Rizen
Smash Legend
I partially agree but he has some grab benefits. His command grab being made tech-able was a nonsensical decision but he can kill with DA or wiz-kick and still read some techs or use smaller platforms for guarantees. Ganon's grab range is tiny and he doesn't have any kill throw/combos but he gets low % Dthrow>DA/wiz kick/Fair (?) and his Fthrow deals 13%, that's respectable. It also throws offstage at 43 degrees so he can try to Uair recoveries.'s design utterly baffles me. He's meant to be a slow hard-read kind of character whose entire kit kills (so at death %, if you get hit by Ganon's almost anything, you die), yet, he has an abysmally bad grab with even worse grab reward, so he autoloses to shield. How does that make sense? If you're going to make a character who is so slow that he has to hard read you or else he can't win, you need to give him a way to coerce you out of shield. Ganon doesn't have that. Even if he tomahawks you and reads your shield and gets a grab you're okay because being grabbed by Ganon really doesn't matter. Thus patient shielding wrecks Ganon every day all day. That's the only reason he sucks. With Bowser-tier grab reward he'd be top tier, I have no doubt about that.
Ganon also has insane shield pressure when he hits. You can't hide in your shield vs Ganon.