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Official 4BR Tier List V4 - Competitive Insight & Analysis

The_Bookworm

Smash Master
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Jan 10, 2018
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Gackt got 49th is pretty bad though. Taranito got 17th on EVO Japan is pretty good since this tournament is super stacked and has a butt load of upsets. Man, why is this tournament offstream and started at night time in the USA. I woke up and saw top 8 right now, MAN I want to see upsets! They could've stream top 32 in today and stream top 8 tomorrow
This is the first tournament that I know of, that has the SSB4 bracket is played on two separate days that isn't next to eachother. I don't like that but this is the first EVO event in Japan (which means that everything isn't going to be perfect the first time through), so I forgive them.
 
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JustCallMeJon

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Dec 5, 2017
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3DS FC
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S1 winning DBZ 25 meaning that he will enter Midwest Mayhem 11. I'm excited since S1 is a very underrated Ness player. He's the best Ness at comboing and technical skills and one of the best European players out there (Alongside Mr R, iStudying, QuiK, Gluttony, Ixisnaugus, cyve, and many others). He has a Cloud secondary to deal with bad MU such as Corrin, Cloud, etc. I want to show people how European smashers are not carried by Mr R and that they are underrated and not Free. Not European but I want to see Europeans having potential internationally.
 
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The_Bookworm

Smash Master
Joined
Jan 10, 2018
Messages
3,202
S1 winning DBZ 25 meaning that he will enter Midwest Mayhem 11. I'm excited since S1 is a very underrated Ness player. He's the best Ness at comboing and technical skills and one of the best European players out there (Alongside Mr R, iStudying, QuiK, Gluttony, Ixisnaugus, cyve, and many others). He has a Cloud secondary to deal with bad MU such as Corrin, Cloud, etc. I want to show people how European smashers are not carried by Mr R and that they are underrated and not Free. Not European but I want to see Europeans having potential internationally.
Is it just me, but is the Ness players, who uses other characters either as a co-main (NAKAT) or secondary (S1 and taranito), starting to use Ness more often. NAKAT got most of his recent big runs (such as EVO and Smash Factor) using Ness for the majority of those tournament, while taranito went full-on Ness throughout EVO Japan.
I agree on what you say about European players, although it still feels like that European tournaments is simply a competition on who will get their soul taken by Mr. R first. XD
 
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JustCallMeJon

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Is it just me, but is the Ness players, who uses other characters either as a co-main (NAKAT) or secondary (S1 and taranito), starting to use Ness more often. NAKAT got most of his recent big runs (such as EVO and Smash Factor) using Ness for the majority of those tournament, while taranito went full-on Ness throughout EVO Japan.
I agree on what you say about European players, although it still feels like that European tournaments is simply a competition on who will get their soul taken by Mr. R first. XD
Nothing related but since your a Ness main, I want to ask what Ness mains is actually the best? (No BestNess pun intended). Who will it be?

FOW?
S1?
Gackt?
NAKAT?
BestNess?
Shaky?
Taranito?
Or MASA?

*Edit: BestNess placed 25th at G5. Okay placement but he lost to Ally rather close and sent Mr R to a game 5 situation (S1 never done that from what I learned) so that's a respectable loss. BestNess needs to learn how to execute opponents properly tho.
 
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The_Bookworm

Smash Master
Joined
Jan 10, 2018
Messages
3,202
Nothing related but since your a Ness main, I want to ask what Ness mains is actually the best? (No BestNess pun intended). Who will it be?

FOW?
S1?
Gackt?
NAKAT?
BestNess?
Shaky?
Taranito?
Or MASA?
FOW is the best of all time. The best active Ness player is so far is NAKAT despite using him as a co-main. He has the best and most consistent results out of all active Ness mains. (Copypaste from Smashwiki) Placed 2nd at Smash the Record 2015, 9th at CEO 2016, 13th at EVO 2017, 17th at GameTyrant Expo 2017, and 17th at 2GGC: Fire Emblem Saga with him. He is currently ranked 33rd on Panda Global SSB4 Rankings, making him the only PK Kid ranked in the current PGR.
 
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JustCallMeJon

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FOW is the best of all time. The best active Ness player is so far is NAKAT despite using him as a co-main. He has the best and most consistent results out of all active Ness mains. (Copypaste from Smashwiki) Placed 2nd at Smash the Record 2015, 9th at CEO 2016, 13th at EVO 2017, 17th at GameTyrant Expo 2017, and 17th at 2GGC: Fire Emblem Saga with him. He is currently ranked 33rd on Panda Global SSB4 Rankings, making him the only PK Kid ranked in the current PGR.
UM, not statistic but your opinion. Who is the best Ness SKILL wise in your opinion?
 

TDK

Smash Master
Joined
Sep 11, 2015
Messages
3,717
Location
British Columbia
NNID
GrayCN
EVO Japan (757 Entrants) (Japan)

1st: MKLeo :4cloud2: :4marth:
2nd: Abadango :4bayonetta2: :4mewtwo:
3rd: Kameme :4megaman: :4cloud2:
4th: Nietono :4sheik::4diddy:
5th: KEN :4sonic:
5th: Choco :4zss:
7th: Shky :4zss:
7th: Komorikiri :4cloud2:
9th: T :4link:
9th: Sigma :4tlink:
9th: Ac :4metaknight:
9th: Ri-Ma :4tlink:
13th: Mattun :4cloud2:
13th: ESAM :4pikachu:
13th: Masha :4diddy:
13th: Tsu- :4lucario:
17th: JILL :4fox:
17th: Selcia :4cloud2:
17th: Taranito :4ness:
17th: Suinoko :4diddy:
17th: Mao :4cloud2:
17th: Earth :4pit: :4corrinf::4fox:
17th: RYO :4sonic:
17th: Raito :4duckhunt:
25th: Takera :4ryu:
25th: Paseriman :4diddy:
25th: Eim :4sheik:
25th: Kome :4shulk:
25th: Masashi :4cloud2:
25th: Kishiru :4pikachu:
25th: Takoman :4cloud2:
25th: Shogun :4fox:
33rd: KaPMk :4metaknight: :4sonic:
33rd: bAhuto :4mario:
33rd: DSS :4metaknight:
33rd: Yakara :4fox:
33rd: Shu :4bayonetta2: :4sheik:
33rd: Yuzu :rosalina:
33rd: Lea :4greninja:
33rd: Legit :4diddy:
33rd: Tamushika :4duckhunt:
33rd: Hobbit :4zss:
33rd: Songn :4gaw::4sheik: :4diddy:
33rd: Uryu :4cloud2:
33rd: Reo :4marth:
33rd: Dainosuke :4diddy:
33rd: RAIN :4cloud2: :4bayonetta2:
33rd: Yaminabe :4littlemac:
49th: Gackt :4ness:
49th: Rattsu :4greninja:
49th: Ke-Ya :4robinf: :4corrinf:
49th: Shiki :4greninja:
49th: Hauberk :4falcon:
49th: Kenkenpa :4rob:
49th: Tiger :4diddy:
49th: Lean :4pikachu:
49th: Xzax :4fox:
49th: Matcha :4mewtwo:
49th: ANTi :4mario::4zss:
49th: Wataya :4pikachu:
49th: Rito :4larry:
49th: Nyanko :4sheik:
49th: FILIP :4mario::4cloud2::4fox:
49th: MVD :4diddy:
 
