Cutie Gwen
Lovely warrior
Cloud can't win against Kirby as Kirby gets a cute hat from him, you want to give Kirby a good hat, don't you? This is way Kirby will win all the time against Bayonetta
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Now we know why Kirby doesn't get a hat from Shulk. (Seriously though Kirby with Blade Beam isn't a big deal outside recovery).Cloud can't win against Kirby as Kirby gets a cute hat from him, you want to give Kirby a good hat, don't you? This is way Kirby will win all the time against Bayonetta
This.Cloud is at his best playing patiently, and that goes double against Kirby. Don't be too tenacious in attacking him, it won't take too much damage before an uair bumps him off the screen.
Yup. If minor things like walk-offs make for a ban, summons make it uber-banned.I've been thinking a lot about Midgar, because... what a stage!
I'm a bit sad they sidestepped the opportunity of including Shiva, turning the stage into a slippery Battlefield, or Titan spinning the stage around, but alas. It's still awesome.
That said... Is it ban-hammer material? Because other than Tera Flare, I don't think it affects the game too much.
But maybe that's enough. I don't know.. I've played people who have no problem avoiding electrified platforms, and even then, the platforms are moved around. And Tsunami affects everyone. Fire may not damage the caster (I think?) but the tilting of the stage does affect both players.
So anything beside Tera Flare affects both opponents (heck, I could even say that the latter part of Tera Flare makes it really difficult to see what's going on for all players).
So is it really ban-worthy?
Sheik is faster than Cloud and hits quicker than him, if Cloud attempts a Limit Break, Sheik will either manage to dodge or even be able to hit Cloud to cancel the attackjust because hazards can hurt anyone, that doesn't mean it's fair or legal
otherwise Port Town would be a damn good legal stage
also, what is the Sheik vs Cloud MU looking like, if anyone used him against a Sheik who has the slightest idea what they're doing?
because if i'm getting killed by uncharged sun salutations or Cloud's jab combo due to Cloud's terrible recovery, then going up against Sheik should give Cloud a really bad time, especially considering he doesn't snap the ledge *and* has limited recovery options
Standard CS is mainly used to rack up damage rather than be used to KO opponents (although it can do that as well). An example would be that you can dish out nearly 30% if you use d-throw then follow up with CS if the opponent doesn't shield and is at a low percent.Am I the only one who finds Cloud normal Cross Slash very under whelming?
I mean, it's just so under powered.
Though apart from that, Cloud feels like a really cool character.
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I thought that was what it's purpose was. but still, even then it is all that great. I mean, it's all right, but it can be better. Maybe if it had a damage increase or and endlag decrease.Standard CS is mainly used to rack up damage rather than be used to KO opponents (although it can do that as well). An example would be that you can dish out nearly 30% if you use d-throw then follow up with CS if the opponent doesn't shield and is at a low percent.
*shrugs*So... Cloud's grab game is fairly weak, apparently Uthrow can kill at around 160%. His pummel deals 3%. I've found myself getting a grab vs people that shield too much and then not knowing what to do with it. Sometimes I pummel around 3-4 times and then try to set up an edge guard and that's nice(pummels + throw deal 16%, which is not bad). Anybody else has found things to do as cloud off of a grab at different %s?
Honestly all his normal specials are kind of underwhelming, to balance the insanity they become with limit. Climhazzard's poor at recovery as we all know, blade beam's easily swatted aside, and cross slash does good damage but is really bad on shield (don't think it deserves the poor linking though and seems like a thing to be patched. Maybe paralyze the opponent in such a way they don't move at all like it does in FFVII).I thought that was what it's purpose was. but still, even then it is all that great. I mean, it's all right, but it can be better. Maybe if it had a damage increase or and endlag decrease.
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Dthrow to Cross Slash or ftilt's a thing at very low percents, but otherwise just throw your opponent to whatever direction gives you the greater positional advantage.So... Cloud's grab game is fairly weak, apparently Uthrow can kill at around 160%. His pummel deals 3%. I've found myself getting a grab vs people that shield too much and then not knowing what to do with it. Sometimes I pummel around 3-4 times and then try to set up an edge guard and that's nice(pummels + throw deal 16%, which is not bad). Anybody else has found things to do as cloud off of a grab at different %s?
I guess but they just feel too underwhelming. I mean, they don't need much of a buff, but changes hear and there could really help Cloud.Honestly all his normal specials are kind of underwhelming, to balance the insanity they become with limit. Climhazzard's poor at recovery as we all know, blade beam's easily swatted aside, and cross slash does good damage but is really bad on shield (don't think it deserves the poor linking though and seems like a thing to be patched. Maybe paralyze the opponent in such a way they don't move at all like it does in FFVII).
I just want it to ledgesnap better and/or have better horizontal movementMy only real complaint with Cloud is how Climhazzard should kill earlier as it's terrible for a recovery
Fun fact: Because LB CH has much more horizontal movement, I killed an enemy with it...And flew off the stage! Seriously though, CH is waaaaay too badass not to be a great killmoveI just want it to ledgesnap better and/or have better horizontal movement
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I always end up SD'ing myself when playing free for alls with friends... I kinda want to jump into the action as quickly as possible and always end up pressing the buttong again during ClimhazzardCloud feels very amazing however I have trouble recovering with him. Anyone else have this problem?
