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Depster

Smash Champion
Joined
Feb 28, 2007
Messages
2,260
Location
Walla Walla
You can't camp in the traditional sense, it has to be an off and on thing, back off and throw a few eggs, then go back to your normal play style, a few eggs, then play normally. That's what I think.
 

Yikarur

Smash Master
Joined
May 29, 2007
Messages
4,595
Location
Germany
usee you airspeeeeeeeed
I stall more than I camp.

Egg Throw Egg Throw Egg Throw, oh my opponent is near, super jump overhim to the other side, egg throw egg throw haha
well it's stage and opponent depended. My matches last 7 minutes on average lol
more eggs than your body has room for!
 

Metatitan

Smash Master
Joined
Nov 3, 2008
Messages
3,576
Location
Six Feet Under
usee you airspeeeeeeeed
I stall more than I camp.

Egg Throw Egg Throw Egg Throw, oh my opponent is near, super jump overhim to the other side, egg throw egg throw haha
well it's stage and opponent depended. My matches last 7 minutes on average lol
more eggs than your body has room for!
Unfortunately people can just perfect shield this =/
 
D

Deleted member

Guest
But the thing is it actually happens in practice.
Im making a thread ****it, im tired of this "psing eggs is theory"
IT SHOULD HAPPEN!

To answer the question: I agree with depster. You cant just sit on the other side and just camp. You can like SH fast fall then retreat and egg.
ETS makes eggs a lot more safe.

Its also matchup dependant, cuz a snake with a nade cant punish,
 

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
I'll explain how to camp with Yoshi so you idiots can stop thinking that Yoshi camping linearly like Falco and the rest of the cast. I'll also explain how it gets shut down by certain characters, and how it benefits against other characters.

Edit: Stocky, just make it here. No need to make a new thread.
 

SOVAman

Smash Hero
Joined
Feb 28, 2008
Messages
5,313
Location
In VA **** MD
U gots to throo de eggs at som charakter n us de hit stn an thrw mor egg

som tim run reaaalii fas n thrw mor egg
 

PZ

Smash Lord
Joined
Oct 4, 2009
Messages
1,987
Location
Hinesville, Georgia
Throw eggs.............................well they''l just powershiled but heres something i like to do just practice throwing eggs in all directions even right over your head. Before you know it recovering and stalling are not the only things your doing. I also throw eggs straight over my head to protect myself from grabs sometimes or as a combo breaker. I know most will disagree with me(or all lulz) but thats from my point of view.
 

YoshiIslander77z

Smash Apprentice
Joined
Aug 14, 2008
Messages
134
Location
massachusettes
my version of camping is limiting your approaching (or only approaching when u have to, depending on how hard ur camping) and focusing on punishing and spacing with grabs, egg lays, eggs, and our ground and air options.

i dont think camping is just throwing eggs but controlling a part of the stage, people gotta mix up how they throw eggs with there other tactics to have a better camp game.
 

CelestialMarauder~

Smash Ace
Joined
Sep 5, 2009
Messages
935
Location
New Jersey
It depends on who I'm playing. Usually I'd sh Egg Toss then do like a quarter circle DJC Egg Toss. Kinda fun lol. Against some chars i stay grounded with the Egg Tosses. Sometimes i don't throw eggs at all and just stay there crouching or standing still. That's just projectile camping tho.

Sometimes i try the infinate jump (Doesn't work for too long, but i get a punish out of it most of the time and i'll still have a DJ if i get hit) when on the Neutrals. Then there's Pivot grab.

I think we need to reinvest in eggroll lol. You have some fun momentum tricks on the plats on BF that work as a decent mixup and it beats out some moves while running away. Just know when to use it. I kinda mix it in my camp to get to the other side of the stage.

I think camping is like an art/science. I reeeaaaaaaaaaaalllly wanna learn how to DR to see how that can be used with it.
 