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D

Deleted member

Guest
EVO Japan (757 Entrants) (Japan)

1st: MKLeo :4cloud2: :4marth:
2nd: Abadango :4bayonetta2: :4mewtwo:
3rd: Kameme :4megaman: :4cloud2:
4th: Nietono :4sheik::4diddy:
5th: KEN :4sonic:
5th: Choco :4zss:
7th: Shky :4zss:
7th: Komorikiri :4cloud2:
9th: T :4link:
9th: Sigma :4tlink:
9th: Ac :4metaknight:
9th: Ri-Ma :4tlink:
13th: Mattun :4cloud2:
13th: ESAM :4pikachu:
13th: Masha :4diddy:
13th: Tsu- :4lucario:
17th: JILL :4fox:
17th: Selcia :4cloud2:
17th: Taranito :4ness:
17th: Suinoko :4diddy:
17th: Mao :4cloud2:
17th: Earth :4pit: :4corrinf::4fox:
17th: RYO :4sonic:
17th: Raito :4duckhunt:
25th: Takera :4ryu:
25th: Paseriman :4diddy:
25th: Eim :4sheik:
25th: Kome :4shulk:
25th: Masashi :4cloud2:
25th: Kishiru :4pikachu:
25th: Takoman :4cloud2:
25th: Shogun :4fox:
33rd: KaPMk :4metaknight: :4sonic:
33rd: bAhuto :4mario:
33rd: DSS :4metaknight:
33rd: Yakara :4fox:
33rd: Shu :4bayonetta2: :4sheik:
33rd: Yuzu :rosalina:
33rd: Lea :4greninja:
33rd: Legit :4diddy:
33rd: Tamushika :4duckhunt:
33rd: Hobbit :4zss:
33rd: Songn :4gaw::4sheik: :4diddy:
33rd: Uryu :4cloud2:
33rd: Reo :4marth:
33rd: Dainosuke :4diddy:
33rd: RAIN :4cloud2: :4bayonetta2:
33rd: Yaminabe :4littlemac:
49th: Gackt :4ness:
49th: Rattsu :4greninja:
49th: Ke-Ya :4robinf: :4corrinf:
49th: Shiki :4greninja:
49th: Hauberk :4falcon:
49th: Kenkenpa :4rob:
49th: Tiger :4diddy:
49th: Lean :4sheik:
49th: Xzax :4fox:
49th: Matcha :4mewtwo:
49th: ANTi :4mario::4zss:
49th: Wataya :substitute:
49th: Rito :4larry:
49th: Nyanko :4sheik:
49th: FILIP :4mario::4cloud2::4fox:
49th: MVD :4diddy:
YES! My boy MKLeo did it and I am proud! Congratulations to him! Did he go mostly Marth again or reside with Cloud? Either way, I think we know he was going to win, because his aggresive game is amazing. MKLeo knows how to punish Bayonetta with Marth as Dabuz punishing Bayonetta with Rosalina.
 
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The_Bookworm

Smash Master
Joined
Jan 10, 2018
Messages
3,202
EVO Japan (757 Entrants) (Japan)

1st: MKLeo :4cloud2: :4marth:
2nd: Abadango :4bayonetta2: :4mewtwo:
3rd: Kameme :4megaman: :4cloud2:
4th: Nietono :4sheik::4diddy:
5th: KEN :4sonic:
5th: Choco :4zss:
7th: Shky :4zss:
7th: Komorikiri :4cloud2:
9th: T :4link:
9th: Sigma :4tlink:
9th: Ac :4metaknight:
9th: Ri-Ma :4tlink:
13th: Mattun :4cloud2:
13th: ESAM :4pikachu:
13th: Masha :4diddy:
13th: Tsu- :4lucario:
17th: JILL :4fox:
17th: Selcia :4cloud2:
17th: Taranito :4ness:
17th: Suinoko :4diddy:
17th: Mao :4cloud2:
17th: Earth :4pit: :4corrinf::4fox:
17th: RYO :4sonic:
17th: Raito :4duckhunt:
25th: Takera :4ryu:
25th: Paseriman :4diddy:
25th: Eim :4sheik:
25th: Kome :4shulk:
25th: Masashi :4cloud2:
25th: Kishiru :4pikachu:
25th: Takoman :4cloud2:
25th: Shogun :4fox:
33rd: KaPMk :4metaknight: :4sonic:
33rd: bAhuto :4mario:
33rd: DSS :4metaknight:
33rd: Yakara :4fox:
33rd: Shu :4bayonetta2: :4sheik:
33rd: Yuzu :rosalina:
33rd: Lea :4greninja:
33rd: Legit :4diddy:
33rd: Tamushika :4duckhunt:
33rd: Hobbit :4zss:
33rd: Songn :4gaw::4sheik: :4diddy:
33rd: Uryu :4cloud2:
33rd: Reo :4marth:
33rd: Dainosuke :4diddy:
33rd: RAIN :4cloud2: :4bayonetta2:
33rd: Yaminabe :4littlemac:
49th: Gackt :4ness:
49th: Rattsu :4greninja:
49th: Ke-Ya :4robinf: :4corrinf:
49th: Shiki :4greninja:
49th: Hauberk :4falcon:
49th: Kenkenpa :4rob:
49th: Tiger :4diddy:
49th: Lean :4sheik:
49th: Xzax :4fox:
49th: Matcha :4mewtwo:
49th: ANTi :4mario::4zss:
49th: Wataya :substitute:
49th: Rito :4larry:
49th: Nyanko :4sheik:
49th: FILIP :4mario::4cloud2::4fox:
49th: MVD :4diddy:
Substitute doll wut?!?
Considering these two tournament wins, how well he does against Bayonetta, and defeating ZeRo three times (at GTX and Championship) prior to ZeRo's retirement, MKLeo seems like the likely candidate for best in the world, but we will have to wait and see. For those who don't know, the reason why MKLeo kept switching between Cloud and Marth against Aba, is because he wanted to avoid a Mewtwo vs Marth matchup.
 

