That's why I said if you're feeling ballsy, you only use that option to put someone on tilt otherwise just got for the safe invincible ledgedrop bair or if you're not comfortable in edgeguading Ike's upB, fireball from stage
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Nope. Electrical effect is just visual now, and it was changed to a light effect anyway.Actually doesn't Doc have an electric effect on his forward smash that increases hitstun by 1.5? I know it's not in the change log but I believe I heard it somewhere else.
Edit: Also the freeze frames are increased by 1.5?
Lol no the Marth MU isn't good at all, it's Mario's worst and honestly I'm pretty sure the basis of neutral is to basically bait Marth to use one of his laggier moves. Maybe fullhop fireball wavelandThat good huh?
How do you tackle a fight against Marth? What do you do to beat him in neutral?
I definetly agree. its been a while since ive been on the boards and there is alot of information in here i want to change aroundMarth being 70:30 is vastly, vastly overstated imo. Mario has amazing combos and edgeguards on Marth, but obviously neutral is in his favor. 60:40 at worst imo, even at best.
Good B-Air Spacing does wonders in this MU. Bair in the space whehre luigi can wavedash in/ Down B In.I need help against luigi. I don't know what my game plan should be in neutral when going into the match. I also don't know what stages would benefit me against luigi or the best way to edgeguard him.
Who are you trying to combo?after u-tilt, at most I can only get like 2 u-airs before the opponent is out of my reach (based on percent of course). either that or I tend to opt for down/f-smash way too early and end my combo strings. any tips to get the most out of combos as mario?
with sonic, falcon and fox it really feels like he controls space better and forces me to make bad choices. it never feels like i earn the kill, I just throw out a randy move and catch him cuz none of us are expectig it. and d3 and link just sheild grab me to death. i kick myself everytime i fall for it. any tips for controlling space, winning in neutral and combo extension would helpPercent dependent. iirc those dudes are combo food sans D3. Could you be more specific about situations?
my friends and i played again today. I didn't win a single one on one tho. despite that, it doesnt feel bad. my fundamentals were all there. all the matches went down to the last stock i just had trouble closing it out. I couldn't hit d-thow to fair for the life of me tho.Well against Sonic, you can stuff his approaches with nairs or fireballs
Fox and falcon are fast fallers. Up throw works best in this match up. Even if the chain grab ends you can still convert strongly. Fox can die like at 80-100 from a up throw fair. If falcon comes at you with aerials hold your ground and up tilt. Up tilt beats aerials. Sometimes the trade but that is more due to improper timing.sonic/D3/falcon/fox/link just some of the characters my friends play. Any advice would be helpful
I am pretty sure. The MU is definitely not in Marios favor. Fox has all the tools to make mario approach. Fox's speed makes it difficult to keep up with him at times. Nair > shine make shield grab punishes difficult. He doesnt truly have to approach mario.Are you sure about that fox matchup? I don't think i've lost to a fox with mario befor...