Toomai
Smash Ace
Alright then, this is my first post here in a very long time, so I hope I'm not treading on a dead subject or anything. Still, I think this kind of thing is useful to newbies and possibly even vetrans, and it's possible I may get enough positive feedback to continue this kind of hitbox stuff, so here goes.
As you probably know, Luigi has two moves that can spike opponents down into the abyss (not counting the d-taunt). Thing is, he doesn't seem to like this (he's rather send 'em upwards, preferably on fiyah), so he hides his meteors with other hitboxes. So, to aid people in their quest to surprise opponents with unexpected gravity shots, here are the hitboxes (yeah okay, they're spheres/bubbles, so what) of both attacks.
Let's start off with the down tilt:
(larger version)
As you can probably tell, the biggest hitbox acts differently than the other two. The star indicates that this hitbox uses the Sakurai angle (which is obviously not a Meteor Smash). So if you want the Meteor Smash, you have to hit with one of the two smaller bubbles. And since the bigger one is coded as having an ID of 0, it's the one that hits if someone is hit by multiple bubbles at once. (Note: These are the hitboxes on aerial opponents. Grounded opponents are Meteor Smashed on all three hitboxes, but since they're on the ground, they'll fly up instead of down.)
So there's the dirt on how to hit with that attack. Now for the good ol' dair:
(larger version)
See the bubble in the middle? That's the Meteor Smash. The other two hit at "normal" angles. But that's not all - the meteor bubble has an ID of 2. This means that the other two bubbles (IDs of 0 and 1) will always win out if multiple bubbles connect at once.
So, the question is: how do you aim the dair to meteor? You have to connect with only the middle hitbox - hitting with any of the rest of it will cause a "normal" launch. This leaves the sweetspot - the largest viable area - at the area below Luigi's right elbow and beside his right knee. The top hitbox is attached to Luigi's hip while the other two are attached to his right leg, so while he spins, the sweetspot will change what side it's on.
Hopefully this post has helped you with your meteor spacing. Of course, there are times you'd rather knock the target sideways, but this should help with that as well.
EDIT (14/09/10):
By popular demand:
(larger version)
As you probably know, Luigi has two moves that can spike opponents down into the abyss (not counting the d-taunt). Thing is, he doesn't seem to like this (he's rather send 'em upwards, preferably on fiyah), so he hides his meteors with other hitboxes. So, to aid people in their quest to surprise opponents with unexpected gravity shots, here are the hitboxes (yeah okay, they're spheres/bubbles, so what) of both attacks.
Let's start off with the down tilt:
(larger version)
As you can probably tell, the biggest hitbox acts differently than the other two. The star indicates that this hitbox uses the Sakurai angle (which is obviously not a Meteor Smash). So if you want the Meteor Smash, you have to hit with one of the two smaller bubbles. And since the bigger one is coded as having an ID of 0, it's the one that hits if someone is hit by multiple bubbles at once. (Note: These are the hitboxes on aerial opponents. Grounded opponents are Meteor Smashed on all three hitboxes, but since they're on the ground, they'll fly up instead of down.)
So there's the dirt on how to hit with that attack. Now for the good ol' dair:
(larger version)
See the bubble in the middle? That's the Meteor Smash. The other two hit at "normal" angles. But that's not all - the meteor bubble has an ID of 2. This means that the other two bubbles (IDs of 0 and 1) will always win out if multiple bubbles connect at once.
So, the question is: how do you aim the dair to meteor? You have to connect with only the middle hitbox - hitting with any of the rest of it will cause a "normal" launch. This leaves the sweetspot - the largest viable area - at the area below Luigi's right elbow and beside his right knee. The top hitbox is attached to Luigi's hip while the other two are attached to his right leg, so while he spins, the sweetspot will change what side it's on.
Hopefully this post has helped you with your meteor spacing. Of course, there are times you'd rather knock the target sideways, but this should help with that as well.
EDIT (14/09/10):
By popular demand:
(larger version)