JustCallMeJon

Smash Lord
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Dec 5, 2017
Messages
1,072
Location
Editing posts after posting posts...
3DS FC
3067-7373-5050
Switch FC
SW 4274 8573 0226
EVO Japan (757 Entrants) (Japan)

1st: MKLeo :4cloud2: :4marth:
2nd: Abadango :4bayonetta2: :4mewtwo:
3rd: Kameme :4megaman: :4cloud2:
4th: Nietono :4sheik::4diddy:
5th: KEN :4sonic:
5th: Choco :4zss:
7th: Shky :4zss:
7th: Komorikiri :4cloud2:
9th: T :4link:
9th: Sigma :4tlink:
9th: Ac :4metaknight:
9th: Ri-Ma :4tlink:
13th: Mattun :4cloud2:
13th: ESAM :4pikachu:
13th: Masha :4diddy:
13th: Tsu- :4lucario:
17th: JILL :4fox:
17th: Selcia :4cloud2:
17th: Taranito :4ness:
17th: Suinoko :4diddy:
17th: Mao :4cloud2:
17th: Earth :4pit: :4corrinf::4fox:
17th: RYO :4sonic:
17th: Raito :4duckhunt:
25th: Takera :4ryu:
25th: Paseriman :4diddy:
25th: Eim :4sheik:
25th: Kome :4shulk:
25th: Masashi :4cloud2:
25th: Kishiru :4pikachu:
25th: Takoman :4cloud2:
25th: Shogun :4fox:
33rd: KaPMk :4metaknight: :4sonic:
33rd: bAhuto :4mario:
33rd: DSS :4metaknight:
33rd: Yakara :4fox:
33rd: Shu :4bayonetta2: :4sheik:
33rd: Yuzu :rosalina:
33rd: Lea :4greninja:
33rd: Legit :4diddy:
33rd: Tamushika :4duckhunt:
33rd: Hobbit :4zss:
33rd: Songn :4gaw::4sheik: :4diddy:
33rd: Uryu :4cloud2:
33rd: Reo :4marth:
33rd: Dainosuke :4diddy:
33rd: RAIN :4cloud2: :4bayonetta2:
33rd: Yaminabe :4littlemac:
49th: Gackt :4ness:
49th: Rattsu :4greninja:
49th: Ke-Ya :4robinf: :4corrinf:
49th: Shiki :4greninja:
49th: Hauberk :4falcon:
49th: Kenkenpa :4rob:
49th: Tiger :4diddy:
49th: Lean :4sheik:
49th: Xzax :4fox:
49th: Matcha :4mewtwo:
49th: ANTi :4mario::4zss:
49th: Wataya :substitute:
49th: Rito :4larry:
49th: Nyanko :4sheik:
49th: FILIP :4mario::4cloud2::4fox:
49th: MVD :4diddy:
Taranito not Washed? POGGERS
 

Lord Dio

Smash Champion
Joined
Mar 18, 2016
Messages
2,187
Location
FE Saga (I wish)
3DS FC
1435-7744-1699
EVO Japan (757 Entrants) (Japan)

1st: MKLeo :4cloud2: :4marth:
2nd: Abadango :4bayonetta2: :4mewtwo:
3rd: Kameme :4megaman: :4cloud2:
4th: Nietono :4sheik::4diddy:
5th: KEN :4sonic:
5th: Choco :4zss:
7th: Shky :4zss:
7th: Komorikiri :4cloud2:
9th: T :4link:
9th: Sigma :4tlink:
9th: Ac :4metaknight:
9th: Ri-Ma :4tlink:
13th: Mattun :4cloud2:
13th: ESAM :4pikachu:
13th: Masha :4diddy:
13th: Tsu- :4lucario:
17th: JILL :4fox:
17th: Selcia :4cloud2:
17th: Taranito :4ness:
17th: Suinoko :4diddy:
17th: Mao :4cloud2:
17th: Earth :4pit: :4corrinf::4fox:
17th: RYO :4sonic:
17th: Raito :4duckhunt:
25th: Takera :4ryu:
25th: Paseriman :4diddy:
25th: Eim :4sheik:
25th: Kome :4shulk:
25th: Masashi :4cloud2:
25th: Kishiru :4pikachu:
25th: Takoman :4cloud2:
25th: Shogun :4fox:
33rd: KaPMk :4metaknight: :4sonic:
33rd: bAhuto :4mario:
33rd: DSS :4metaknight:
33rd: Yakara :4fox:
33rd: Shu :4bayonetta2: :4sheik:
33rd: Yuzu :rosalina:
33rd: Lea :4greninja:
33rd: Legit :4diddy:
33rd: Tamushika :4duckhunt:
33rd: Hobbit :4zss:
33rd: Songn :4gaw::4sheik: :4diddy:
33rd: Uryu :4cloud2:
33rd: Reo :4marth:
33rd: Dainosuke :4diddy:
33rd: RAIN :4cloud2: :4bayonetta2:
33rd: Yaminabe :4littlemac:
49th: Gackt :4ness:
49th: Rattsu :4greninja:
49th: Ke-Ya :4robinf: :4corrinf:
49th: Shiki :4greninja:
49th: Hauberk :4falcon:
49th: Kenkenpa :4rob:
49th: Tiger :4diddy:
49th: Lean :4sheik:
49th: Xzax :4fox:
49th: Matcha :4mewtwo:
49th: ANTi :4mario::4zss:
49th: Wataya :substitute:
49th: Rito :4larry:
49th: Nyanko :4sheik:
49th: FILIP :4mario::4cloud2::4fox:
49th: MVD :4diddy:
Good weekend for cloud and diddy, lol.
What tier event is this for PGR?
 

