items.)
3) Since Smash Bros. is a fighting game, the player should obviously be controlling their character, not the physics affecting their character. Unfortunately, there are a lot of moves in Melee that lets the player control the physics of the game, like making your character fall faster and slide on the ground while standing still, some are probably put in the game on purpose, but most are so powerful that they must be glitches. These should all be taken out, glitch or not, because even though most of us understand that this is a fighting game, and not a physics-screwing game, some people don't, and they do all this stuff to be cheap and easily win. And fighting isn't about winning, it's about having fun.
With these three things, I think Super Smash Bros. Brawl will be the coolest game ever created. Ever.
1) Every time a fight is started, there is a 1 in 5 chance of there being a lighting storm in the sky. The strikes would happen randomly, and probablity-wise appear roughly once every 25 seconds in a random spot on the stage. The lightning eventually finds it's way to the bottom of the stage (the area where you'd die from falling off the edge.) It is uneffected by platforms. Any character it hits gets 50% and the horizontal knockback of a fully charged Roy B attack. The strategy here is that even though the place where the lighting strikes is random, the algorithm generating the spot is made so that it tends to appear more often towards the middle of the stage. That way, one would want to stay near the edge of the stage in that sense, but if they did that then they'd be more easily KO'd by the opponent.
2) Obviously since items are always on in one player and are by default turned on in vs mode, it's pretty apparent that the game is supposed to be played with them on. People that have no-items rules aren't playing the real smash bros. then. Since they're not playing the real smash bros., Sakurai should punish them by turning off B moves (those ones because they're special, and people who don't play the real SSB don't deserve anything special), all defensive stuff, like shields, rolling, and air dodging (because if they turn off items, what would they defend against anyways?), and all the flat stages (SSB is about chaos, and the only way to have chaos on flat stages is items.)
3) Since Smash Bros. is a fighting game, the player should obviously be controlling their character, not the physics affecting their character. Unfortunately, there are a lot of moves in Melee that lets the player control the physics of the game, like making your character fall faster and slide on the ground while standing still, some are probably put in the game on purpose, but most are so powerful that they must be glitches. These should all be taken out, glitch or not, because even though most of us understand that this is a fighting game, and not a physics-screwing game, some people don't, and they do all this stuff to be cheap and easily win. And fighting isn't about winning, it's about having fun.
With these three things, I think Super Smash Bros. Brawl will be the coolest game ever created. Ever.