Biggie Smalls
Smash Lord
- Joined
- Aug 9, 2007
- Messages
- 1,247
Face it, Ephraim pwns, expecially with his pony-like horse. I liked Sacred Stone's style better than Path of Radiance, but I liked Path of Radiance better for some odd reason, I feel the storyline kicks ***. It's Questionable if Ephraim and Ike are the new Marth and Roy.
By Lunadis
Pronounciation:I'd imagine 'Ef-Frame'. It could be 'Ee-Free Am' or a variety of other things. But I'm more comfortable with Ef-Frame.
By Lunadis:I won't go through a full moveset since the basics are easy enough.
B: The lance critical animation. First Ephraim spins the lance at one side (pushing away close by enemies) and then thrust it out. Very powerful. It's easy to see coming though so it mostly exist to make space and scare people away.
B Forward: Ephraim throws a Javelin. There is about a 1 second throwing time, and the longer B is held during that second, the further it flies.
B Down: The traditional Fire Emblem Counter ability. To make this one different, if the attack is a projectile, Ephraim throws a Javelin instead of attacking with his Reginlief. The Javelin would be slow and easy to dodge.
B up: Rise of Renais. Ephraim would illuminate a blue light for half a second and then travel a short distance as a blue streak of light. He'd be vulnerable from the start but invulnerable on the actual attack so one could counter him by hitting him before it begins.
His smash attacks and a few of his aerials would use the Reginlief and everything else would be weak punch n' kicks. Use your imagination since I'm not fond of making movesets.![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
Edit - For a final smash, his horse could appear so he could mount up on it and charge at enemies on the screen whilst invulnerable and being able to change direction. It's very painful but possible to avoid in a few ways. It'd last for maybe 8-11 seconds?
By RWB
My take on the moveset:
Some are based of the one in the beginning of the thread.
He wields Siegmund, The Sacred Twin Fire lance.
B: Solar Stab: The lance critical animation. Ephraim starts spinning his spear, and can either charge up more, or release it in that stab. Shoots a flame forward. A bit weaker than The shield breaker in damage, but more knockback if hit by the spear.
B Forward: Javelin: Ephraim throws a Javelin. Hold b to charge up.
B Down: Grapple counter: If hit by a projectile, he sweeps it aside with the spear. Up close, if hit, he grabs the enemy and hurles them upwards.
B Up: Rising sun: Somersaults(several times) while swinging his spear around him in a circle of fire. Decent vertical and horizontal recovery.
WeakA: hits enemy with fist
ComboA: none
Dash A: spear rush
F-Strong: roundhouse kick
F-Smash: lunge(scary range)
U-strong: uppercut-ish sweep with the spear
U-Smash: stabs straight up, hard
D-Strong: strikes down with the spear(wide arc)
D-Smash: Spins his spear in a low, horizontal circle around him
Z: grabs like M and R
Zz: knees the enemy
Forward Z: throws the enemy like a javelin, good knockback, low damage
Back Z: bats enemy away with the spear
Up Z: throws the enemy upwards
Down Z: throw enemy down, stabs it for good damage(for a throw)
Nair: sex kick
Fair: stabs in front, spear pointed slightly downwards
Bair: spins, hits the enemy with horizontal sweep
Uair: Stab upward with spear slightly tilted
Dair: Quick hit downwards with the blunt end of the spear
By ylink underestimated
ok, well i said i was gonna make a moveset for this dude so im gonna make it. i make this moveset because i liked Sacred Stones, and i think Ephraim could be unique due to his lance. not saying Krystal wont be unique for her staff, but i see her using it differently.
Ephraim uses his lance Reginleif as his weapon in Brawl. His Solar Bracelet was important in Sacred Stones, but in Brawl, it gives him a bit extra. In his fighting stance, he holds the middle of the lance with the back end under his arm for balance. His left leg is forward.
