BigRick
Smash Master
*coqslaps thread*
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Stop failing. The OP is not posting points as to how he will now lose. He is posting points as to how Brawl has become less competitive than Melee. I don't see ANYONE posting ways in which Brawl is more competitive than Melee, just angry fanboys ranting about the competitive Smash community and hanging on to the dream that now we are all on the same playing field.They are unfortunately, I'm sorry you're too blind not to see this. I'm just saying his approach shows he's looking for a scapegoat because no real decent competitive player would give two ****s because a game differs from its predecessor. This is just documentation with a list of reasons why he will lose. I've never heard a decent player get good by complaining about a game.
First of all, this critique was from a competitive stand point. If you don't like it, you didn't even have to post here. This wasn't for you.TL'DR but what i did read made me think well who the **** are you? And so what if things are gone now. New things will be discovered and in 2 years i will look back and think well this guy was wrong. Also i think im seeing some whining here because you have grown Dependant on these "advanced" techs i cant do any of them no l canceling no wave dashing none of it. I wanted a new game in the SSB series so i could start at a fairly level playing field and advance with everyone else at the fairly same pace.
But you people whineing about things like "This is gone what are we gonna do!?" it just angers me it makes me disgusted that people went this crazy and became reliant on these "advanced" techs are now cant deal with them being gone. I went too one tournament and i lost every match there but in those 5 or 6 hours i became much better then i had been before i went. Well this is gonna be disregarded as someone who doesent know what they are talking about. but i forgot my point so seeya.
From a 13 year old.
rant
Guess what? The TC is a competitively minded player. He was hoping that Brawl would prove more competitive than Melee. Why shouldn't he be displeased that Brawl doesn't seem to be turning out the way he hoped?more rant
First of all, you need to acknowledge the fact that combos are not just different. They are essentially non-existent. This is fact, not opinion.Ok, that's is wierd i admit, but its just something we'll learn how to adjust to
As far as combos go. Why do they have to be like traditional fighters to be any good? Maybe, comboing is a major part of the advanced combat interaction. I've watched loads of videos of brawl by the better players on these boards. And judging from the way the physics and gravity have changed in brawl, the advanced combat interaction is now the action/reaction dance. I encourage you to go watch the video of Gimpy playing as MK against his friend playing as Diddy. Those fights show case how the arial Action/Reaction battle works. There is less hit stun in Brawl, so stop trying to string together long lines of attacks and then whine that Brawl is less deep when it doesn't happen. You have to accept the fact that when ever you hit your opponent, you're probably going get hit back, so plan accordingly. Bait out their attacks so that your reactions > their actions. That can be incredibly deep and open up HUGE mindgames. But no one thinks about it this way 'cause they're to busy trying to play like it has the same physics as Melee when it doesn't. Open your mind to the unconventional aspects and possibilities of the game before you judge it. Comparing it to melee is one thing, trying to play it like its melee and then stamping it with "UNCOMPETATIVE" when it isn't is very bad judgement
Throws are not just different, they are are less effective. Thus they just aren't worth using as much as before. This is a fact.No, that's not bad, it just changes the use and role of throws in combat, why is that a bad thing? a tool from melee now has a different role, that' doesn't mean its bad. Saying its bad is just you deciding you're unwilling to evolve and adapt to the changes
The TC logically and intellectually explained how various aspects of Brawl do not foster competitive play. This was not opinion based. This was all factual. He is not just looking at it from a Melee perspective.They are not valid because they keep pretending that if something is different from melee that its bad, this is simply not the case different from melee =/= bad.
yes, combo's are non exisiten, but they have been replaced by another advanced Combat interaction, and if you fail to see that, then you're just narrow minded, just watch some videos for crying out loud, or play the game openly and stop trying to play it like melee.OrlanduEX said:First of all, you need to acknowledge the fact that combos are not just different. They are essentially non-existent. This is fact, not opinion.
And you aren't posting NEARLY enough evidence to support this action/reaction idea that you are presenting. As far as I can tell, you are just HOPING that Brawl turns out that way.
All fighting games rely on hit stun to work right. Melee and Brawl are no different.
If your opponent recovers from an attack immediately after being hit because there isn't enough hit stun and actually attacks you during the recovery time of the attack, then attacking actually puts you at a DISADVANTAGE. Moves that reflect this property are referred to as "unsafe" in fighting games. These attacks are used at a minimum because they give an advantage to your opponent rather than yourself.
