One_With_Sumthing
Smash Apprentice
"Brawl isn't Melee 2.0" and "It's too soon to tell".
edit: [JOKE!!!!]
Wow... I've never seen this kind of bickering... Let me offer some insight here:
Didn't read anything other than the first two posts and this one, so I have no idea what you're talking about.
For the Anti-Brawl: This game IS competitive. You can't blame the developers for fixing the flaws of Melee. It wasn't supposed to be a part of the game, but people exploited it anyway. As will be the case, I'm sure, when something comes up in Brawl.
=rolleyes=
Point 1, where does Sakurai say that "it" [I'm assuming you're referring to wavedashing, if not let me know] was a glitch? I don't read Sakurai's posts much, so I doubt I'd know, but I've yet to see valid proof. It was in both SSB and SSBM, no?
Point 2, even if it were a glitch, most seem to think of it as an improvement to the game; the newer players don't really need to worry about it anyways, so what's the big deal? Why must it be removed, just because the creators don't like that something happened in the game they didn't expect, even if it was a good addition? [And I still haven't seen stark proof that Sakurai did not intend to add wavedashing to the game in the first place...]
Everyone needs to understand WHY the game needed to be slowed down. To take advantage of the Online capabilities, ask yourself: Could you see yourself playing Melee online? A game that relies on split-second timing, at speeds of something that would take a T-4 connection to play smoothly? Let's be honest here... Even the best consoles have lag. The game was slowed down in an effort to appease the masses by giving them a chance to get used to a slower pace, so they COULD implement an online feature.
A valid theory, but far from fact, unless you can cite something and/or give more evidence of this.
As for the physics argument... that point is moot. It's about time that the game started to take on a bit more realistic element to it, instead of it just being "Smash and Kill". It brings about ACTUAL STRATEGY in a game that has been constantly criticized as being too much of a Slash and Bash, nonsensical series. I think we should be embracing this, because it's the first opportunity that they've had to impliment such a system. Not complaining because you can't take advantage of cheap efforts to steal a win.
I don't completely understand why the previous game didn't have "ACTUAL STRATEGY" and how it was less "realistic" than this. I do not recall any of the constant criticism, and if you're going to use that as part of your argument honestly, then you'd have to be a hypocrite, seeing as you're complaining about the complaints of the new system.
(I did read the "win at all costs" bs topic, I don't agree with it.)
I didn't, so nothing to say here.
There are plenty of strategies where you CAN win at all costs, without being a spamming, exploiting loser of a player.
I can vaguely understand this sentence, and so if you're to say something, is there some proof you have to offer?
Here's a challenge... Why don't you try the exploit tactics against Tabuu? See how long you last. The moves and physics were changed to MAKE the game competetive. If the whiners would actually sit down and PLAY the game, they would realize this. Instead of complaining about all that's been "taken out" of the game, look at what the game has to offer.
Who the hell is Tabuu? Also, I'm 99.99% certain that most of those who complain about the game spend more time playing it than arguing against it, which seems to be what you're implying is false here. Also, please explain how changing the physics somehow makes it more competitive instead of less competitive. What new competitive things does the game have to offer? That is the point here, no?
Characters ARE balanced, contrary to popular belief... They are effective for different styles of play. Ike is powerful but slow, Marth is weak, yet agile. Faclon is fast yet hard to control, Ganondorf is Slow, bulky but extremely powerful.
Not yet played the game, wouldn't know. However, I have high doubts about whether it's possible to truly balance that many characters in such a short time frame, especially since it seems they spent much time on other things.
Characters have strategies, we just need to find them and carve them out. So quit griping about it, and start playing!
I don't actually gripe, but I WISH I could play; this sentence means war against everyone who doesn't have this game. [is alone on this -.-'] Also, many strategies have actually been found. And I'm sure/hope those who gripe reasonably also do play.
I for one DO play to win. I'm very competetive, and I find this game is extremely entertaining and rewarding. (Just for those who claim I'm just a pacifist) I've beaten SSE on Intense... I know what it takes to win.
