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4BR Smash for Wii U Tier List v2.0

Many fighting game communities will often make a tier list for their game, often as a reference for discussion of tournament viability. Smash is certainly no exception, with tier lists for all Smash games, and with Back Rooms often being the main body that organizes and crafts them with the help of correspondents and members.

The first Super Smash Bros. for 3DS and Wii U tier list was released in Spring 2016, for Patch 1.1.3. It's been nearly half a year, and the meta has seen shocking shifts in its rulesets, character viability and more thanks to 3 new patches and 2 new characters.

As a disclaimer, the 4BR acknowledges that tier lists aren't always accurate and are often controversial. However, we do want to study the game and give a take on the current meta, adding yet another important snapshot to the history of the game.

The community has been vigilant for this game since the very beginning, with 2016 being a fantastic year thus far for Smash. From competitors and dataminers to content creators and tournament organizers, it's been quite the ride. And with the future for Smash 4 getting bigger and brighter, it's only natural to say that the meta will constantly evolve as time goes on. With that out of the way, we'd like to introduce you to the second official tier list for Super Smash Bros. for Wii U.

Procedure

Starting in early June 2016 (after Smash 'N' Splash 2), we asked 4BR members to distribute all the characters in the game (with the exception of Mii Fighters due to a lack of consistency regarding their legality) across tiers; players could have as many tiers as they want, and even order characters within their tiers. Players had to assume that this was under Version 1.1.6 of the game and that customs were off. In addition, players were allowed to place Miis (either under their 1111 loadout, or an XXXX loadout) if they so desired for an addendum. At this time, the 4BR does not have an official stance or recommendation on ruleset matters, including Mii Fighters. As with the previous vote, we also reached out to correspondents from outside the 4BR to help with this project and added a handful of applicants to the 4BR to help partake in this project.

For example, here is my vote, which was ordered within tiers:

We decided to run voting until August 8th, the week of Super Smash Con, to allow for more thoughts about July's tournaments to run in, especially EVO 2016. Eventually, we ended up with a total of 56 votes, with 31 US voters and 25 international voters.

The following people submitted a vote:


As with the previous tier list, we will not be publicly releasing individual votes; however, all voters are free to share their votes with the public.

Results

Thanks to @Locuan (vote formatting) and @Shaya (processing), we were able to generate the average placements and groupings (tiers) of the cast. Furthermore, we have included standard deviations for both of these results and the weighted group score, which considered characters per group and the placement differences between v2.0 and v1.0 (with Marth and Mewtwo having the biggest jumps, both in the positive direction).


