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Unfortunately people can just perfect shield this =/usee you airspeeeeeeeed
I stall more than I camp.
Egg Throw Egg Throw Egg Throw, oh my opponent is near, super jump overhim to the other side, egg throw egg throw haha
well it's stage and opponent depended. My matches last 7 minutes on average lol
more eggs than your body has room for!
Soon. I am reveling in the power that has returned to me.still waiting on that delta post. XD
It was okay, you focused too much on camping and not enough on egg toss itself.Ironically, I made a thread about this a year ago, titled similarly to this thread, "How to Camp with Yoshi"
http://www.smashboards.com/showthread.php?t=248451&highlight=Camp+Yoshi
Anyways, reading through it, I figured I should write a new one since back then I hadn't even attended a tournament yet. So this is how I camp with Yoshi.
First off, the most obvious tool is Egg Toss. You throw eggs at them and they powershield it as they walk closer to you. You throw another one and they powershield it again and continue to gain ground.
Depending on the character's OoS options this may or may not be true. The slower the run the character has(ganon lol) the more difficult it is to get through yoshi's projectile game. Yoshi's eggs have a sizeable startup and end lag meaning people can actually punish an egg toss before the egg itself gets toss and essentially run under the egg.
Anyways, you use eggs to hopefully tack on some damage and force an approach. And they do have to approach, eggs still cause shield damage because they hit twice.
Again, character dependent. It doesn't work against characters that outcamp you and it doesn't work against characters who can easily/consistently punish your egg tosses (aka characters with item projectiles). Eggs don't cause much damage to your shield if you perfect shield it, and with an approaching tradeoff it's not that beneficial.
As they get closer, you mix up the angles of the egg. Maybe you throw it lightly upwards to prevent an aerial approach, but because of the power you threw it at, it angles back down to protect against a grounded approach as well. Maybe you throw it so it bounces off their shield. Maybe you throw it on the ground in front of them to halt an approach. The way you throw the egg affects the way your opponent approaches. If they get hit, good job, you added on about 9% and messed them up.
You should be doing this regardless, not as they get closer. I think you underestimate run speedyoshi's egg toss isn't a fast camp move; it can only be used for camping in the first place because of egg toss slide.
Generally, eggs destroy characters that like to approach from the air, mainly because they have less tools to defend against eggs from up there. This is why we can camp Game and Watch so well, at least in my experience. I played one at PolyBrawl, and he said to me "Those eggs are impossible." Eggs themselves vary in effectiveness depending on how the opposing character tends to approach.
Yep, eggs are good vs things in the air. But most ways of approaching an egg camping yoshi is from the ground (again, character dependent).
Of course, eggs alone won't cut it. You need to use something else when they do eventually get through. Most basically, Pivot Grab and Usmash. If they're approaching from the ground, you generally pivot grab. When they're approaching from the air, you can Usmash if they're coming in with an attack, or pivot grab them. It all depends on your spacing and the amount of stage you have left. If you land a grab, you can either CG them if possible, or throw them offstage or in the air to give you a good position for pressure and additional damage. If you land an Usmash, they're in the air for further damage, or you've killed them. The problem with using Usmash as a consistent punisher is that it takes a long time to kill. I personally don't have a problem with this, so I abuse Usmash to death.
Up smash and pivot grab are good, there's no denying it. However, a lot of aerials can outprioritize up smash (mostly due to positioning) that put the character in an angle to avoid the pivot grab. This would be yoshi's blind spot. Yeah... keep them away from here like your life depends on it.
The most important part of camping with Yoshi is where you stand on the stage. You CANNOT camp effectively from the edge for long, since most of Yoshi's punishment will rely on backing away and pivot grabbing. Any time you see your opponent retreat from an egg or just move backwards in general, move yourself forwards to the center of the stage. When you're centered, you have a lot more running room, a lot more room for error. You're also limiting your opponent's room for error and options, improving your ability to camp. Since a lot of people like to retreat an AD due to an egg since they don't want to get punished, I don't always throw an egg as they get in the habit of retreating, and instead walk forward as they move back to regain stage.
Eh, there's a certain "zone" yoshi can be in where it becomes difficult for characters to come back off from the ledge. If they have multiple jumps this zone is shattered but if not you can probably get a free grab.
If you do get pushed back to the ledge, you have a few options. You can attempt to escape by running under the opponent if he approaches from the air, or SHADing. You can try to Egg Roll away, which is becoming one of my favorite moves. You can run under and Usmash to hit him up as you escape the edge. The main purpose is to get back to favorable ground. You can also snap onto the ledge and do some ECE in hopes of hitting your opponent to give you a window for escape, though returning from the ledge is hard so I don't recommend doing this often.
