Within the confines of the game the exact same **** could've happened back, don't care. Cloud is how the game is and attempting to downplay it because of "poor design choices" is a failure to accept what this game is. Rage and comebacks like this are a fundamental part of the game, Limit Side-B or not.
If he had ****ed up on that LCS he would've been dead, plain and simple. There is absolutely no way he would not have died, 2 purples and a blue pikmin on LYLAT at like 150% is a special kind of hell and I am genuinely surprised Mr. R had the mental fortitude to come out of that and win, but we'd rather focus on the fact that he didn't do it with Sheik rather than the fact that he did it at all. That's the real thing that separates weaker players from stronger ones in this game, the ability to look beyond solely character matchups and focus on player interactions.
For the record Smash 4 is a myriad of poor design choices and rambling about it as if it's old news or news that surprises anyone is pretty futile. You could talk about Rage, random untechables winning sets, horizontal vectoring killing the usage of a few moves for their intended purposes optimally, the aerial input lock buffer, the 6f of input lag (this is a minor issue vs. the rest), the existence of a Z-Axis....
Simply put I do not respect the statements provided at all.
verbatim
if you demonstrate extensive knowledge of a character I don't call that a pocket. I don't know who tf does, my friend had a pocket Kim in KOFXIII because he never practiced Kim but just did ****, used him when he felt like it. I have a pocket Ken in Super Turbo, I do not have a pocket Balrog because I regularly practice Balrog.
Doubles is an entire story and that's an incredibly fair argument, I won't challenge that as it's not relevant to Mr. R's success here at all.
What you described in the case of Mr. R is legitimately what we call a "secondary" when it comes to anything else besides Cloud, apparently.