'K, thanks for this opinion post. Also, more unsupported statements.
edit: [JOKE!!!!]
Wow... I've never seen this kind of bickering... Let me offer some insight here:
Didn't read anything other than the first two posts and this one, so I have no idea what you're talking about.
For the Anti-Brawl: This game IS competitive. You can't blame the developers for fixing the flaws of Melee. It wasn't supposed to be a part of the game, but people exploited it anyway. As will be the case, I'm sure, when something comes up in Brawl.
=rolleyes=
Point 1, where does Sakurai say that "it" [I'm assuming you're referring to wavedashing, if not let me know] was a glitch? I don't read Sakurai's posts much, so I doubt I'd know, but I've yet to see valid proof. It was in both SSB and SSBM, no?
Point 2, even if it were a glitch, most seem to think of it as an improvement to the game; the newer players don't really need to worry about it anyways, so what's the big deal? Why must it be removed, just because the creators don't like that something happened in the game they didn't expect, even if it was a good addition? [And I still haven't seen stark proof that Sakurai did not intend to add wavedashing to the game in the first place...]
Everyone needs to understand WHY the game needed to be slowed down. To take advantage of the Online capabilities, ask yourself: Could you see yourself playing Melee online? A game that relies on split-second timing, at speeds of something that would take a T-4 connection to play smoothly? Let's be honest here... Even the best consoles have lag. The game was slowed down in an effort to appease the masses by giving them a chance to get used to a slower pace, so they COULD implement an online feature.
A valid theory, but far from fact, unless you can cite something and/or give more evidence of this.
As for the physics argument... that point is moot. It's about time that the game started to take on a bit more realistic element to it, instead of it just being "Smash and Kill". It brings about ACTUAL STRATEGY in a game that has been constantly criticized as being too much of a Slash and Bash, nonsensical series. I think we should be embracing this, because it's the first opportunity that they've had to impliment such a system. Not complaining because you can't take advantage of cheap efforts to steal a win.
I don't completely understand why the previous game didn't have "ACTUAL STRATEGY" and how it was less "realistic" than this. I do not recall any of the constant criticism, and if you're going to use that as part of your argument honestly, then you'd have to be a hypocrite, seeing as you're complaining about the complaints of the new system.
(I did read the "win at all costs" bs topic, I don't agree with it.)
I didn't, so nothing to say here.
There are plenty of strategies where you CAN win at all costs, without being a spamming, exploiting loser of a player.
I can vaguely understand this sentence, and so if you're to say something, is there some proof you have to offer?
Here's a challenge... Why don't you try the exploit tactics against Tabuu? See how long you last. The moves and physics were changed to MAKE the game competetive. If the whiners would actually sit down and PLAY the game, they would realize this. Instead of complaining about all that's been "taken out" of the game, look at what the game has to offer.
Who the hell is Tabuu? Also, I'm 99.99% certain that most of those who complain about the game spend more time playing it than arguing against it, which seems to be what you're implying is false here. Also, please explain how changing the physics somehow makes it more competitive instead of less competitive. What new competitive things does the game have to offer? That is the point here, no?
Characters ARE balanced, contrary to popular belief... They are effective for different styles of play. Ike is powerful but slow, Marth is weak, yet agile. Faclon is fast yet hard to control, Ganondorf is Slow, bulky but extremely powerful.
Not yet played the game, wouldn't know. However, I have high doubts about whether it's possible to truly balance that many characters in such a short time frame, especially since it seems they spent much time on other things.
Characters have strategies, we just need to find them and carve them out. So quit griping about it, and start playing!
I don't actually gripe, but I WISH I could play; this sentence means war against everyone who doesn't have this game. [is alone on this -.-'] Also, many strategies have actually been found. And I'm sure/hope those who gripe reasonably also do play.
I for one DO play to win. I'm very competetive, and I find this game is extremely entertaining and rewarding. (Just for those who claim I'm just a pacifist) I've beaten SSE on Intense... I know what it takes to win.
'K, thanks for this opinion post. Also, more unsupported statements.