The_Bookworm

Smash Master
Joined
Jan 10, 2018
Messages
3,202
Good weekend for cloud and diddy, lol.
What tier event is this for PGR?
B Tier
Genesis and Frostbite are going to be A tier (or at least right now for Frostbite).
Not too many top players participated in those two events, and the requirement to get an S Tier event is larger (partially due to the amount of S tier events in v4).
 
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The_Bookworm

Smash Master
Joined
Jan 10, 2018
Messages
3,202
Even with over 700 entrants, at least 10 of which being on the PGR?
Don't look at me, that is what it says. Maybe the standard of getting a higher rank is lower? I don't know.
(so far)
C-Tier-
Sumabato Tokaigi Qualifiers 1 (Winner: KEN)(Runner-up: Nietono)
Sumabato Tokaigi Qualifiers 2 (Winner: Kirihara)(Runner-up: Rizeasu)
B-Tier-
Umebura T.A.T. (Winner: KEN)(Runner-up: Choco)
EVO Japan 2018 (Winner: MKLeo)(Runner-up: Abadango)
A-Tier-
Genesis 5 (Winner: MKLeo)(Runner-up: Mistake)
Frostbite 2017 (TBD)
S-Tier-
None Yet...
 
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ShadowGuy1

Smash Lord
Joined
Apr 19, 2015
Messages
1,311
Don't look at me, that is what it says. Maybe the standard of getting a higher rank is lower? I don't know.
(so far)
C-Tier-
Sumabato Tokaigi Qualifiers 1 (Winner: KEN)(Runner-up: Nietono)
Sumabato Tokaigi Qualifiers 2 (Winner: Kirihara)(Runner-up: Rizeasu)
B-Tier-
Umebura T.A.T. (Winner: KEN)(Runner-up: Choco)
EVO Japan 2018 (Winner: MKLeo)(Runner-up: Abadango)
A-Tier-
Genesis 5 (Winner: MKLeo)(Runner-up: Mistake)
Frostbite 2017 (TBD)
S-Tier-
None Yet...
PG stats changed the system to avoid many S tiers like last season. If the methodology was the same as last season, EVO Japan would prob be a high A or a low S
 

Lord Dio

Smash Champion
Joined
Mar 18, 2016
Messages
2,187
Location
FE Saga (I wish)
3DS FC
1435-7744-1699
I mean, yeah, that makes sense, there's definitely not going to be a repeat of last year, with a summer tourney ever week
but you'd think an EVO event that would showcase the japanese scene would be an A tier with how many PGR and top japanese players came.....
 

|RK|

Smash Marketer
Moderator
Joined
Jan 6, 2009
Messages
4,033
Location
Maryland
So... how do Duck Hunt players keep winning? Are they just outplaying everyone? Or is there something specifically that they're doing?

ESAM and MVD are probably two of the most well-prepared for the character - or so I thought - yet they've both been beaten with all of that knowledge prepared. What is Duck Hunt doing that they couldn't have anticipated?
 

MarioManTAW

Smash Ace
Joined
Jun 10, 2016
Messages
843
So... how do Duck Hunt players keep winning? Are they just outplaying everyone? Or is there something specifically that they're doing?

ESAM and MVD are probably two of the most well-prepared for the character - or so I thought - yet they've both been beaten with all of that knowledge prepared. What is Duck Hunt doing that they couldn't have anticipated?
I think it's largely a combination of player skill and MU unfamiliarity, although it is possible that the character could be underrated. As for those two being prepared, I assume you're referring to MVD's former use of Duck Hunt? This could be an issue of skill (i.e. MVD's Duck Hunt < Japanese Duck Hunts) but it could also be an issue of different playstyles. Often, different players have different was of using a character, sometimes so much so that it's almost like a completely different MU. That could be what happened here: they might have been prepared for one style of Duck Hunt, but fought a completely different style that required completely different counterplay.
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,907
Location
Colorado
Duck Hunt's one of the characters who does well and I can't place why exactly. In theory they should be low tier with poor KO ability, light weight and bad recovery. I think it's a matter of good zoning+mobility and what MarioMan said. DH is extremely adaptable and can throw opponents off.

The other character is Peach but that might be because Samsora is amazing at reading opponents. She's high tier but his record vs characters like Bayo, taking a set off ZeRo iirc, etc pushes the character's limits.


Kudos to T for placing 9th solo Link. He's really mastered the heavyweight grappler side of Link.
 

MistressRemilia

Smash Journeyman
Joined
Feb 25, 2015
Messages
425
Location
France
So... how do Duck Hunt players keep winning? Are they just outplaying everyone? Or is there something specifically that they're doing?

ESAM and MVD are probably two of the most well-prepared for the character - or so I thought - yet they've both been beaten with all of that knowledge prepared. What is Duck Hunt doing that they couldn't have anticipated?
Trashing the character all day long & fighting the weak westerns Duck Hunt as means of practicing against the character won't make you any good against the 4 Duck Hunts that have shown their ability to actually make use of Duck Hunt's strong set of tools.

