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3D Mario: My Personal Experience and Analysis

Firus

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Link to original post: [drupal=3503]3D Mario: My Personal Experience and Analysis[/drupal]

Starting a few days prior to the release of Super Mario Galaxy 2, I set a goal: to beat and get 100% completion on Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. I set this goal because I realized how few of my 250+ games I had actually beaten with 100% – around 40 – and decided that I wanted to accomplish this with some games before I bought any more, Galaxy 2 being the game I wanted to buy in this case.

As of last night, I had accomplished that goal.

Having fully completed 3 games I had not completed before, my opinion of them all has changed. I had beaten the final boss of both Galaxy and Sunshine, and I had completed Super Mario 64 DS with 100% completion, but I had not gotten 100% completion of Sunshine or Galaxy, and I had not even beaten the final boss of the original Super Mario 64.

Many of you who have seen me post about 3D Mario in the past probably know that I was rather displeased with Galaxy. I didn’t even intend to get Galaxy 2 because it looked pretty much like a rehash of the first, which I did not enjoy very much, until about a week prior to its release when I saw a clip from Throwback Galaxy and saw commercials which just clicked with me.

Something about replaying Galaxy changed my opinion on it, though. I initially continued from my old file with something like 87 stars, but then decided that I was so disconnected from the game, having played it in such broken up pieces (I beat the game in 3 or 4 sessions, a few hours in length), that I started over in a new file instead.

I got the first 120 stars in the equivalent of about 4 days, so the difficulty was still the same, but something about the music and gameplay was different. Maybe it was the way I approached it; not only did I give myself a challenge to beat these games fairly quickly, since I was excited to play Galaxy 2 from what I heard from my friends, but also in the context of having to delve into every inch of the game and complete it.

Now, I wouldn’t say I fall into the category of people who absolutely adore every inch of the game and consider it to be potentially the best game ever – but do I consider it to be a good game? Yes. It has its flaws – among its lack of difficulty, it has repetitive bosses and a camera which gets on my nerves – but I like it. In completing the three games, I decided playing the Mario and Luigi pieces of Galaxy would be less painful if I broke it up, so I played it through with Mario, did 64 and Sunshine, and came back to Galaxy and did the Luigi half. After having beaten it with Mario I actually found myself anxious to get back to it and replay it.

(As a side note, I’d just like to mention that I think the difficulty of Luigi’s Purple Coins is overrated – I think people tend to panic about the time limit, the disappearing platforms, and the fact that you have to get back after collecting the required amount of coins, and they move too quickly and awkwardly and end up having more trouble with it simply due to nerves. It took me many, many tries the first time, until I realized that the time limit really wasn’t going to affect me since I couldn’t stop moving for very long anyway, and once I started taking my time it only took me two tries. My second time through, it only took me three tries. It’s certainly difficult, but I wouldn’t say it’s the hardest level in any game as some claim it to be.)

Then there’s Super Mario 64. I’ll preface my opinions about Super Mario 64 by telling you that I played Super Mario 64 DS to death. I played that game so much that I could speed run through it, and this was before I even had any concept of what speed running was.

Moving on, Super Mario 64…did not impress me as much with this playthrough. I never got Super Mario 64 when I was younger; I played it once years back for about 5 minutes, and I got the DS remake when I got my DS shortly after its release, but I did not own the original N64 cartridge until the fall of ’08, I believe. Frankly, I found my run through 64 to feel relatively lackluster and boring. The camera got on my nerves a lot, even more than Galaxy’s camera – which is saying a lot, since I hate Galaxy’s camera. I don’t think the problem is that 64 is a bad game, but I don’t think it’s aged very well.

But again, I played the DS version to death. The versions are different in many ways, as I was finally able to note by playing through the original fully, but in the end they are very similar. I noted how much I played the DS version because I feel like I may have worn the game out and that may have been why I didn’t enjoy it as much.

Super Mario Sunshine is the only one of the three games of which I don’t feel differently after completing it. This may have been partially attributable to the fact that I started where I left off on my main file, with 96 Shine Sprites – meaning I didn’t replay the majority of the game. Even though the hunt for the last ~90 Blue Coins of the game that I had to collect was a major pain, Sunshine is still my favorite of all of the 3D Mario games.

I know it has received criticism far and wide, and I can certainly understand the criticisms, but I feel like it went the furthest beyond the boundaries of “Mario” without changing what makes the games what they are. The FLUDD was a new and innovative game mechanic which I feel greatly added to the experience. It’s hard for me to explain, but the entire feel of the game is something special to me.