Character | Ordered Average | Standard Deviation (Order) | Grouped Average | Standard Deviation (Group) | Weighted Group | Difference from v1.0
Diddy Kong | 1.32 | 1.501 | 9.88 | 0.391 | 9.95 | +8
Cloud | 2.18 | 2.18 | 9.84 | 0.418 | 9.91 | +10
Sheik | 2.66 | 2.734 | 9.65 | 0.7 | 9.82 | -2
Rosalina | 3.39 | 2.085 | 9.66 | 0.634 | 9.85 | -1
Mario | 4.88 | 2.443 | 9.33 | 0.786 | 9.62 | +3
Sonic | 5.39 | 2.756 | 9.29 | 0.733 | 9.61 | ±0
Fox | 5.88 | 2.376 | 9.15 | 0.776 | 9.56 | ±0
Zero Suit Samus | 7.09 | 2.182 | 8.83 | 0.782 | 9.28 | -6
Ryu | 8.41 | 4.165 | 8.68 | 0.874 | 9.14 | -5
Mewtwo | 8.46 | 3.07 | 8.72 | 0.73 | 9.21 | +27
Bayonetta | 8.93 | 3.914 | 8.74 | 0.885 | 9.14 | New
Pikachu | 13.88 | 3.274 | 7.67 | 0.9 | 8.26 | -7
Meta Knight | 14.54 | 5.931 | 7.62 | 1.092 | 8.17 | -4
Villager | 15.07 | 4.358 | 7.51 | 0.806 | 8.08 | -3
Mega Man | 15.93 | 5.837 | 7.4 | 0.937 | 7.95 | +13
Ness | 16.39 | 4.916 | 7.41 | 1.068 | 8 | -3
Toon Link | 16.64 | 3.739 | 7.23 | 0.836 | 7.82 | +5
Corrin | 17.85 | 6.337 | 7.15 | 1.107 | 7.66 | New
Marth | 19.36 | 6.852 | 7.01 | 1.063 | 7.47 | +23
Captain Falcon | 20.95 | 4.615 | 6.72 | 0.922 | 7.26 | -6
Greninja | 21.11 | 5.731 | 6.8 | 1.052 | 7.32 | +4
Lucario | 21.52 | 5.405 | 6.63 | 0.968 | 7.14 | +1
Yoshi | 23.64 | 5.201 | 6.42 | 0.984 | 6.9 | -8
Pit | 23.73 | 6.264 | 6.39 | 1.115 | 6.83 | -6
Donkey Kong | 24.41 | 4.854 | 6.27 | 0.98 | 6.68 | +2
Peach | 24.52 | 5.898 | 6.2 | 1.079 | 6.64 | -7
Dark Pit | 24.89 | 5.888 | 6.27 | 1.044 | 6.68 | -10
R.O.B. | 25.64 | 5.393 | 6.08 | 1.17 | 6.51 | -8
Luigi | 27.34 | 6.583 | 5.95 | 1.126 | 6.26 | -13
Olimar | 30.93 | 7.914 | 5.62 | 1.338 | 5.94 | -6
Robin | 30.98 | 6.396 | 5.42 | 0.931 | 5.61 | ±0
Bowser | 31.55 | 5.812 | 5.23 | 1.018 | 5.4 | -2
Lucas | 32.18 | 7.071 | 5.17 | 1.149 | 5.34 | +3
Wario | 32.61 | 4.471 | 5.26 | 0.943 | 5.43 | -13
Ike | 32.68 | 5.711 | 5.06 | 1.03 | 5.08 | -7
Lucina | 34.52 | 7.746 | 4.95 | 1.178 | 5.08 | +13
Mr. Game & Watch | 37.8 | 6.637 | 4.38 | 1.337 | 4.33 | +1
Pac-Man | 38.73 | 6.016 | 4.34 | 1.097 | 4.18 | -6
Little Mac | 38.8 | 6.891 | 4.21 | 1.149 | 4.01 | +7
Palutena | 38.91 | 5.881 | 4.11 | 1.156 | 3.94 | +12
Kirby | 39.27 | 6.413 | 4.23 | 1.166 | 4.06 | -5
Duck Hunt | 40 | 7.697 | 4.21 | 1.303 | 4.05 | +3
Link | 40.64 | 8.186 | 4.09 | 1.338 | 3.94 | +1
Shulk | 41.77 | 6.753 | 3.86 | 1.267 | 3.6 | -2
Samus | 42.66 | 6.459 | 3.71 | 1.186 | 3.49 | +8
Bowser Jr. | 43.18 | 5.907 | 3.61 | 1.138 | 3.33 | -10
Wii Fit Trainer | 43.18 | 5.465 | 3.65 | 1.043 | 3.35 | -5
Dr. Mario | 45.16 | 4.554 | 3.47 | 1.051 | 3.11 | -1
Falco | 45.75 | 4.141 | 3.25 | 1.036 | 2.86 | -9
Roy | 46.02 | 5.323 | 3.38 | 1.191 | 3.08 | -15
Charizard | 48.27 | 3.763 | 2.82 | 1.077 | 2.48 | ±0
King Dedede | 49.02 | 4.06 | 2.7 | 1.146 | 2.32 | -6
Mii Gunner | 51.26 | 6.322 | 2.28 | 1.124 | 1.7 | +2
Mii Brawler | 51.89 | 6.696 | 2.26 | 1.316 | 1.76 | -3
Zelda | 52.07 | 2.235 | 1.92 | 0.616 | 1.49 | +3
Ganondorf | 52.66 | 2.254 | 1.9 | 0.651 | 1.47 | ±0
Mii Swordfighter | 53.85 | 3.951 | 2.04 | 0.947 | 1.53 | -2
Jigglypuff | 53.98 | 1.433 | 1.72 | 0.604 | 1.35 | -1

A standard deviation of (close to) 0 means that voters generally placed the character close to the average (mean), while a higher standard deviation shows that the character had a diverse range of placements. As expected, the further down the tier list one goes from the top, the larger the deviations tends to be. While the top and bottom tiers have lower standard deviation results, the middle and lower tiers were highly opinionated.

For the first time, our procedure for the Tier List asked voters for two things concurrently - tiers or groups of characters (similar to Wii U v1.0) and the orders for characters within them (overall 1-58, similar to many other past BR lists). The resulting lists were not completely congruent, with several small position swaps (orders were still maintained in the release). However, this gave us the means to decide our tier separations, reflecting how closely our voters put characters together in contrast to the volatility of ordered placements.

The Top/High/Mid/Low/Bottom divides were decided by the group score's range (9.88 - 1.72) split equally into five. The tiers primarily express point gaps of 10-9, 9-8, etc., with two exceptions. We merged the bottom tiers (2.82 - 1.72; 1.10 range), and to coincide with the high tier's split (8.25 - 6.62), we bumped up Captain Falcon, Greninja & Lucario, creating two tiers.

As such, we would like to present you with the...