Well normal Climhazzard is built so that it links with the descending strike, and it does do good damage when all hits land.My only real complaint with Cloud is how Climhazzard should kill earlier as it's terrible for a recovery
A friend of mine was getting distracted by a Smash Ball, I killed him by CHing that sucker. Also, is it me or is Omnislash pretty much an OHKO? I get it I get it, 'filthy item using casual who plays 8 player matches'Well normal Climhazzard is built so that it links with the descending strike, and it does do good damage when all hits land.
Limit Climhazzard I see as the speed alternative to Finishing Touch; nowhere near as lethal but much faster, less punishable and all-around easier to land.
It's definitely more suited for recovery though. One of, if not THE best recovery move in the game. Insanely fast and far with a hitbox on top.
Well, duh. The only character that I see consistently surviving any Final Smash like that which isn't Marcina's is Bowser at 0%.A friend of mine was getting distracted by a Smash Ball, I killed him by CHing that sucker. Also, is it me or is Omnislash pretty much an OHKO? I get it I get it, 'filthy item using casual who plays 8 player matches'
Um, it doesn't snap anyway. Unless your'e talking about LB Climhazzard, which snaps. I'll do that alot when I'm forced to recover using LB and I still want damage off of my LB. If you want to use this well, try playing custom Ganon using Dark Fists. It really makes you appreciate that option.Fun discovery: as is the case with many others', Climhazzard won't ledgesnap if you're holding down. Great for mixups.
LB version is what I meant. Original post corrected. Thanks.Um, it doesn't snap anyway. Unless your'e talking about LB Climhazzard, which snaps. I'll do that alot when I'm forced to recover using LB and I still want damage off of my LB. If you want to use this well, try playing custom Ganon using Dark Fists. It really makes you appreciate that option.
You're definitely right about his matchups. He's fast enough to keep up with the likes of Sheik, and can even wall out opponents with long reach with his Nair and such. His neutral is great because of this. He's also extremely deadly. His only true weakness is his recovery but even then I've found ways around that.@Pacman9Tri Knight and errbody else: After logging a butt ton of play time last night, I've decided to stick with Cloud as a main. He didn't click with me at first -- I was anticipating that his speed and power would translate into a play style similar to Roy's, but he loses, frustratingly so, when played that way. Cloud is an absolute monster when played in a hit-and-run style/baiting out his opponent and punishing on their whiffs. To me, he plays like a hybrid of ZSS and Ike; combining stupid amounts of KO power with really deadly frame trap tactics.
On a side note, Cloud doesn't appear to have any unwinnable matches. He faces issues against characters with strong off stage options, but thus far, I've yet to experience a match up that is an overwhelming struggle. I'm sure that will change within a couple weeks once players start to map out anti-Cloud strategies, but thus far, he has a lot of positive match ups, especially against Jigglypuff.
I've actually been playing with smash balls on for a bit to mess around with Omnislash, and I know you can get it off of fthrow on fastfallers (not a true combo tho) and it's pretty much confirmed off of jab. Also, it's a OHKO on Midgar and most likely Battlefield and Dreamland since you land on the top platform. But by far the most epic use of Ominslash is for recovery, zipping back to the stage on a recovery you wouldn't normally make and hitting your opponent/s.A friend of mine was getting distracted by a Smash Ball, I killed him by CHing that sucker. Also, is it me or is Omnislash pretty much an OHKO? I get it I get it, 'filthy item using casual who plays 8 player matches'
I need to try this. Sounds awesome and hilarious.But by far the most epic use of Ominslash is for recovery, zipping back to the stage on a recovery you wouldn't normally make and hitting your opponent/s.
Well, that is very interesting. Though I've found something fun to do CH (non LB)Fun fact: Because LB CH has much more horizontal movement, I killed an enemy with it...And flew off the stage! Seriously though, CH is waaaaay too badass not to be a great killmove
.......SO APPARENTLY THIS IS A THING
I don't ever consider normal Cloud ready to kill. It's not a huge deal though considering how often we get the LB. But it's still so versatile. I use it to discourage approaches, catch aerial approaches, edge guard, punish reliably. It can actually be used as a substitute jab a lot of the time and it's actually safe, considering you can't continue to combo unless you confirm a hit.Am I the only one who finds Cloud normal Cross Slash very under whelming?
I mean, it's just so under powered.
Though apart from that, Cloud feels like a really cool character.
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Yeah I guess. But opponents seem to be able to escape it a lot. One hit I actually go hit out of it by Mewtwo's fair after the second hit.I don't ever consider normal Cloud ready to kill. It's not a huge deal though considering how often we get the LB. But it's still so versatile. I use it to discourage approaches, catch aerial approaches, edge guard, punish reliably. It can actually be used as a substitute jab a lot of the time and it's actually safe, considering you can't continue to combo unless you confirm a hit.
Actually, I'm pretty sure Cloud has at least 1 unwinable match up.You're definitely right about his matchups. He's fast enough to keep up with the likes of Sheik, and can even wall out opponents with long reach with his Nair and such. His neutral is great because of this. He's also extremely deadly. His only true weakness is his recovery but even then I've found ways around that.
He's definitely First-Class
Nice to see a familiar faceCloud's definitely my favorite DLC character in this game so far. Heck, I even have hopes that he might become my best character to use competitively.
I think I'll stick around and make this my go-to place to visit.