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I don't think I'd say Dreamland counts as variety, when unless they enforce the blast zone consistency based on past games, it's just flavorful Battlefield with a random element.
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The stagelayout would probably be bigger, dunno about the blastzone, and yeah it would have the tree. It also looks much better esthetically... imo 8)I don't think I'd say Dreamland counts as variety, when unless they enforce the blast zone consistency based on past games, it's just flavorful Battlefield with a random element.
Lava isn't as a big problem as people think. I mean it isn't as bad as Mute City's road.Brinstars lava was seen as too strong very early in the game, and Arena Ferox is a super campfest that should've never been legal in the first place.
The coconuts and durians sometimes explode when you throw them, although I can't recall offhand how much damage they do and I don't think anyone really knows how likely they are to do so. (Although I guess you can still draw parallels to Peach's odds of pulling a Bob-omb.)The Tortimer items really aren't too big a deal. The damage healed is negligible, and the items are basically just "item-ified" versions of moves that actual characters have (Diddy's banana, Peach's vegetable). The one problem for me is the lack of a grabbable ledge on one side, but I still think it's a viable stage.
As for Reset Bomb Forest, what exactly are the timings of the transformations? Like, how long does the first transformation stay relative to the crazy one? If the second transformation is much shorter than the first, like Pokémon Stadium, it shouldn't be much of an issue.
Darn the crazy transformation lasts longer than the stable one. Really good chart though.Reset Bomb Forest
- First phase lasts about 55 sec.
- First changing takes about 5 sec.
- Second phase lasts about 1min and 8 sec.
- Second changing takes about 7 sec.
- 15 sec after Second phase starts the hazard appears to the field and stays there for about 12-13 sec. It appears again after about 15 sec has gone since it last appeared and stays there again for about 12-13sec
- Hazard does about 12% and KOes at about 123%. Also it doesn't hurt the player when the player is grabing from any of the ledges.
I think that would be a good idea.You think i should make a poll saying whether or not Reset Bomb Forest should be legal?
More mobile characters can camp there against slower ones. I still think it's all right, though.Tomodachi Life doesn't have any hazards, moving platforms, walk offs, transformations, low ceiling, Uneven sides, etc... so why would it be a counter pick? Are platforms now ban worthy? I know there not, but please explain to me why it's a counter pick instead of a platform.
Actually, the ceiling is EXTREMELY low. Rest kills Bowser from the top floor at ~30%.Tomodachi Life doesn't have any hazards, moving platforms, walk offs, transformations, low ceiling, Uneven sides, etc... so why would it be a counter pick? Are platforms now ban worthy? I know there not, but please explain to me why it's a counter pick instead of a starter.
Fight as Ganondorf against Cpt. Falcon in Tomodachi Life. After that come back and tell us how balanced that stage is.More mobile characters can camp there against slower ones. I still think it's all right, though.
Really? Can anyone els confirm the lack of Shy Guys in Rainbow Road, when there are 4 human players? I could see Rainbow Road being legal in doubles if the lack of Shy Guys is true.** the reason why Rainbow Road can be allowed in doubles is due to the fact that when 4 human players are fighting in this stage, the Shy Guy karts won't show up which basically are the main hazard in this stage. Therefore it would be fine for 2 vs 2.
You can cancel the Clown Car dash by jumping at the very least, and I think you can tilt the stick backwards to force an early skidJust a side story:
I was Bowser Jr. on Flat Zone 2. I rush at an opponent with Koopa Car,he jumps and....Jr loses a stock.
No joke-I literally SD'd by attacking.
Anything with lower blast line removal=ban
Looking at this list, id take Jungle Japes Tomodachi Life and Mute City. The ground in Spirit Tracks can kill like the water in Jungle Japes but Jungle Japes is stationary and there's no worry about switching trains. Mute city hazards are easily advertised but I'd need to play on it more to say for sure. Tomodachi Life cause of no hazards. However the ceiling and floor are an issue as the bottom platform is also very low but that's why it's a counter pick. I'd say Tomodachi Life or Jungle Japes if we have to pick a 9th stage.How many stages would be ideal for the 3DS Version do you guys think.
I feel 9 is a safe pick. It's the optimal number for FLSS which is theoretically optimal for neutral stage picking throughout all three/five games and for all match ups in the game.
-
Battlefield
Final Destination/Omegas
Arena Ferox
Prism Tower
Yoshi's Island
-
Reset Bomb Forest
Rainbow Road
Brinstar
-
9th...
|Unova Pokemon League/Tomadachi Life/Spirit Tracks/Jungle Japes/Tortimer Island/Mute City|
Rainbow Road and Prisim Tower offer a nice contrast in transformations. While Rainbow Road's hazards are telegraphed based on location or from the alarm or just seeing them.
Reset Bomb Forest has breakable caves of life, and an unobtrusive hazard that at most stops spikes and at least does nothing to intrude.
Brinstar offers an odd changeable layout that can be abused to take advantage of poor recoveries as well as harm those who like the mobility of platforms. The Acid is shown well in advance and at most forces conflict.
The stages listed under 9th have some sort if volatile property to them that can theoretically make them inappropriate for competitive play.
Any input?
UPDATE: Should Dream Land be legal and should I make a poll for the discussion?Sure,the wii u version may be more prevalent,but why leave out the 3ds?