Seriously though, there's not much to it: Duck Hunt is just fairly complete, as opposed to most of the bad zoners. His zoning game doesnt have much holes that won't be the result of the player's mistake, since the area Can + Gunman and perhaps Clay cover shuts down most approaches in the game and can be repeated at a decent enough pace for Duck Hunt to not leave itself wide open once the zoning tools have been thrown. Along with that is one of the greatest mobility for a character of his kind: Duck Hunt can actually move around fairly smoothly, which helps him retreat or get to a Neutral State. Another element within Duck Hunt's moveset that is not found in a lot of zoning characters is a Grab that doesnt fu*king suck: This, along with his zoning, can allow him to go for the likes of shieldtrapping options abusing the shieldstun from his zoning moves with a certain sense of safety since his grab isn't that much of a commitment, so if the opponent does use a move out of shield and you messed the spacing of your zoning and did not have enough time to actually go for a grab, you're not gonna get punished for it. This, along with his not overly impressive but existing grab combos, make Duck Hunt a character that also doesn't really lose to shield at all. His disadvantage is kinda bad, but we've all seen what Can is capable of doing to alleviate for this issue. The character isn't the best at killing, but like Toon Link would do, Duck Hunt can force through zoning more panicky options than most characters, and he can punish them through repetition with an Uptilt, Upair, Nair or Bair. His Aerials are all pretty okay too btw, they're at least good enough to offer mixups in neutral that, starting at around Mid%, could make you gain some much needed stage control.

Edit: I guess i'll also give actual shoutouts to the Duck Hunt community, especially the former trio of Japanese Duck Hunts, who have been doing massive amounts of efforts to play against Duck Hunt's weakest matchups better. The efforts they've done against Cloud is particularly noticeable: That matchup is NOT supposed to be any good for Duck Hunt, and they've shown to do fine.
 
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MistressRemilia

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Who's the other one?
Raito, Brood, You3 & Tamushika.

Might as well not make this post useless: TDK TDK Wataya is Keron/Ryogi's new tag, and he's a Pikachu main. Lean is also not a Sheik main but a Pikachu main. If you've missed the event and its attendants, I'd also like to mention that among the 65ths are Zenyou, Zaki & Pon. Would have hoped Zaki would have made it higher with Dedede, but oh well.
 
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The_Bookworm

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Duck Hunt's one of the characters who does well and I can't place why exactly. In theory they should be low tier with poor KO ability, light weight and bad recovery. I think it's a matter of good zoning+mobility and what MarioMan said. DH is extremely adaptable and can throw opponents off.

The other character is Peach but that might be because Samsora is amazing at reading opponents. She's high tier but his record vs characters like Bayo, taking a set off ZeRo iirc, etc pushes the character's limits.


Kudos to T for placing 9th solo Link. He's really mastered the heavyweight grappler side of Link.
Duck Hunt is shown to have a versatile zoning game because his remote controlled can could save Duck Hun from attacks, control space, cover his recovery, and be a meatshield (alongside the Gunmen). His attacks that string together well possess decent combo-ing ability. Link is shown to have large power throughout his large disjoint (similar to Ike), but still being able to space well that isn't his projectiles.
Those advancements by Raito and T is what happened to Duck Hunt and Link to the best and second best, respectively, mid-tier characters.
 

|RK|

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Trashing the character all day long & fighting the weak westerns Duck Hunt as means of practicing against the character won't make you any good against the 4 Duck Hunts that have shown their ability to actually make use of Duck Hunt's strong set of tools.

Seriously though, there's not much to it: Duck Hunt is just fairly complete, as opposed to most of the bad zoners. His zoning game doesnt have much holes that won't be the result of the player's mistake, since the area Can + Gunman and perhaps Clay cover shuts down most approaches in the game and can be repeated at a decent enough pace for Duck Hunt to not leave itself wide open once the zoning tools have been thrown. Along with that is one of the greatest mobility for a character of his kind: Duck Hunt can actually move around fairly smoothly, which helps him retreat or get to a Neutral State. Another element within Duck Hunt's moveset that is not found in a lot of zoning characters is a Grab that doesnt fu*king suck: This, along with his zoning, can allow him to go for the likes of shieldtrapping options abusing the shieldstun from his zoning moves with a certain sense of safety since his grab isn't that much of a commitment, so if the opponent does use a move out of shield and you messed the spacing of your zoning and did not have enough time to actually go for a grab, you're not gonna get punished for it. This, along with his not overly impressive but existing grab combos, make Duck Hunt a character that also doesn't really lose to shield at all. His disadvantage is kinda bad, but we've all seen what Can is capable of doing to alleviate for this issue. The character isn't the best at killing, but like Toon Link would do, Duck Hunt can force through zoning more panicky options than most characters, and he can punish them through repetition with an Uptilt, Upair, Nair or Bair. His Aerials are all pretty okay too btw, they're at least good enough to offer mixups in neutral that, starting at around Mid%, could make you gain some much needed stage control.

Edit: I guess i'll also give actual shoutouts to the Duck Hunt community, especially the former trio of Japanese Duck Hunts, who have been doing massive amounts of efforts to play against Duck Hunt's weakest matchups better. The efforts they've done against Cloud is particularly noticeable: That matchup is NOT supposed to be any good for Duck Hunt, and they've shown to do fine.
This seems about right, but that makes me wonder why people thought DHD was any bad.

Possibly because they hadn't seen all of the tricks? But I know that ESAM in particular claimed that people weren't playing against Duck Hunt correctly, even after seeing the Japanese DHDs play against American players.

In either case, outside of his disadvantage and difficulty to kill, I don't see that many other crippling weaknesses. Maybe I need to watch both Raito vs Dabuz sets, lol.
 

outfoxd

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It's easy to see a character as bad when he doesn't have kill confirms and his read based options don't even work all the time in a meta plagued with early and safe killing.

DH really does just have a combination of playing near-doubles, a good grab, mobility and stage control that gives him a high tier neutral. His other states are so much a liability that their worth has never been readily apparent.
 

The_Bookworm

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It's easy to see a character as bad when he doesn't have kill confirms and his read based options don't even work all the time in a meta plagued with early and safe killing.