Ultimately, I would have to say that this past month has been a really great gaming month for me. I got a little upset when I was overly busy and couldn’t work on the games, and I got upset at a few levels (most notably, Rolling Gizmo Galaxy in Galaxy, 100 coins on Rainbow Ride in 64, and blue coins of Corona Mountain in Sunshine). Yet, I love the challenge that I gave to myself; I love that I feel like I’ve finally accomplished something in some of my games; I’m glad that I can proudly move onto Galaxy 2 without feeling like I’ve left something unfinished. Most of all, I’m glad that I forced myself to experience these three games again which I had put to the side and was able to re-evaluate them.

I really hope to do something like this again, in future situations, and if you have the opportunity and the time I’d highly recommend tackling something similar yourself.

- Firus
 

Jim Morrison

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I always liked Super Mario Sunshine the most. Galaxy really left me with a :S on my face, because I didn't think it was enjoyable. Even though the levels are all different, it felt repetative.

Good read.
 

SuperBowser

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I liked mario sunshine the most too. Screw the haters!

However, some aspects of that game were terrible design decisions. The difficulty was too high, petey pirahna, blue coins in stupid places.
 

Jim Morrison

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Difficuly too high?
I'm glad Nintendo made a hard game for once. Everyone always complains about the kiddy games and the ease with which you finish it, but Super Mario Sunshine had a nice curve, still being able to finish it at 10 years old. Blue coins, I never bothered with them unless I saw one. Some levels were ridiculously hard and took forever to finish because you FELL FROM THE TOP OF RICCO HARBOR WHEN YOU ALMOST HAD THE SHINE.
 

Teran

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I never liked Mario that much ever.

I mean in the early days it was a pioneer and I did enjoy the 2D ones a lot, but to me, Mario's always been more of a stunningly well done Nintendo tech demo than a game.

Mario games seem to be made in a way that tries to incorporate the entirety of Nintendo's new hardware and controller setup. There is nothing wrong with this, because it provides the player with a fantastic gameplay experience, but in many senses, Mario is left bare in many other areas of game design.

That's not a criticism btw, I personally think that's a good thing because it means that Mario is built on a formula of guaranteed success. Nobody expects a stellar story and top notch character interaction, they go in thinking "lol Bowser x Peach and Mario mad let's kill some goombas and **** that lizard" That allows Nintendo to push solely towards fantastic gameplay, and utterly ignore any need for an even feasible plotline. I think Mario is the only game series that could get away with making a fat plumber jump into a painted vortex on a wall that sends him to a giant void with floating cubes and spiky blocks to get a star.

Still, all of this is why to me, Mario is never really that great. I'd much rather play stuff like Zelda and Metroid, hell honestly Donkey Kong 64 was miles above Mario 64, and Donkey Kong Country is better than Mario, because it has to add a bit of flair to the game to outdo Mario.

What I found the most frustrating though is how much everyone loves Mario Galaxy 2 and says it's better than Galaxy because it's the perfected version. Did that not occur to anyone with Majora's Mask? In fact, people say that MM was better than OoT in every way oftentimes, but because OoT was the innovator, OoT will always be better. Well can't the same be said for Galaxy and Galaxy 2? Because really, MM had refined gameplay from the OoT engine, better graphics, a deeper, more invovled storyline, increased difficulty, yet obviously that's all irrelevant because OoT came first and MM was just some sequel which made it never as good.

So honestly why can Galaxy 2 get away with being better than Galaxy in just the gameplay/graphics department when MM is better than OoT in every way that counts?

Because MARIO IS GAY AND GETS AWAY WITH EVERYTHING :mad:

MM > your face

/rant
 

Firus

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Yeah, I enjoy Mario games, but I definitely wouldn't say Mario is one of my favorite franchises. I've never felt fully able to connect, for lack of a better word, with Mario games, which may be partially attributable to the fact that I grew up with Sonic and not Mario. For that matter, I think Super Mario Advance was my first Mario game (which may be why I'm a bigger fan of Super Mario Bros. 2 than most).

I definitely would put Donkey Kong 64 long before Super Mario 64 as far as my favorite games go, I love that game. Awesome gameplay and nostalgia galore.

You have a point about MM vs. OoT, too. Although I (sadly, still) can't say I've beaten either game, as far as I've gotten in both I feel MM is an improvement over OoT. The Galaxy vs. Galaxy 2 comparison makes sense too, although I can't judge the relation between the two games until I actually start on Galaxy 2 (funny that I spent the last month working on breaking three Mario games for the purpose of moving onto Galaxy 2 and I still haven't started on it, even though I beat it two nights ago...things getting in the way is fun).