I'm sorry but egg roll is just terrible, the startup lag, the end lag it's just a bad move and idk why you even mentioned it. Near the ledge, yoshi doesn't do well under pressure and he has limited options. Up smash is great, but it's not a miracle move; it can't do everything you want it to do if people don't mess up that much.
I actually think yoshi might be more safe trying to get back onto the stage then he is on the ledge, I've been able to punish ECE's recently and I'll try to put more research into it. Yoshi actually has more ledge options than you think (double jump mixups, simply getting up, get up attack, edge egg roll, buffering nair from jumping from the ledge or just jumping from the ledge). Overall, no yoshi's edge game isn't that good but most people only double jump from it and it's starting to piss me off lol.
Also, do not camp forever if you don't need to. One of my problems that I'm trying to fix is my refusal to stop camping and capitalize on a bad situation I've gotten my opponent into. You need to mix in a strong blitz game to add a lot of damage to your opponent if you've hit him with an egg as he was in the air or forced him to a bad spot. If you add on a lot of damage, there's more pressure as he approaches which can potentially lead to an easier time camping.
So basically learn to read and combo.
Another important thing is to learn how to camp each character. For example, despite what I said about staying center-stage, I like to stay near the edges against Snake. Depending on the other character, you'll want to punish differently and throw your eggs differently. Against Kirby, for example, I throw nearly all my eggs into the air since Kirbies I've played like to Bair wall. When I need space, I run under their air camped Bairs. It's not possible to camp everyone, either. You CANNOT camp Sonic, for example.
Anyways, I'm not sure how well put together this is, but you all should read it!
At least you conceded that some characters can't be camped; that's the first step of the thirteen steps :D
tl;dr: Read it! Or, in 3 points.
1) Mix up your egg tosses.
2) Learn to punish well.
3) Keep good stage control.
inb4MetaandSocksblowthisup.
Inb4 is used by people like Admiral Pit. How does this make you feel?
D:I am unimpressed with the inb4's Delta, it's obvious we'd blow this up.
That pretty much goes without saying. It's what makes camping people like Falcon, Marth, and especially Meta Knight difficult. I'm worried that Meta Knights will stop trying to come from the air and just walk at me, it's definitely a huge problem. Still, even if you can't throw eggs safely, there's just a certain distance where I'm a lot more comfortable at when I've forced my opponent to go there. I can't really explain it, so I'll leave it at that.First off, the most obvious tool is Egg Toss. You throw eggs at them and they powershield it as they walk closer to you. You throw another one and they powershield it again and continue to gain ground.
Depending on the character's OoS options this may or may not be true. The slower the run the character has(ganon lol) the more difficult it is to get through yoshi's projectile game. Yoshi's eggs have a sizeable startup and end lag meaning people can actually punish an egg toss before the egg itself gets toss and essentially run under the egg.
This could have been mixed with the above part, but anyways.Anyways, you use eggs to hopefully tack on some damage and force an approach. And they do have to approach, eggs still cause shield damage because they hit twice.
Again, character dependent. It doesn't work against characters that outcamp you and it doesn't work against characters who can easily/consistently punish your egg tosses (aka characters with item projectiles). Eggs don't cause much damage to your shield if you perfect shield it, and with an approaching tradeoff it's not that beneficial.
I meant that you can't really mix up power/arc at long distance because you need to throw it straight forward and at max power to hit them. As they get closer more and more options are opened up. Of course you should always mix up the toss.As they get closer, you mix up the angles of the egg. Maybe you throw it lightly upwards to prevent an aerial approach, but because of the power you threw it at, it angles back down to protect against a grounded approach as well. Maybe you throw it so it bounces off their shield. Maybe you throw it on the ground in front of them to halt an approach. The way you throw the egg affects the way your opponent approaches. If they get hit, good job, you added on about 9% and messed them up.
You should be doing this regardless, not as they get closer. I think you underestimate run speed yoshi's egg toss isn't a fast camp move; it can only be used for camping in the first place because of egg toss slide.
K.Generally, eggs destroy characters that like to approach from the air, mainly because they have less tools to defend against eggs from up there. This is why we can camp Game and Watch so well, at least in my experience. I played one at PolyBrawl, and he said to me "Those eggs are impossible." Eggs themselves vary in effectiveness depending on how the opposing character tends to approach.
Yep, eggs are good vs things in the air. But most ways of approaching an egg camping yoshi is from the ground (again, character dependent).