Official 4BR Smash for Wii U Tier List v2.0 (Wii U Version 1.1.6)

--------------------TOP--------------------
S: :4diddy: :4cloud: :4sheik: :rosalina: :4mario: :4sonic: :4fox:
A: :4zss: :4ryu: :4mewtwo: :4bayonetta:
-------------------HIGH--------------------
B: :4pikachu: :4metaknight: :4villager: :4megaman: :4ness:
C: :4tlink: :4corrin: :4marth::4falcon: :4greninja: :4lucario:
--------------------MID---------------------
D: :4yoshi: :4pit: :4dk: :4peach: :4darkpit: :4rob: :4luigi:
E: :4olimar: :4robinm: :4bowser: :4lucas: :4wario: :4myfriends: :4lucina:
--------------------LOW-------------------
F: :4gaw: :4pacman: :4littlemac: :4palutena: :4kirby: :4duckhunt: :4link:
G: :4shulk: :4samus: :4wiifit: :4bowserjr: :4drmario: :4falco: :4feroy:
------------------BOTTOM----------------
H: :4charizard: :4dedede: :4zelda: :4ganondorf: :4jigglypuff:

Text Version

--------------------TOP--------------------
S: Diddy Kong, Cloud, Sheik, Rosalina, Mario, Sonic, Fox
A: Zero Suit Samus, Ryu, Mewtwo, Bayonetta
-------------------HIGH--------------------
B: Pikachu, Meta Knight, Villager, Mega Man, Ness
C: Toon Link, Corrin, Marth, Captain Falcon, Greninja, Lucario
--------------------MID---------------------
D: Yoshi, Pit, Donkey Kong, Peach, Dark Pit, R.O.B., Luigi
E: Olimar, Robin, Bowser, Lucas, Wario, Ike, Lucina
--------------------LOW-------------------
F: Mr. Game & Watch, Pac-Man, Little Mac, Palutena, Kirby, Duck Hunt, Link
G: Shulk, Samus, Wii Fit Trainer, Bowser Jr., Dr. Mario, Falco, Roy
------------------BOTTOM----------------
H: Charizard, King Dedede, Zelda, Ganondorf, Jigglypuff

Graphic Version



Smashboards Tier List Maker Version:

Addendum for Mii Fighters:

Of the votes we collected, 27 of them had Mii Fighters. While we were not able to accrue enough data for XXXX Miis, we did find results with 1111 Miis, which placed them into the bottom tier as follows:

H: :4charizard: :4dedede: :4miigun: :4miibrawl: :4zelda: :4ganondorf: :4miisword: :4jigglypuff:

Conclusions


With the Summer of Smash coming to a close, there have been many unique advancements in the Smash 4 metagame that will be reflected within this tier list. Ever since the first tier list was released, Bayonetta took the world by storm; two of the top tiers in the last list received big changes, knocking them down a tad; everyone picked up Cloud; and Mega Man became a big threat. Other characters became relevant thanks to buffs, such as Marth and Mewtwo. Even though future patches are unlikely, it's safe to assume that the tier list will evolve quite fruitfully, as seen with previous Smash games.

What do you think of the tier list? Do you agree with the placements, or would you place certain characters differently? Let us know what your thoughts and questions are and we will try to address the most common ones in a followup article, which will include statements from various members of the 4BR.

Special thanks goes to Shaya and Locuan for their help with processing the votes and results; Camalange, Shaya, @Marc, Vayseth and Events2Compete (Joe Fattal) for assisting with the collection of outside votes; and shrooby for creating the tier list image. Lastly, I'd like to give a special thank you to all the voters for their time and input into crafting this tier list. I was proud to take the mantle for the second tier list and receive help from so many people.
 
Last edited:
Gunla

Comments

D
Pffffffft BWAHAHAHAH,

How did this thing get WORSE?
 
I like the fact that Ganondorf is Bottom Tier while the most players who completed Classic Mode on Intensity 9.0 on both 3DS and Wii U used him.
 
I like the fact that Ganondorf is Bottom Tier while the most players who completed Classic Mode on Intensity 9.0 on both 3DS and Wii U used him.
This just in! You can complete Classic Mode on the hardest difficulty with any character!

The same cannot be said of winning tournaments.
 
D
This just in! You can complete Classic Mode on the hardest difficulty with any character!

The same cannot be said of winning tournaments.
Unless you're lucky, that is. Bowser's been getting some positive spotlight recently.
 
I honestly think that Roy and Falco should be higher, and maybe Ryu in S. And Diddy Kong should definitely be lower. But that's just what I think.
 
Y'know, I bet if Ganondorf had a collar bone breaker-like move he would jump a tier or two.
He'd probably jump up a few spots but it depends on the frame data. If it had the exact same frame data as Ryu's collar bone breaker then it wouldn't move him up too much in my opinion. He would still have the same problems that he suffers from right now.
 
He'd probably jump up a few spots but it depends on the frame data. If it had the exact same frame data as Ryu's collar bone breaker then it wouldn't move him up too much in my opinion. He would still have the same problems that he suffers from right now.
Oh really? I figured shielding would be his biggest issue since he's a hard hitter. I guess I I know the more pressing issues of Ganondorf.
 
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