Shining Blitz
Smash Apprentice
NOTE: MY MAIN PROPOSAL IS A 30% HANDICAP ON META-KNIGHT
Meta-Knight. Ah, there's the rub. The bane of the metagame. with MK in his current (and likely, permanent) spot on the theoretical teir list, he will undoubtibly become an overused character, one used as often as the melee top 4 /5 combined, in a worst-case scenario. This not only stifles the tournament potential of the other 34-38 characters, it also renders any development of their strategies irrelevent, as MK has perhaps one counter, in Yoshi. But banning MK entirely would cause an uproar amongst the hardcore and competitive of the community.
I was thinking something along the lines of a temporary ban on MK. At some point in the (hopefully) near future, I would like TOs to start banning meta-knight for, say, 6 weeks. This will allow other character's metagames to develop, as well as hone individual player's skills, so that when meta-knight returns, people will be better prepared to fight him.
, but the 30% handicap may convince them otherwise. Of course, such a handicap is somewhat controversial, but I think that it is reasonable in this one, game-breaking, extreme circumstance.
If this is ineffective, I would suggest a 30% handicap on Meta-Knight.
If MK, after all this, continues to win tournaments, I think it merits a real ban. I think that the 30% handicap is fair and balanced at the moment, and though a 6-week metagame ban to increase other char's viability may help, it may not. Besides, some TOs might ban MK anyway
I believe that this is our best course of action regarding Meta-Knight. I imagine that there will be some opposal to this idea, but you have to consider that MK is genuinely, absurdly overpowered, enough that banning him has become a 44 page topic, and it is greatly important that we take some kind of action. The smash community is responsible for the long-term viability of brawl, and I would be greatly saddened if MK became the only character ever used in tournaments, a possibility that grows more likely by the day.
Meta-Knight. Ah, there's the rub. The bane of the metagame. with MK in his current (and likely, permanent) spot on the theoretical teir list, he will undoubtibly become an overused character, one used as often as the melee top 4 /5 combined, in a worst-case scenario. This not only stifles the tournament potential of the other 34-38 characters, it also renders any development of their strategies irrelevent, as MK has perhaps one counter, in Yoshi. But banning MK entirely would cause an uproar amongst the hardcore and competitive of the community.
I was thinking something along the lines of a temporary ban on MK. At some point in the (hopefully) near future, I would like TOs to start banning meta-knight for, say, 6 weeks. This will allow other character's metagames to develop, as well as hone individual player's skills, so that when meta-knight returns, people will be better prepared to fight him.
, but the 30% handicap may convince them otherwise. Of course, such a handicap is somewhat controversial, but I think that it is reasonable in this one, game-breaking, extreme circumstance.
If this is ineffective, I would suggest a 30% handicap on Meta-Knight.
If MK, after all this, continues to win tournaments, I think it merits a real ban. I think that the 30% handicap is fair and balanced at the moment, and though a 6-week metagame ban to increase other char's viability may help, it may not. Besides, some TOs might ban MK anyway
I believe that this is our best course of action regarding Meta-Knight. I imagine that there will be some opposal to this idea, but you have to consider that MK is genuinely, absurdly overpowered, enough that banning him has become a 44 page topic, and it is greatly important that we take some kind of action. The smash community is responsible for the long-term viability of brawl, and I would be greatly saddened if MK became the only character ever used in tournaments, a possibility that grows more likely by the day.