I know some aerials can beat Usmash due to positioning, but likewise, you can still beat those moves by positioning yourself to beat them. This is harder than just a standard Usmash, because you generally need to get a read off for this to be effective. Kind of like GW's Bair. You can USmash it if you get close, but you need to predict it to position yourself on time.Of course, eggs alone won't cut it. You need to use something else when they do eventually get through. Most basically, Pivot Grab and Usmash. If they're approaching from the ground, you generally pivot grab. When they're approaching from the air, you can Usmash if they're coming in with an attack, or pivot grab them. It all depends on your spacing and the amount of stage you have left. If you land a grab, you can either CG them if possible, or throw them offstage or in the air to give you a good position for pressure and additional damage. If you land an Usmash, they're in the air for further damage, or you've killed them. The problem with using Usmash as a consistent punisher is that it takes a long time to kill. I personally don't have a problem with this, so I abuse Usmash to death.
Up smash and pivot grab are good, there's no denying it. However, a lot of aerials can outprioritize up smash (mostly due to positioning) that put the character in an angle to avoid the pivot grab. This would be yoshi's blind spot. Yeah... keep them away from here like your life depends on it.
I love this zone, though I meant of us having our backs to the edge when I mentioned camping from there. Camping an opponent hanging on the ledge is amazing, though multiple jumps are gay and ruin it. D:The most important part of camping with Yoshi is where you stand on the stage. You CANNOT camp effectively from the edge for long, since most of Yoshi's punishment will rely on backing away and pivot grabbing. Any time you see your opponent retreat from an egg or just move backwards in general, move yourself forwards to the center of the stage. When you're centered, you have a lot more running room, a lot more room for error. You're also limiting your opponent's room for error and options, improving your ability to camp. Since a lot of people like to retreat an AD due to an egg since they don't want to get punished, I don't always throw an egg as they get in the habit of retreating, and instead walk forward as they move back to regain stage.
Eh, there's a certain "zone" yoshi can be in where it becomes difficult for characters to come back off from the ledge. If they have multiple jumps this zone is shattered but if not you can probably get a free grab.
I mentioned egg roll because I like it. I don't use it often, though I've gotten it to work sometimes and it's funny when it does. It's just a fun move for me, though I definitely don't recommend using it often. =/If you do get pushed back to the ledge, you have a few options. You can attempt to escape by running under the opponent if he approaches from the air, or SHADing. You can try to Egg Roll away, which is becoming one of my favorite moves. You can run under and Usmash to hit him up as you escape the edge. The main purpose is to get back to favorable ground. You can also snap onto the ledge and do some ECE in hopes of hitting your opponent to give you a window for escape, though returning from the ledge is hard so I don't recommend doing this often.
I'm sorry but egg roll is just terrible, the startup lag, the end lag it's just a bad move and idk why you even mentioned it. Near the ledge, yoshi doesn't do well under pressure and he has limited options. Up smash is great, but it's not a miracle move; it can't do everything you want it to do if people don't mess up that much.
I actually think yoshi might be more safe trying to get back onto the stage then he is on the ledge, I've been able to punish ECE's recently and I'll try to put more research into it. Yoshi actually has more ledge options than you think (double jump mixups, simply getting up, get up attack, edge egg roll, buffering nair from jumping from the ledge or just jumping from the ledge). Overall, no yoshi's edge game isn't that good but most people only double jump from it and it's starting to piss me off lol.
Yup.Also, do not camp forever if you don't need to. One of my problems that I'm trying to fix is my refusal to stop camping and capitalize on a bad situation I've gotten my opponent into. You need to mix in a strong blitz game to add a lot of damage to your opponent if you've hit him with an egg as he was in the air or forced him to a bad spot. If you add on a lot of damage, there's more pressure as he approaches which can potentially lead to an easier time camping.
So basically learn to read and combo.
>=[At least you conceded that some characters can't be camped; that's the first step of the thirteen steps :D
What's an Admiral Pit?Inb4 is used by people like Admiral Pit. How does this make you feel?
The thread asks how to camp, not how to egg toss. =PIt was okay, you focused too much on camping and not enough on egg toss itself.
I use eggs and tilts frequently for combo and mindgames... You'd have no idea. haha. Sometimes I don't even intend to hit the opponent... I just toss them expecting an air dodge/sidestep to leave them open for a hit when recovering from that sidestep/air dodge. It's really useful actually.lulz, camping with yoshi, thats absurd!
actually i just wavebouce away and throw eggs. I usually dont even use eggs unless im really far away