Mario really does get away with everything, though...I mean, spin-offs, particularly Mario Party, tend to receive criticism, but Mario games in the main series rarely receive any sort of harsh criticisms. Even Sunshine, which has been fairly poorly received in some cases, has a Metacritic of 92.

Then again, not that reviews ever really mattered.

Mario has pretty much received permanent recognition in the gaming community, though. Even if there were a flop for Mario I feel like people would still view it positively (at least to an extent) and nothing would change. I do like Mario, but I also think the unconditional good standing he has is a little annoying at times, too.

doodoot doot doodoot doot... DOOOOT

Those wood block levels were amazing, don't deny it.
Oh, totally amazing, I love those levels.

That music in addition to this music define that game for me.

This music is just amazing.
 

#HBC | Gorf

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You didn't review Super Mario RPG... It might be different from the mainstream Mario games, but it's still 3D, and probably my favorite Mario game.
 

Firus

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You didn't review Super Mario RPG... It might be different from the mainstream Mario games, but it's still 3D, and probably my favorite Mario game.
The point of this was to beat the mainstream 3D Mario games (2.5D not included) with 100% before playing SMG2. Super Mario RPG is a spin-off, therefore it doesn't really count.

Also, Super Mario RPG isn't actually 3D, it's isometric 2D. It still uses sprites, it just looks 3D.
 

Fly_Amanita

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I did something similar to this a while after playing the first SMG, although in my case, I still genuinely enjoy SM64 considerably more than the other 3d Mario games.
 

§leepy God

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First time I heard someone like SM64 DS over SM64. The game has Metal Mario... METAL MARIOOOO!!! ):

At least you have good reasons. I like Sunshine, but not as much as the other Mario 3D games. Part of my reason is that Sunshine has no Goombas. T_T
 

Purtle

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"Those wood block levels were amazing, don't deny it."

Yes they were. Such win music.

I think that, I might go back and try to do sunshine 100%. I'm not sure. I played New Super Mario Bros Wii (I own it). I did all the levels. I did another play with my brother and his friends, but we went through the cannons/the quickest way possible. They were fun, some levels had some decent difficulty, not really that challenging though.

I decided to do get all of the Large Coins (there are 3 in every level) and play the extra levels in world 9. (You have to get all of the large coins in a world to play a certain level for world 9). I'm not done yet, but it is a unique and fun experience. It is a tad challenging, whether it is finding them or staying alive trying to get them/finishing the level after I get them.

I never was really the "I'm going to 100% this game" type of person before. So far, I think that I might try to do 100% stuff more often. It adds a lot more gameplay, and sometimes a completely different play of the game itself. I am considering doing Sunshine, but i don't know.
 

Zajice

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What I found the most frustrating though is how much everyone loves Mario Galaxy 2 and says it's better than Galaxy because it's the perfected version. Did that not occur to anyone with Majora's Mask? In fact, people say that MM was better than OoT in every way oftentimes, but because OoT was the innovator, OoT will always be better. Well can't the same be said for Galaxy and Galaxy 2? Because really, MM had refined gameplay from the OoT engine, better graphics, a deeper, more invovled storyline, increased difficulty, yet obviously that's all irrelevant because OoT came first and MM was just some sequel which made it never as good.

So honestly why can Galaxy 2 get away with being better than Galaxy in just the gameplay/graphics department when MM is better than OoT in every way that counts?

Because MARIO IS GAY AND GETS AWAY WITH EVERYTHING :mad:

MM > your face

/rant
Wow, I had this same conversation with somebody the other day.

Definitely MM > your face.
 

Sucumbio

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great read. I'm actually playing NSMBW right now and I'm in love. It's been so long since I've played a game that made me feel all warm and fuzzy inside. The baddies "dance" to the music! It's SO CUTE! "Ba ba!" and the turtle's all swingin his arms, lol. The 2D games > 3D imho. In fact I hate to say it, but the whole 3D movement really irked me. Though it was perfect for pioneering games like Resident Evil, it just isn't as fun for me in games like Mario. 3D Zelda even made me cringe until I finally got past my control issues and beat OoT. I've yet to even play sunshine, mario 64 is fun, but not as much fun as SMW or SMB3, and this new SMB Wii is shaping up to be even more fun that SMB3.

"They're all the same!"

True, on one level they are the same game. But so what?! Vanilla ice cream is the "same flavor" whether its Breyers, Blue Bell, or Hood. But that doesn't mean I don't like it every time I get it, and it definitely doesn't mean I don't have a preference, or find one better than the other, or more enjoyable.
 
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