Strength: **** (the "color" of his attacks are bright green)
Speed: **** (runs holding the lance behind him)
Jump: *** (Double-Jump is a front flip)
Weight: *** (normal Crouch-Cancel)
Traction: *** (a bit less slide than Marth's)
Standard_Combo (Holding A): Ephraim moves his right hand towards the end of the lance (not all the way) while his left hand holds near the blade. 1. Hits with the end of the lance 2. Hits with the blade (NOT the sharp edge)
Side_Tilt: Horizontal Slash: Minor Lag
Up_Tilt: Brings the lance over his head and spins it 3x. Does 3-6 consecutive hits.
Down_Tilt: Leg Sweep: Minor Lag (Meteor Smash - has to be near the edge)
Side_Smash: Brings his back leg forward and thrusts the lance forward (the animation of Ephraim's attack as a Lord). The blade shines gold for effect.
Up_Smash: Puts the lance behind him, holds the end with his left hand and swings down.
Down_Smash: Puts the lance on the ground behind him and swings it forward, then back. A few sparks fly out for effect.
Dash_Attack: At his side, he brings the lance forward and spins it 4x. Does 4-8 consecutive hits.
Nair: Spins around with the lance out.
Fair: Horizontal Slash
Upair: Does a flash kick
Bair: Swings the end of the lance horizontally (turning him around)
Dair: Stomps down and thrusts the end of the lance down at the same time (Meteor Smash - Has to be on top)
Grab: Grabs as if he was going to choke somebody. Low lag in his Dash_Grab.
Grab_Attack: Punches with the lance hand (the lance is near his chest while grabbing)
Front_Throw: Lunges them forward
Up_Throw: Throws up, then slashes
Back_Throw: Moves them back, does a roundhouse kick to turn around, and "bats" them away. Not too much lag.
Down_Throw: Throws down, then swings with the end of the lance. Moves them back.
B: Solar Spin: Ephraim brings his back leg forward, turning him around. He swings the Reginleif in a backhand motion, hitting with the sharp edge of the blade.This can be charged. He spins the lance behind him for the charge. As it spins, it shines gold. After the attack is unleashed, the blade emits a golden flash. (animation of Ephraim's Great Lord attack but without the horse)
<>B: Spear of the Sun: Instead of getting some random spear, throwing it, and somehow getting it back in his hand, Ephraim positions himself to throw Reginleif, but throws a a light in the shape of a spear. Can be charged. After thrown, it change trajectory once. Opponents can still get hit by Reginleif if too close.
^B: Warp Staff: Since basically anything can happen in Smash, Princess L'Arachel gave Ephraim a Warp Staff and lent him some of her powers. With his free hand, Ephraim quickly takes out a Warp Staff and warps. Can be controlled like any other "warp" move. Enemies nearby the warp get damaged.
vB: Counter: The classic counter for Fire Emblem characters. Ephraim's is a little different. To make it look like a counter, he parries with the end of the lance, and slashes. If countering a projectile, he just slashes at it, and a ray of light flies the same distance of the parried attack.
Final Smash: Twins of Renais: After grabbing the Smash Ball, Reginleif turns into Siegmund (the sacred lance of Renais). From the middle of the background, Ephraim's twin sister Eirika (holding the sacred sword Sieglinde) rides her horse in the air along with Ephraim's. Once they get to the middle of the stage, Ephraim jumps on his horse and the twins joust opposite ways. While jousting, both have energy fields surrounding them like an orb (Ephraim's gold; Eirika's silver). Whoever gets hit gets a knockback like a Side_Smash. Once both twins get to the edges of the stage, both raise their bracelet arms and a goldish-silverish light beams down in the middle of the stage (the one that killed Fomortiis, the Demon King). Has the same knockback.
Costumes: Blue (Default); Red; Green; White; Black
Kirby Hat: Light green hair...like this: http://i93.photobucket.com/albums/l5...at-ephraim.jpg
well, there u have it. rate me, comment on it, w/e.
