Beanwolf, most of your post is just flat out wrong.
"Her throws are perfect for what she does best: MOVEMENT."
Her throws move people? How unlike all other throws...
"that keeps your opponent guessing with their combo DI, not their DI off of throws. "
Or just, you know, hold away unless you get hit by one of her 3 kill moves or side-b.
"Yeah, her throws aren't the best for followups, especially now that downthrow is weight dependent. You know what other throws are weight dependent? Nearly every throw in Melee except for Sheik's downthrow."
That is literally the least important change to her throws. They also changed the angles and knockback to make follow ups worse, and then added 5 frames of lag to make them impossible. No one cares that it is weight dependent.
". Throw an opponent up to a platform, chase their tech, downsmash --> whatever"
First off, that would depend on being at a very specific % and being under a platform, second off, there is ABSOLUTELY NO WAY to do that, unless your opponent drops their controller and fumbles picking it back up. Unless you are super fast faller at high%, you always want to standing tech on platform against ZSS upthrow because she physically cannot reach you in time.
"Backthrow sends at a great down-and-out angle"
Um, no? No it doesn't? It has a very standard angle, sending slightly up and away and has very very low knockback growth.
"Yes, she doesn't have a busted followup throw like Mario but she doesn't need one."
Obvious strawman. Who here asked for mario level throws?
"unless you're Fox but in that case you also die the second you get touched by the entire cast."
This is also not true at all.
"we should concentrate on using the new throws to gain advantage in terms of stage control and positioning rather than straight up hits."
They are bad at this. Really bad at this. If her upthrow actually sent them up enough, and dthrow was actually a tech chase throw, then sure. However, sending them slightly away from you without follow up isn't that effective. Her throws are so bad that I actually have started pummeling till my opponents mash out unless they have really good mashing. The angle is actually better for positioning than dthrow or fthrow and it sends farther.
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You have to understand what we have actually asked for before you refute it too, lol. I'm not asking for 3.02 throws, I'm not asking for mario throws or falcon throws. I want upthrow to send higher and have less lag. (No guaranteed follow ups, but useful for positioning) I want dthrow to be an actual tech chase throw and that's it. I don't want zss to have great throws, I want her to have throws that aren't garbage. Shokio says jiggles has worse throws slightly, but I actually think ZSS has worse throws lol (not that jiggles relies on grab anway). I just want functioning throws. Throws that do something. I would even love having something like roy or marth throws (she wouldn't have follow ups because she doesn't have super long ranged quick options) because it would give her a chain grab on spacies to make the matchup less impossible and also give her some decent positional throws and a working tech chase on fast fallers.
2) Bringing up how good her recovery is is null considering if you hop on the ledge, you literally get a free punish, no questions asked. Play ZSS against a Bowser who has the ledge grabbed. It's horrifying. Falcon's knee, etc. If you get ZSS off-stage to where she has to tether, that's a stock, unless you're bad/stupid/make a mistake.
This isn't really true for ZSS. For every other tether character, this is completely true, but zss actually has options off the tether hop. 3, in particular. She can either hold forward to get as far onstage as possible, hold back for a moment to go for regrab on ledge (and if they hold it you can re-upb or hold forward at the last second) or you can hold all the way back and retether.) It's not a good situation, but it's not a free kill.