I think there should be a set of legal stages for it,as well.Heres my list:
Starter
Battlefield
Final Destination
Yoshi's Island
Counterpick
Arena Ferox
Prism Tower
Tomodachi Life
Brinstar
Omega Stages
Suspect
Reset Bomb Forest
Rainbow Road
Dream Land
Gaur Plain
Unova Pokemon League
Banned
Everything Else
I like it. If you ask me we could give Omegas own spot. I don't mean like every Omega but the ones that have long walls (or ledges or what ever they are) like in Wily Castle Omega. You know... Like WJ Omegas. At least there would not be hazards. But if I had to choose from Unova, Tomo, Spirit, JJ, Torti and Mute... I would choose maybe Unova or JJ. I really like Unova tbh. Only bad thing about that stage is Reshi and its flame. JJ is nice stage too, but as I have said before, the water sucks. If it didn't have water, it would be legal in 1 sec. But that is my opinion.How many stages would be ideal for the 3DS Version do you guys think.
I feel 9 is a safe pick. It's the optimal number for FLSS which is theoretically optimal for neutral stage picking throughout all three/five games and for all match ups in the game.
-
Battlefield
Final Destination/Omegas
Arena Ferox
Prism Tower
Yoshi's Island
-
Reset Bomb Forest
Rainbow Road
Brinstar
-
9th...
|Unova Pokemon League/Tomadachi Life/Spirit Tracks/Jungle Japes/Tortimer Island/Mute City|
Rainbow Road and Prisim Tower offer a nice contrast in transformations. While Rainbow Road's hazards are telegraphed based on location or from the alarm or just seeing them.
Reset Bomb Forest has breakable caves of life, and an unobtrusive hazard that at most stops spikes and at least does nothing to intrude.
Brinstar offers an odd changeable layout that can be abused to take advantage of poor recoveries as well as harm those who like the mobility of platforms. The Acid is shown well in advance and at most forces conflict.
The stages listed under 9th have some sort if volatile property to them that can theoretically make them inappropriate for competitive play.
Any input?
I love Paper Mario, don't get me wrong it's probably in my top three stages in the game, excluding it is more of a political choice than a practical one. I'm more for pushing Rainbow Road and Unova at this point. Higher chance of success.Why paper mario is not a counterpick? There is like one walk off on one transformation, the 2nd transformation is really great, the 3rd is okay. I mean it's a 1000 miles better than gaur plain, unova, dream land. And even Brinstar maybe.
And yoshi island as a starter is insane, the ceiling is crazy low with a platform which TILTS, allowing some characters to do really silly kills. Prism tower on the opposite is the best transforming stage.
I don't think Dream Land should be legal not because of the scrolling but because of the many caves of life it has. It scrolls too slowly to be an issue but the areas it stops at are poor competitively in my opinion.UPDATE: Should Dream Land be legal and should I make a poll for the discussion?
(My default vote is yes)
Yeah JJ has a great layout but effectively a super high lower blast zone. Unova is my preferential pick though. The only reason I mix Omegas together with FD is because if they were in the same list an opponent would need to strike them twice. As they are effectively the same stage. Characters that love Omegas love FD and characters that Hate Omegas hate FD. The main layout is so similar that its more favourable to put them together. The player can choose whatever Omega he wants. They play no differently except for Wall Jumps and Pac-Man tricks.I like it. If you ask me we could give Omegas own spot. I don't mean like every Omega but the ones that have long walls (or ledges or what ever they are) like in Wily Castle Omega. You know... Like WJ Omegas. At least there would not be hazards. But if I had to choose from Unova, Tomo, Spirit, JJ, Torti and Mute... I would choose maybe Unova or JJ. I really like Unova tbh. Only bad thing about that stage is Reshi and its flame. JJ is nice stage too, but as I have said before, the water sucks. If it didn't have water, it would be legal in 1 sec. But that is my opinion.
Ofc we could start striking from everystage, but some people think that is a stupid idea (I personally support full stage striking).
I actually love Rainbow Road a lot. I didn't think people would be very open to it, so it didn't include it. I think the hazards are pretty telegraphed, but there are definitely a lot of them unfortunately. Still, the stage layouts and transformations are very interesting and fun and I would love to see ti legal.How many stages would be ideal for the 3DS Version do you guys think.
I feel 9 is a safe pick. It's the optimal number for FLSS which is theoretically optimal for neutral stage picking throughout all three/five games and for all match ups in the game.
-
Battlefield
Final Destination/Omegas
Arena Ferox
Prism Tower
Yoshi's Island
-
Reset Bomb Forest
Rainbow Road
Brinstar
-
9th...
|Unova Pokemon League/Tomadachi Life/Spirit Tracks/Jungle Japes/Tortimer Island/Mute City|
Rainbow Road and Prisim Tower offer a nice contrast in transformations. While Rainbow Road's hazards are telegraphed based on location or from the alarm or just seeing them.
Reset Bomb Forest has breakable caves of life, and an unobtrusive hazard that at most stops spikes and at least does nothing to intrude.
Brinstar offers an odd changeable layout that can be abused to take advantage of poor recoveries as well as harm those who like the mobility of platforms. The Acid is shown well in advance and at most forces conflict.
The stages listed under 9th have some sort if volatile property to them that can theoretically make them inappropriate for competitive play.
Any input?
Earlier today I was actually able to abuse the Karts as Marth by U-Throwing Bowser Jr. into them at 80% killing off the top. I did it purposely. But yeah the stage would be better off without them. I'd be willing to battle you once I get home from this trip (Sunday Night). Do some stage testing.I personaly dislike karts as a hazard. There isn't really a way to use it for your advantage like the lava in Brinstar (for example F-throw as Ike when lava rises and follow up with Fair). Also the Karts come kinda too fast if you ask me. I rarely get chanse to shield them 'cause there are other things I have to worry about (for example my opponent).