By Lunadis
Pronounciation:I'd imagine 'Ef-Frame'. It could be 'Ee-Free Am' or a variety of other things. But I'm more comfortable with Ef-Frame.
![](http://i39.photobucket.com/albums/e199/dynzappi/ephraim.png)
![](http://i44.photobucket.com/albums/f38/Requenank/Ephraim.gif)
![](http://i65.photobucket.com/albums/h211/firelord609/EphraimandEirika.png)
By Lunadis:I won't go through a full moveset since the basics are easy enough.
B: The lance critical animation. First Ephraim spins the lance at one side (pushing away close by enemies) and then thrust it out. Very powerful. It's easy to see coming though so it mostly exist to make space and scare people away.
B Forward: Ephraim throws a Javelin. There is about a 1 second throwing time, and the longer B is held during that second, the further it flies.
B Down: The traditional Fire Emblem Counter ability. To make this one different, if the attack is a projectile, Ephraim throws a Javelin instead of attacking with his Reginlief. The Javelin would be slow and easy to dodge.
B up: Rise of Renais. Ephraim would illuminate a blue light for half a second and then travel a short distance as a blue streak of light. He'd be vulnerable from the start but invulnerable on the actual attack so one could counter him by hitting him before it begins.
His smash attacks and a few of his aerials would use the Reginlief and everything else would be weak punch n' kicks. Use your imagination since I'm not fond of making movesets.
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
Edit - For a final smash, his horse could appear so he could mount up on it and charge at enemies on the screen whilst invulnerable and being able to change direction. It's very painful but possible to avoid in a few ways. It'd last for maybe 8-11 seconds?
By RWB
My take on the moveset:
Some are based of the one in the beginning of the thread.
He wields Siegmund, The Sacred Twin Fire lance.
B: Solar Stab: The lance critical animation. Ephraim starts spinning his spear, and can either charge up more, or release it in that stab. Shoots a flame forward. A bit weaker than The shield breaker in damage, but more knockback if hit by the spear.
B Forward: Javelin: Ephraim throws a Javelin. Hold b to charge up.
B Down: Grapple counter: If hit by a projectile, he sweeps it aside with the spear. Up close, if hit, he grabs the enemy and hurles them upwards.
B Up: Rising sun: Somersaults(several times) while swinging his spear around him in a circle of fire. Decent vertical and horizontal recovery.
WeakA: hits enemy with fist
ComboA: none
Dash A: spear rush
F-Strong: roundhouse kick
F-Smash: lunge(scary range)
U-strong: uppercut-ish sweep with the spear
U-Smash: stabs straight up, hard
D-Strong: strikes down with the spear(wide arc)
D-Smash: Spins his spear in a low, horizontal circle around him
Z: grabs like M and R
Zz: knees the enemy
Forward Z: throws the enemy like a javelin, good knockback, low damage
Back Z: bats enemy away with the spear
Up Z: throws the enemy upwards
Down Z: throw enemy down, stabs it for good damage(for a throw)
Nair: sex kick
Fair: stabs in front, spear pointed slightly downwards
Bair: spins, hits the enemy with horizontal sweep
Uair: Stab upward with spear slightly tilted
Dair: Quick hit downwards with the blunt end of the spear
By ylink underestimated
ok, well i said i was gonna make a moveset for this dude so im gonna make it. i make this moveset because i liked Sacred Stones, and i think Ephraim could be unique due to his lance. not saying Krystal wont be unique for her staff, but i see her using it differently.
Ephraim uses his lance Reginleif as his weapon in Brawl. His Solar Bracelet was important in Sacred Stones, but in Brawl, it gives him a bit extra. In his fighting stance, he holds the middle of the lance with the back end under his arm for balance. His left leg is forward.