In Brawl, ALL ATTACKS ARE UNSAFE. This means that sitting around and blocking or running away and camping are better than going in and attacking because attacking puts you into a situation to get hit.
Less effective at what? oh wait, you mean less effective at starting combo's Which don't exist, and countering certain attack strategies. Hmm, sounds like melee uses to me.OrlanduEX said:Throws are not just different, they are are less effective. Thus they just aren't worth using as much as before. This is a fact.
Again, the FACT is that those FACTS are ground in opinion. Whats good for the way competative games HAVE functioned in the past may not be how the physics of Brawl work, that doesn't mean it isn't a competative game, Competativeness and Depth is defined by the tools you have to choose from. There are plenty of tools to chose from in brawl and if you can't see that then you need to open your eyes a little wider and see them.OrlanduEX said:The TC logically and intellectually explained how various aspects of Brawl do not foster competitive play. This was not opinion based. This was all factual. He is not just looking at it from a Melee perspective.
He is observing that hit stun is reduced, thus combos, which are integral in all fighting games, are nearly absent in Brawl.
He is observing that throws in Brawl don't work well at all.
He is observing that tripping is f***ing dumb.
He is observing that DI is excessively effective which makes kills really hard to pull off consistently, and they were hard already.
He is observing that the game is slower and thus it is harder to catch people by surprise with attacks. They have more time to see it coming.
He is observing that ledge guarding is not just different, but less effective because recovery in this game is so much easier.
These are facts, not opinions. It doesn't matter what perspective he's looking at the game from.
Now please use facts to refute the argument that Brawl by virtue of of it's very design was made to be less competitive than Melee.
Please give me some examples of these magical new techs that have replaced them. Also, address some of my other points please. I addressed all of yours.yes, combo's are non exisiten, but they have been replaced by another advanced Combat interaction, and if you fail to see that, then you're just narrow minded, just watch some videos for crying out loud, or play the game openly and stop trying to play it like melee.
Bulls***. Unsafe is unsafe. You can't redefine it. If a move gives your opponent free frames during which they can attack you, it is unsafe. If this applies to all moves, then all moves are unsafe and attacking your opponent is actually a bad idea. Any competitive player will instead wait to be attacked by the opponent instead of attacking since attacking is not beneficial. This does not foster competition.and second, when all attacks are unsafe, none are. you just have to approach it differently, and if you plan accordingly, then turtling and camping are never good options.
*sigh* Please tell me some of these new magical uses for throws now. If they are not useful for combos anymore, what are they useful for?Less effective at what? oh wait, you mean less effective at starting combo's Which don't exist, and countering certain attack strategies. Hmm, sounds like melee uses to me.
what is and isn't effective is relative. You failed at refuting this point. They are a different tool than they were in melee, but they are still a tool nonetheless
Stop avoiding the fact that Brawl was programmed to be less competitive than Melee. It may turn out more competitive. We don't know how the metagame will develop, but right now based on the facts that I have presented it is OBVIOUS that Brawl was intended to be less competitive than Melee. Until we find ways to change it with advanced techs or whatever, it is impossible for Brawl to be as competitive as Melee based on its inherent limitations.Again, the FACT is that those FACTS are ground in opinion. Whats good for the way competative games HAVE functioned in the past may not be how the physics of Brawl work, that doesn't mean it isn't a competative game, Competativeness and Depth is defined by the tools you have to choose from. There are plenty of tools to chose from in brawl and if you can't see that then you need to open your eyes a little wider and see them.
*facepalm*once again, just because you can't play your characters with the same Psycology that you played them in melee doesn't mean the game is less competative.
WOW! A spelling error! The OP must be f***ing moron! I guess I should completely ignore his post!spell gameplay correctly and then maybe ill begin to pretend to take you the least bit seriously
At least someone gets it.WOW! A spelling error! The OP must be f***ing moron! I guess I should completely ignore his post!
I'm going to go out on a limb and ponder whether Nintendo WAS making Brawl for the players.... The players that were always extremely vocal about everything anti-advanced technique, and thinking they would lose sales if they did not fix what many felt was a problem, even though it wasn't.To the guy who feels my statement of "Brawl is the game the developers
believed Smash was meant to be, too bad they didn't know what it should
have been." It's not arrogance. It's merely a industry fact. A game's potential is never determined, seen, or even envisioned by the programmers and makers of a game. A game's potential is determined by its players, and more specifically, its hardcore players.
you apparently missed the pointOk wow, i have my copy now, been playing it all day and.... Wow, i was just hoping i was right, ****. I thought you guys were exagerating a little bit but you weren't, you were just..... BALD FACE LIEING.