DH really does just have a combination of playing near-doubles, a good grab, mobility and stage control that gives him a high tier neutral. His other states are so much a liability that their worth has never been readily apparent.
A character having a kill confirm doesn't always mean the character is always good (Mii Swordfighter for example). If the character has weaknesses that easily be exploited (R.O.B.), the characters' own strengths has flaws (Robin), or have weaknesses that hold back their own strengths (Lucas) despite having a kill confirm, it holds them from being higher ranked. Bowser in particular, has a scary kill confirm off of his long grab, but has very poor defensive game. Anyways, you are right about the fact that characters that has kill confirms are normally written off as "broken" despite their standing the metagame.
This seems about right, but that makes me wonder why people thought DHD was any bad.
He was bad, before Raito and other Japanese Duck Hunts showed up in the American scene. It was an impressive feat (considering that it caused Duck Hunt to be in the top of mid-tier, which, in my opinion, is where he belongs especially since some professionals put him top 25 XD), but it also caused the whole region bias issue to shake up, and characters that has their best results coming from other regions, now carry an enormous amount of region bias (with Lucas being the best example I can think of) and has their perception increased despite their standing in the metagame.
 
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The_Bookworm

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So you're effectively saying that your opinion was simply swayed by the players and had nothing to do with the character?
No lol. Well partially. They demonstrated how versatile the character's projectile game is. It is simply a metagame advancement, similar to what Elegant is going with Luigi, demonstrating the character's powerful punish and edgeguarding game.
 

MistressRemilia

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This seems about right, but that makes me wonder why people thought DHD was any bad.

Possibly because they hadn't seen all of the tricks? But I know that ESAM in particular claimed that people weren't playing against Duck Hunt correctly, even after seeing the Japanese DHDs play against American players.

In either case, outside of his disadvantage and difficulty to kill, I don't see that many other crippling weaknesses. Maybe I need to watch both Raito vs Dabuz sets, lol.
My memory might be a little shaky on this one, but from my rememberances of the early stages of Smash 4's metagame, Duck Hunt would usually be exposed to most people that didn't ( and for some of them, still don't ) seek out japanese events through the likes of Dandy Penguin or other western Duck Hunts like MVD's secondary Duck Hunt. At that time, these two were playing Duck Hunt in a much more straight forward way: Duck Hunt was mostly just a zoning character. The most trapping related thing they would do at the time would be placing the Can near ledge to pressure regular getups. Combos were generally untapped, Shieldstun abusing wasn't there, Grab was used for gaining stage control and did not have any sort of value outside of that.

This reminds me of a little message for everyone: When the next Smash game eventually comes out, please do the effort of caring for decently sized events from regions outside of US. I do not only mean Japan, but also Europe & even Australia. Due to them not being as crowded, they may not end up with a layout of 30 Top players at the event, but the distance & the established top players can shape the metagame of a region in a different way than the way it is in the US. With that in mind, some characters may be able to do more or less better, and have their metagame improve, up until the point where we could be owing the top footage for a given character to players from these regions. This has already happened in Smash 4 with the likes of Duck Hunt, Lucas or Lucario in Japan, and possibly with Wario or Greninja ( at the beginning ) in Europe.

Edit: To relate this to Duck Hunt and as means of giving an example: Among the players who had a better opinion of Duck Hunt than the majority, a lot of them had been exposed to Brood & You3's early accomplishments in Japan. They already had taken games or sets from most top players in Japan. This kind of reminds me that, at the time, Raito was considered unanimously the worst of the trio. Man, time flies by when you're having fun, doesn't it?
 
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The_Bookworm

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This reminds me of a little message for everyone: When the next Smash game eventually comes out, please do the effort of caring for decently sized events from regions outside of US. I do not only mean Japan, but also Europe & even Australia. Due to them not being as crowded, they may not end up with a layout of 30 Top players at the event, but the distance & the established top players can shape the metagame of a region in a different way than the way it is in the US. With that in mind, some characters may be able to do more or less better, and have their metagame improve, up until the point where we could be owing the top footage for a given character to players from these regions. This has already happened in Smash 4 with the likes of Duck Hunt, Lucas or Lucario in Japan, and possibly with Wario or Greninja ( at the beginning ) in Europe.
The issue of this (other than it being near impossible to accomplish), is that the size of tournaments in relative of the top players, determines if the character placing is relevant. We could have a Ganon main taking a large (small U.S. tournament in our point of view) tournament, but doesn't have a large amount of players and top players in the world. We can say that those players are talented, but does it determine the viability of a character? While not a large issue (especially for some people), but having a different metagame for an equally stronger region as the U.S. will only increase the arguments and controversy for a character.
The most recent Japanese Brawl Tier List has Pikachu 22nd in the tier list, with both Lucas and Mario outranking their counterparts, and Pit and Fox top 10 in the game. It could be considered accurate to them, but not to us, considering that U.S. is a much larger region, and when the people carrying their character's metagame travel to the U.S., they perform as we expected according to ours.
Btw, mostly unrelated to this comment, but I believe that tier lists (especially since they are easily subject to change) should reflect the current performance of each character, instead of basing character's positions off of potential (especially since the theories of their viability can be outright inaccurate, like Yoshi, Palutena, and Bowser Jr. for example). It is the main reason why I like to base my personal tier lists based upon the official lists, is because those tier lists collect the data from the character's performance the most, but I can easily seek out if a character is placed just off of theory (like Lucas in the most recent list).
On a final note, how do you start a thread here?
 

Skeeter Mania

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No lol. Well partially. They demonstrated how versatile the character's projectile game is. It is simply a metagame advancement, similar to what Elegant is going with Luigi, demonstrating the character's powerful punish and edgeguarding game.
Then that would simply show to people that the character wasn't actually "bad" in the first place. That has nothing to do with the characters themselves.
 

The_Bookworm

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Then that would simply show to people that the character wasn't actually "bad" in the first place. That has nothing to do with the characters themselves.
Well, Duck Hunt was slightly buffed in patches. It can also be because of the way players fight against Duck Hunt changed. Character's positions change due to either their weaknesses or strengths becoming more apparent and how it reflects their results comparing to themselves and their peers, but it is mainly the test of time.
 
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Krysco

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The only things that change how good a character is are patches and ruleset changes. Sm4sh is the only official game in the series to experience the former with the likes of Marth and Mewtwo being perfect examples of positive results and Greninja being the best example I can think of for negative results due to patches.

Ruleset changes are like how Brawl ICies were made artificially better by having their worst stages banned. Not sure if Sm4sh has anything like that since it mostly seems that the current top tiers are the ones that benefited the most from the likes of Halberd, Delfino (Rosalina comes to mind) and Duck Hunt (Sonic). If Lylat ever gets banned again, I can see Mac and Pikachu suffering for it.