Strength: **** (the "color" of his attacks are bright green)
Speed: **** (runs holding the lance behind him)
Jump: *** (Double-Jump is a front flip)
Weight: *** (normal Crouch-Cancel)
Traction: *** (a bit less slide than Marth's)
Standard_Combo (Holding A): Ephraim moves his right hand towards the end of the lance (not all the way) while his left hand holds near the blade. 1. Hits with the end of the lance 2. Hits with the blade (NOT the sharp edge)
Side_Tilt: Horizontal Slash: Minor Lag
Up_Tilt: Brings the lance over his head and spins it 3x. Does 3-6 consecutive hits.
Down_Tilt: Leg Sweep: Minor Lag (Meteor Smash - has to be near the edge)
Side_Smash: Brings his back leg forward and thrusts the lance forward (the animation of Ephraim's attack as a Lord). The blade shines gold for effect.
Up_Smash: Puts the lance behind him, holds the end with his left hand and swings down.
Down_Smash: Puts the lance on the ground behind him and swings it forward, then back. A few sparks fly out for effect.
Dash_Attack: At his side, he brings the lance forward and spins it 4x. Does 4-8 consecutive hits.
Nair: Spins around with the lance out.
Fair: Horizontal Slash
Upair: Does a flash kick
Bair: Swings the end of the lance horizontally (turning him around)
Dair: Stomps down and thrusts the end of the lance down at the same time (Meteor Smash - Has to be on top)
Grab: Grabs as if he was going to choke somebody. Low lag in his Dash_Grab.
Grab_Attack: Punches with the lance hand (the lance is near his chest while grabbing)
Front_Throw: Lunges them forward
Up_Throw: Throws up, then slashes
Back_Throw: Moves them back, does a roundhouse kick to turn around, and "bats" them away. Not too much lag.
Down_Throw: Throws down, then swings with the end of the lance. Moves them back.
B: Solar Spin: Ephraim brings his back leg forward, turning him around. He swings the Reginleif in a backhand motion, hitting with the sharp edge of the blade.This can be charged. He spins the lance behind him for the charge. As it spins, it shines gold. After the attack is unleashed, the blade emits a golden flash. (animation of Ephraim's Great Lord attack but without the horse)
<>B: Spear of the Sun: Instead of getting some random spear, throwing it, and somehow getting it back in his hand, Ephraim positions himself to throw Reginleif, but throws a a light in the shape of a spear. Can be charged. After thrown, it change trajectory once. Opponents can still get hit by Reginleif if too close.
^B: Warp Staff: Since basically anything can happen in Smash, Princess L'Arachel gave Ephraim a Warp Staff and lent him some of her powers. With his free hand, Ephraim quickly takes out a Warp Staff and warps. Can be controlled like any other "warp" move. Enemies nearby the warp get damaged.
vB: Counter: The classic counter for Fire Emblem characters. Ephraim's is a little different. To make it look like a counter, he parries with the end of the lance, and slashes. If countering a projectile, he just slashes at it, and a ray of light flies the same distance of the parried attack.
Final Smash: Twins of Renais: After grabbing the Smash Ball, Reginleif turns into Siegmund (the sacred lance of Renais). From the middle of the background, Ephraim's twin sister Eirika (holding the sacred sword Sieglinde) rides her horse in the air along with Ephraim's. Once they get to the middle of the stage, Ephraim jumps on his horse and the twins joust opposite ways. While jousting, both have energy fields surrounding them like an orb (Ephraim's gold; Eirika's silver). Whoever gets hit gets a knockback like a Side_Smash. Once both twins get to the edges of the stage, both raise their bracelet arms and a goldish-silverish light beams down in the middle of the stage (the one that killed Fomortiis, the Demon King). Has the same knockback.
Costumes: Blue (Default); Red; Green; White; Black
Kirby Hat: Light green hair...like this: http://i93.photobucket.com/albums/l5...at-ephraim.jpg
well, there u have it. rate me, comment on it, w/e.