To those commenting on how having FD only might be a bias in balance, you realize that by saying "We need platforms!" you are perpetrating a bias as well correct? If it's bad to go only FD because it might help certain kinds of characters more then others, isn't it bad to add in a stage for the same reasons? Just a thought, but a lot of people are saying "add platforms" for the same reasons they think we shouldn't have FD only which is a really curious thing to look at.
My personal opinion is just as everyone else's, a personal one. I live in Japan and play with random Japanese smash communities very often so I'm quite accustomed to seeing only Final Destination, while still seeing the same breadth and variety of winning characters we have current in Melee/Brawl. There really isn't a drastic difference in which characters see superiority most of the time, but when those high tier a-types aren't dominating, what I will tell you is that you very often see characters over here that you see almost never on the western side of things.
First of all, it's great to see someone with a lot of hands on experience in an FD based meta game commenting.
Second, I absolutely agree with you. I see much more character variety and some people playing characters that in the sates we consider extremely low tier not even worthy of playing and brutalizing top tier characters. I've seen this in every iteration of smash out of the Japanese meta, and part of why I think this happens is by keeping the game to the one signature stage you learn all of your fundamentals that much more and have to worry less about every little stage gimmick and how to win in a flawed counterpick system. You know your opponent's character, your character, and the game that much better and get to practice in a fully developed meta that much more quickly as well. It's why I listed it as a pro.
You see, I'm under a (possibly misguided) impression that while there are many hot topics out there about tiers and stage viability worth having, that many people tend to be a "follower" on most subjects. Somebody reads on Smashboards that a character is overpowered, then one day they get beat in an online match by one person playing that character and they say to themselves "Damn, that character IS overpowered". From then on, that person feels validated in parroting what they've read, like they've seen it firsthand, even though they may have just been outplayed by a terrible version of that character. It's sort of like balance criticism in this game is a bit like an interesting game of telephone. One high profile player says something about a thing, all of the sudden everyone notices that thing at 10x worse a level than the original player ever meant to criticize.
This does happen, you aren't wrong here. The sad part is, many of the times when people bring actually proof of a subject out people don't listen either or change their minds. A great thing that came to mind was the banning of Rainbow Cruise. People said it was MK's best stage which wasn't actually true at the time the decision was made. Statistics showed that Smashville was actually the stage he did the best on. I'm not saying RC should have stayed legal or not, I am just pointing out how a vocal group of people saying something can change the opinions on things much more then facts sadly. Don't get me started on Jigglypuff and Brinstar, the stage banned for a match that doesn't exist. Grr...
It's been stated by pros at the international level (mostly western gamers) that platforms are beneficial to character variety so I'm not about to clout and doubt their judgment, but I think that grand over arcing generalizations about how platforms will be necessary in the upcoming smash are just too premature.
It is a rather western concept I agree. I think some of it comes from the ideas that you shouldn't ban something until it's proven ban worthy (Sirlin Philosophy). The only issue there is that people don't use that method to the exact, and only keep things they kind of like that aren't ban worthy so the concept doesn't work as well.
It's also worth noting that the "Fox only, Final Destination" is a stereotype perpetuated by Smashers, within the Smashing community itself. It's not like that's a stereotype that resonates as comedically with new players as it does you or me.
Essentially what I'm saying is I don't really see that as a "con". It's more of an inside joke.
It's actually something the entire fighting game community knows and even has some references in pop culture in a way. 4chan even has a banner image that references the joke, it's known outside our community at least a little.
The fact that FD only can buff characters would irritate me. That's like giving ICs, Diddy, Falco (who are top tiers), and D3 buffs if this actually was a rule in Brawl. *eyetwitch*
So here's my idea: Start with the most basic of 3 stages, with Battlefield and FD being 2 of them, and we can choose to expand on that later on or not after research.
Having Battlefield would also buff certain characters, just like having a larger stagelist can do the same. If you have Rainbow Cruise legal, Frigate Orpheon, a lot more examples are available. So it's bad to just have FD for this reason, is it also bad to add stages if it does the same?
However, I will tell you straight up starting with a smaller list and adding later doesn't work. No one is going to want to take months upon months of practice and effort and throw it away to work on a new meta with more stages. It almost permanently killed PSASBR with their patching, it was impossible to make work in Brawl despite some serious efforts and it won't happen now. The fact of the matter is even if a stage is good competitively if people don't like it it will leave. Many TOs have admitted to doing that as well.
Again, I personally regard Final Destination and Battlefield as the quintessential competitive Smash Bros. stages.
Limiting the competitive environment to just Final Destination will heavily give characters with longer range and projectiles an advantage over ones who do not (example = Fox>Bowser)
Adding Battlefield could nerf characters that have long range projectiles and give advantages to those who do not. It's okay to nerf one kind of character but not another?
There's always certain stages that certain characters are good on. That's why we need to see how big of an advantage or disadvantage each character has, which will take time, hence why I said we need to do research on the characters.
Refer to what I said about researching the characters and how it will take time.
Well, IF every character was balanced on that stage (it wont, I can tell), then we'll see, but I certainly wouldn't want to be limited to one stage, especially when there's also Battlefield, too.
See here's the problem, certain characters are going to be better with certain numbers of stages too. The difference here is a personal preference. I know I'm repeating myself a lot, but why is it okay to have balance done your way with more stages then to just have FD if by doing both you just do the same thing in different ways?
In the end i can only imagine we are going to have to do this anyway.
especially if this get bigger for the competitive scene.
New players buying the game get into the competitive side. think FD is the staple.
And its way more than possible for the amount of newer players to out number us older.
Ther ether going to end up making the more popular meta or we are going to get over shadowed again.
especially if nintendo invitational tournament is in for glory stand point.
That is one of the major reasons I made this thread. When Brawl came out people wanted more stages and maybe even items and everyone shut the idea down when the hero Ken was beaten in an items tournament. A huge fight started and eventually driving things down turned a ton of players off to playing Brawl.
If the large out pour of new players is asking for FD only it would be a phenomenal reason to use that as a ruleset. I'm not about to alienate a change to expand our community even if FD only isn't to my personal taste.[/quote][/quote]