The rest all comes down to players learning how to best exploit a characters strengths and mitigating their weaknesses. Easy example that comes to mind being Melee Fox originally not being the best and I doubt the stage bans had much to do with it since from what I've heard, he did quite well on the likes of Poke Floats and Rainbow Cruise.

Duck Hunt is a largely unchanged character from the base game with nair getting less landing lag, jab 3 being stronger, and all smash attacks being stronger with fsmash getting bigger hitboxes too. Honestly, the dlc has probably done more to Duck Hunt's placement than the patches to him did. Players outside of Japan likely just didn't lab the character as much, opting for easier and more viable characters.
 

JustCallMeJon

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I didn't realized that not only S1 will enter MM11, but Gluttony and QuiK too! Ooh, I'm so excited!! They are definitely one of the best European players and they have great potential. iStudying breaks the European boundary in 2016, Peli, Aperture, and Ixis dished out some big upsets in 2017/2018 internationally. And my boy Gluttony taking out big upsets in Europe (And Nearly BEATING KEN!) makes me so PUMP of what Gluttony can truly do internationally. European is widely considered by NA Smashers as a "free region" and claims that Mr R carries Europe alone. Hopefully, Midwest Mayhem 11 will prove Smashers that they are wrong and that Europe is underrated. Since there are many European smashers waiting to win a local to get the ticket to MM11, I want to predict who will be the next contender...Ixis? cyve??? wusi?? WHO knows!! What I know, MM11 will hopefully be a performance to the Europeans of what they are made of!

Also, Is Void teaming with NAKAT in MM11?because Mr R is teaming with S1 in that tournament and I want to see double Ness/Sheik team fighting each other, it will be interesting!!
 
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The_Bookworm

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Is Void teaming with NAKAT in MM11?ecause Mr R is teaming with S1 in that tournament and I want to see double Ness/Sheik team fighting each other, it will be interesting!!
I honestly have no clue if they are, since NAKAT is no longer in CLG.
Players outside of Japan likely just didn't lab the character as much, opting for easier and more viable characters.
And thus, region bias ensues.
 

NINTENDO Galaxy

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I don't think the question is,

What is Duck Hunt doing that they couldn't have anticipated?
but moreso "what are players failing to grasp"?

We're so focused on trying to find hidden tools or strategies that we may have overlooked, even minute character match-up differences. It's not that they do not matter, but reading RK's posts above lead me to a different idea. I think the US players mindset is holding some of us back. To sum it up now, we created our own idea of the meta and we hold on to it strongly; so whenever we see something that is contrary to our beliefs, we either question it or call that region weird. I should go into more details after the next quoted response.




This seems about right, but that makes me wonder why people thought DHD was any bad.

Possibly because they hadn't seen all of the tricks?
I doubt it's the set-ups that had players think Duck Hunt was bad. Rather it could have been a number of things.
  1. His game is very old, older than Pac-Man and Game & Watch even.
  2. In part, due to point one, players may have been more attracted to other characters who they were more familiar with.
  3. The initial playstyle that US players came up with was seen as campy/scrubby, so he probably lost some points there.
  4. Not necessarily true, but players could have thought or may have been encouraged to play as other characters that were seen as stronger in the current meta of Smash 4 upon release or during the first year.
I recall in the early Smash 4 days that some players called Duck Hunt a camper.

As for region bias it could have to do with the US scene being focused around money, while the Japan scene does not have to worry about that problem. I have heard some players cite this as their reasons for how strong a region is, or why Japan is more willing to experiment with characters that the US has long written off by now. I still do not find that a valid excuse.

It might just be that our first impressions of a character are really hard to change. Winning vs players of said characters in our region (regardless of how high or low we praise them) or not seeing them in tourney on a consistent basis, can lead to some thinking that the characters are worse than they are. Maybe their kit did not fit our playstyle or give us excitement so we wrote them off. It could be that putting a lot of value into commonly shared opinions clouded our own judgement, so we decided to not look past that and judge for ourselves.

I agree with Krysco on players not labbing out characters they had little to no interest in. I think that for players that did stick with their odd characters in the eyes of many, they became local heroes or the laughing stock.

As for how the US scene views Europe, l currently agree with it although I know it is wrong but it is the only information that is presented to me through results, streams, commentators, and brackets.

To me, Mr R is the most talked about European Smasher. To me, he is the face of their scene since his name is brought up in tournaments often since he is able to travel to the US very frequently and he also makes it to the very end of tournaments a-lot so he gets stream time and exposure. Add to that, that we hear that Mr R is basically the Zero of Europe makes things worse.

What I think makes it even worse is that Mr R always loses at US tournies to our best players so to me it makes a sweeping generalization that that is the extent of Europe's scene. Pretty good, but not good enough.

I think I can relate this to the state of Texas in a way. In the past Trela, was the face of the state and was pretty much the only thing players thought of when they heard that state mentioned. Trela also was able to travel around the country to different events, taking out names, and bringing hype.

Back to Japan.

I think the reason they are allowed to get away with so many "weird" characters on stream and in results is due to the size of their country. Their players are more packed together, so they may have a greater chance to attend the same tournies time and time again. Unlike the US, to me, they show a variety of players on stream, not always the popular ones or the local favorites. Sure, some scenes in the US do that, but ours are spread out (I think Europe is in a similar boat) and some players only decide to keep up with their local scene's vods or scenes that are popular or feature their particular main a-lot.

ESAM and MVD are probably two of the most well-prepared for the character - or so I thought - yet they've both been beaten with all of that knowledge prepared.
I think that is the problem right there.

I do not think that just by having match-up experience vs good players of their characters qualifies them as knowledgeable if they do not use that knowledge well; I do not think it matters much if the opponent still holds on to the ideal that they are fighting someone who is below them.

I think that for some players they may assume that since they are fighting a lower tier, that their opponent may have no options vs their kit or setups, so either they get cocky or eventually fall back to their old playstyle that they are used to and get opened up.

The_Bookworm The_Bookworm

What Lucas weaknesses are you referring to?
 
