What we are getting at those is having both, basically, not having BF over FD. At least that is what I am getting at. Having just one or the other does favor or disfavor certain characters more. Having both favor and disfavors more characters overall making it more fair because it isn't as limited.
But they have platforms. A zoner or CGer is a lot less powerful on a stage like BF then a stage like FD, because the platforms allows other characters. BF really isn't that great stage for zoners or Cgers, thanks to the plat layout. So the advantage they have isn't a little less.
It's still arbitrarily buffing and nerfing characters. I don't disagree that having more stages could create a better footing, I'm just saying the way it is done now it doesn't, it just creates the same kind of biases in advantage for a certain type of character.
You know the saying "If it ain't broke, don't fix it", right? You need to prove the current system is broken first. ]You've discussed it, but you haven't really explained why or how it is flawed, in all honesty.
Which brings us back here. I'll try to sit down and do this again but go into extreme detail to hopefully not miss anything and help it be clearer, let me know where I can clarify anything.
Currently, we have certain types of stages as starter stages and others as counterpick stages.
Game one is the most important game in an entire set as the winner has the most control in terms of counterpicking stages, it's a serious advantage. In theory this means the first match should be played on as equal ground as possible to ensure the system is as fair as possible for most players. The problem is it isn't.
Currently, starter stages are general stages with no special effects of any kind and are flat with possibly a few platforms of varying number and positions. This favors characters stronger on "flat/plat" stages. (This is the meta we currently live in where they are stronger, it is of our own creation.) Let's look at characters that have more adaptability and can function in other kinds of stages and stages with special effects, movement, or any other gimick better. They are put at a disadvantage by having these as the stage they must play on first as the most important game.
Now, this could easily be argued against as "this is the meta, some characters will be good and others wont" but there is another problem: this style of stage selection gives ANOTHER advantage to those flat/plat characters.
We'll look at two scenarios. With stage striking, the flat/plat character get's a flat/plat stage since those are the only ones available (HUGE advantage getting one of your top 5 best stages if we're looking at Brawl right?). Let's say the flat/plat character won the first round. Now, the more adaptable character picks a counterpick stage to help them boost that adaptable quality they have, thus beating the flat/plat character (which there are VERY few of now a days since most just get banned even if they are perfectly good for play as I've pointed out in too many threads by TOs just because they don't personally like them and/or get beaten on them making this even more of a disadvantage). So game three comes along! Even with a ban, a flat plat character can go to optimally their 2nd best stage for game 3 and is likely to do so giving them an INSANE advantage that shuts down a lot of characters.
Now maybe that adaptable character manages to snag game one by luck. The flat/plat character can easily go to any flat/plat they want, there is NO way that banning the stages can effect this, there are so many legal. They WILL get at a minimum their second best stage for the second match, while the adaptable character may be stuck with anywhere from their 3rd to 4th best stage if they were in this position.
In short, just like in having an all FD ruleset our current ruleset favors heavily a certain type of character with a huge bias and is no better then an FD only ruleset in that manner.
The better solution comes in striking from a full list of legal stages. This allows for the most neutral stage possible for match one and keeps match one as fair as possible eliminating many of these issues. When I say neutral, I mean the stage closest to their actual matchup ratio, a stage that favors neither in a hugely significant way.
For this to work you need to have a decent number of stages, and the best part is certain stages that can't be legal because a few characters can exploit them in some way CAN be legal for all of the matchups it doesn't effect, as players can strike those stages in the relevant matchups. This allows not only for more variety, but a fairer ruleset as well.
To turn this around, why should we favor the dominant camper characters only by adopting an FD-only ruleset? And this coming from a Pit main, and we know Pit has some good camping capabilities. Would you rather see some characters (bringing up Bowser and DK again here) suffer because they get eaten alive by campers? I still say start with BF and FD. Campers have their FD, others have BF. You're not against platforms on stages, are you? I'm not saying you are, but I'm just concerned that you want an FD-only because some characters need to suffer.
I'm aware you say having multiple stages is flawed, but so is having FD only, and I said my reasons. But that's why we do research and test things out. It could be tourneys testing out different rules and stage sets, see what's game-breaking to the point where something has to be banned or not. By doing this we can decrease the amount of flaws in a ruleset and make things enjoyable for everyone if we can. Granted, I'm sure some are gonna complain no matter what, but balance and variety is important.
Remember: FD only makes
sad.
You raise a great point! Read above, and see that we already pose a strong bias towards certain kinds of characters. If the current method is okay, then FD only doing the same should be okay as well shouldn't it?
Just to make this clear again I'm not honestly for an FD only stagelist, I just wanted to have an open discussion about it and think on the idea. I have no issues with platforms I promise!
I'm all up for testing new things though, so if people wanted to test FD only I'd tell them to go for it as they might find and awesome meta there. Or heck, if you have some other crazy idea, try it! ISP in Brawl is pretty cool and helps Brawl in a lot of ways.
BUT the huge problem is most people aren't open to testing and change, "just do it how we always have" is a VERY dangerous mentality and hurt us quite a bit transitioning from Melee to Brawl in terms of rulesets. We can't do that again.