Dang try to just accept the changes and figure out ways to adjust accordingly. I mean seriously, try Infinate Short hop airdodging or Dashing shield cancel, or just sheild cancel anything really. Oh, and on certain attacks, if you airdodge right before you hit the ground it interupts the move and cancels lag! then you do an infinate jump airdoged into an arial FTW!!! XD awsome.
wow, Bald face lieing. Open your mind please guys. There are tons of options here.
Stop trying melee techniques and saying that brawl is bad because they dont work, its youre fault for using techniques which dont work in the new game not the games fault, and I understand that you were critiqueing brawl relative to melee but that doesnt mean that you play it the same way and get angry that it doesnt work. Its like watching the sequal to a movie and getting angry that the ending is different. Also the review was woefully onesided, if you want people to beleive what you are saying you have to present both sides of the story and then say why you think youre rightTry doing the same in brawl
we who are about to brawl salute you.Stop trying melee techniques and saying that brawl is bad because they dont work, its youre fault for using techniques which dont work in the new game not the games fault, and I understand that you were critiqueing brawl relative to melee but that doesnt mean that you play it the same way and get angry that it doesnt work. Its like watching the sequal to a movie and getting angry that the ending is different. Also the review was woefully onesided, if you want people to beleive what you are saying you have to present both sides of the story and then say why you think youre right
You missed the point. He's not talking about techniques. He's talking about game mechanics.Stop trying melee techniques and saying that brawl is bad because they dont work, its youre fault for using techniques which dont work in the new game not the games fault, and I understand that you were critiqueing brawl relative to melee but that doesnt mean that you play it the same way and get angry that it doesnt work. Its like watching the sequal to a movie and getting angry that the ending is different. Also the review was woefully onesided, if you want people to beleive what you are saying you have to present both sides of the story and then say why you think youre right
You missed the point. He's not talking about techniques. He's talking about game mechanics.
The truth is that the game mechanics themselves were programmed with the intent of making Brawl much less of a competitive game than Melee. Everything seems to try to limit the options available to us, thus reducing game depth. This post corroborated this idea in full.
However, people like you keep bringing up the empty "Brawl is not Melee 2.0" argument instead of looking at the facts. And of course the critique was one-sided! He made that clear from the beginning! It's a COMPETITIVE critique. If you aren't a competitive player, why did you even respond?
If you're going to compare it to movies, melee being the matrix and brawl being reloaded comes to mind....Stop trying melee techniques and saying that brawl is bad because they dont work, its youre fault for using techniques which dont work in the new game not the games fault, and I understand that you were critiqueing brawl relative to melee but that doesnt mean that you play it the same way and get angry that it doesnt work. Its like watching the sequal to a movie and getting angry that the ending is different. Also the review was woefully onesided, if you want people to beleive what you are saying you have to present both sides of the story and then say why you think youre right
Okay, I'm certain people are tired of hearing this, but... how can they be there to give depth if they were accidents?Playing 1-on-1 in brawl was like when I played after I first started to play melee, no short hopping, no l-canceling, no wavedashing, no di. The difference is, with melee, they were all there to give the game depth.
Well put.You missed the point. He's not talking about techniques. He's talking about game mechanics.
The truth is that the game mechanics themselves were programmed with the intent of making Brawl much less of a competitive game than Melee. Everything seems to try to limit the options available to us, thus reducing game depth. This post corroborated this idea in full.
However, people like you keep bringing up the empty "Brawl is not Melee 2.0" argument instead of looking at the facts. And of course the critique was one-sided! He made that clear from the beginning! It's a COMPETITIVE critique. If you aren't a competitive player, why did you even respond?
I'm not understanding... wavedashing was an accident (or rather, they noticed it and didn't see that it would be that useful, they did see its use but thought its intended use outweighed its non-intended one, or they were too lazy to take it out), l-canceling was not (it was in ssb64).Okay, I'm certain people are tired of hearing this, but... how can they be there to give depth if they were accidents?
It sounds to me more like that they were there accidentally and as a CONSEQUENCE added depth.
Yes they're there, but they have lost a lot of their use, short hopping advantages were mostly connected with canceling the lag of the move, and di as the op said just makes the game feel like kills just happen.Not to mention those things are still there, they just decide to complain about what they CAN'T do instead of figure out what they CAN
That logic is flawed.If I'm not the first person to say it, and it's a good point, then... well, IMHO, it says more about the counter-argument than MY argument.