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The_Bookworm

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I don't think the question is,



but moreso "what are players failing to grasp"?

We're so focused on trying to find hidden tools or strategies that we may have overlooked, even minute character match-up differences. It's not that they do not matter, but reading RK's posts above lead me to a different idea. I think the US players mindset is holding some of us back. To sum it up now, we created our own idea of the meta and we hold on to it strongly; so whenever we see something that is contrary to our beliefs, we either question it or call that region weird. I should go into more details after the next quoted response.






I doubt it's the set-ups that had players think Duck Hunt was bad. Rather it could have been a number of things.
  1. His game is very old, older than Pac-Man and Game & Watch even.
  2. In part, due to point one, players may have been more attracted to other characters who they were more familiar with.
  3. The initial playstyle that US players came up with was seen as campy/scrubby, so he probably lost some points there.
  4. Not necessarily true, but players could have thought or may have been encouraged to play as other characters that were seen as stronger in the current meta of Smash 4 upon release or during the first yea.
I recall in the early Smash 4 days that some players called Duck Hunt a camper.

As for region bias it could have to do with the US scene being focused around money, while the Japan scene does not have to worry about that problem. I have heard some players cite this as their reasons for how strong a region is, or why Japan is more willing to experiment with characters that the US has long written off by now. I still do not find that a valid excuse.

It might just be that our first impressions of a character are really hard to change. Winning vs players of said characters in our region (regardless of how high or low we praise them) or not seeing them in tourney on a consistent basis, can lead to some thinking that the characters are worse than they are. Maybe their kit did not fit our playstyle or give us excitement so we wrote them off. It could be that putting a lot of value into commonly shared opinions clouded our own judgement, so we decided to not look past that and judge for ourselves.

I agree with Krysco on players not labbing out characters they had little to interest in. I think that for players that did stick with their odd characters in the eyes of many, they became local heroes or the laughing stock.

As for how the US scene views Europe, i currently agree with it although I know it is wrong but it is the only information that is presented to me through results, streams, commentators, and brackets.

To me, Mr R is the most talked about European Smasher. To me, he is the face of their scene since his name is brought up in tournaments often since he is able to travel to the US very frequently and he also makes it very end of tournaments a-lot so he gets stream time and exposure. Add to that, that we hear that Mr R is basically the Zero of Europe makes things worse.

What I think makes it even worse is that Mr R always loses at US tournies to our best players so to me it makes a sweeping generalization that that is the extent of Europe's scene. Pretty good, but not good enough.

I think I can relate this to the state of Texas in a way. In the past Trela, was the face of the state and was pretty much the only thing players thought of when they heard that state mentioned. Trela also was able to travel around the country to different events, taking out names, and bringing hype.

Back to Japan.

I think the reason they are allowed to get away with so many "weird" characters on stream and in results is due to the size of their country. Their players are more packed together, so they may have a greater chance to attend the same tournies time and time again. Unlike the US, to me, they show a variety of players on stream, not always the popular ones or the local favorites. Sure, some scenes in the US do that, but ours are spread out (I think Europe is in a similar boat) and some players only decide to keep up with their local scene's vods or scenes that are popular or feature their particular main a-lot.



I think that is the problem right there.

I do not think that just by having match-up experience vs good players of their characters qualifies them as knowledgeable if they do not use that knowledge well; I do not think it matters much if the opponent still holds on to the ideal that they are fighting someone who is below them.

I think that for some players they may assume that since they are fighting a lower tier, that their opponent may have no options vs their kit or setups, so either they get cocky or eventually fall back to their old playstyle that they are used to and get opened up.

The_Bookworm The_Bookworm

What Lucas weaknesses are you referring to?
The Lucas weaknesses I was referring to was his predictable (and sometimes faulty) approach and an overeliance on his somewhat slow grab. Both his footstool combos and kill confirm can also be avoided via DI mixups as well (the footstool combos can be avoided altogether if you move away from were Lucas is facing as he footstools you). As for Robin, it is slow mobility and poor grab range. If he loses the Levin Sword, he can't use Checkmate. As for R.O.B., it is his tall frame and poor grab range. He always is also harmed by have difficult matchups against all, but one (Roy), of the DLC characters.

Something that this comment made me wonder: is entering Japan tournaments free? If it isn't, you are simply throwing your money away unless you are sponsored.
 
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NINTENDO Galaxy

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Not particularly true; Lucas's down throw to up-air is 100% true within the percent ranges regardless of di. As for his footstools, Lucas is able to follow his opponents drift and catch them with dair for the lock. The only times it does not work is if Lucas attempts to go for the footstool to dair lock near a ledge and the opponent is close enough to the ledge where they can fall off the stage or not touch it altogether. Or if a platform gets in between Lucas and his opponent.

If a character is a fastfaller like Fox and Greninja, the footstool to dair will not work until a minimum of 40% is applied to Fox, otherwise he will hit the ground too fast and by the time Lucas's dair connects it will be too late. Other cases are Palutena who immediately falls once a footstool is initiated on her; characters like Rosalina who have a good combination of airspeed and air acceleration are capable of drifting past Lucas's reach.

I also think that light/floaty characters have an advantage too (Ness, Lucas, and Pikachu come to mind from my experience) since they can stay airborne longer which can give them a longer amount of time to drift away from Lucas. Ryu is easy target practice for some since he barely travels in the air while falling. In general, following the drift of the opponent is easy once you practice it. If the Lucas player goes on autopilot with their drift after the footstool (the same can be applied for the down throw to up-air) they are going to miss it alot.

Depending on the opponent's percent, Lucas's down throw can send the opponent too high in the air. If that happens and he footstools them, they will pop out of tumble before they can hit the ground.

Another thing I forgot to mention is that for various characters and percents, Lucas players will have to change up their timing for when they input their d-air and when they fastfall. It's basically a case-by-case basis. Learning one timing method does not work for all characters.

Edit: Don't quote me on this, but I believe tournies in Japan are free. The last known prize I am aware of was a huge bag of rice. I heard some players speculate that they could sell the rice to make a profit but I have no clue how true that is. Oh, and EVO Japan was free entry.
 
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