Delta-cod

Smash Hero
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May 29, 2009
Messages
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Northern NJ or Chicago, IL
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Ironically, I made a thread about this a year ago, titled similarly to this thread, "How to Camp with Yoshi"

http://www.smashboards.com/showthread.php?t=248451&highlight=Camp+Yoshi

Anyways, reading through it, I figured I should write a new one since back then I hadn't even attended a tournament yet. So this is how I camp with Yoshi.

First off, the most obvious tool is Egg Toss. You throw eggs at them and they powershield it as they walk closer to you. You throw another one and they powershield it again and continue to gain ground. Anyways, you use eggs to hopefully tack on some damage and force an approach. And they do have to approach, eggs still cause shield damage because they hit twice. As they get closer, you mix up the angles of the egg. Maybe you throw it lightly upwards to prevent an aerial approach, but because of the power you threw it at, it angles back down to protect against a grounded approach as well. Maybe you throw it so it bounces off their shield. Maybe you throw it on the ground in front of them to halt an approach. The way you throw the egg affects the way your opponent approaches. If they get hit, good job, you added on about 9% and messed them up.

Generally, eggs destroy characters that like to approach from the air, mainly because they have less tools to defend against eggs from up there. This is why we can camp Game and Watch so well, at least in my experience. I played one at PolyBrawl, and he said to me "Those eggs are impossible." Eggs themselves vary in effectiveness depending on how the opposing character tends to approach.

Of course, eggs alone won't cut it. You need to use something else when they do eventually get through. Most basically, Pivot Grab and Usmash. If they're approaching from the ground, you generally pivot grab. When they're approaching from the air, you can Usmash if they're coming in with an attack, or pivot grab them. It all depends on your spacing and the amount of stage you have left. If you land a grab, you can either CG them if possible, or throw them offstage or in the air to give you a good position for pressure and additional damage. If you land an Usmash, they're in the air for further damage, or you've killed them. The problem with using Usmash as a consistent punisher is that it takes a long time to kill. I personally don't have a problem with this, so I abuse Usmash to death.

The most important part of camping with Yoshi is where you stand on the stage. You CANNOT camp effectively from the edge for long, since most of Yoshi's punishment will rely on backing away and pivot grabbing. Any time you see your opponent retreat from an egg or just move backwards in general, move yourself forwards to the center of the stage. When you're centered, you have a lot more running room, a lot more room for error. You're also limiting your opponent's room for error and options, improving your ability to camp. Since a lot of people like to retreat an AD due to an egg since they don't want to get punished, I don't always throw an egg as they get in the habit of retreating, and instead walk forward as they move back to regain stage.

If you do get pushed back to the ledge, you have a few options. You can attempt to escape by running under the opponent if he approaches from the air, or SHADing. You can try to Egg Roll away, which is becoming one of my favorite moves. You can run under and Usmash to hit him up as you escape the edge. The main purpose is to get back to favorable ground. You can also snap onto the ledge and do some ECE in hopes of hitting your opponent to give you a window for escape, though returning from the ledge is hard so I don't recommend doing this often.

Also, do not camp forever if you don't need to. One of my problems that I'm trying to fix is my refusal to stop camping and capitalize on a bad situation I've gotten my opponent into. You need to mix in a strong blitz game to add a lot of damage to your opponent if you've hit him with an egg as he was in the air or forced him to a bad spot. If you add on a lot of damage, there's more pressure as he approaches which can potentially lead to an easier time camping.

Another important thing is to learn how to camp each character. For example, despite what I said about staying center-stage, I like to stay near the edges against Snake. Depending on the other character, you'll want to punish differently and throw your eggs differently. Against Kirby, for example, I throw nearly all my eggs into the air since Kirbies I've played like to Bair wall. When I need space, I run under their air camped Bairs. It's not possible to camp everyone, either. You CANNOT camp Sonic, for example.

Anyways, I'm not sure how well put together this is, but you all should read it! :mad::mad:

tl;dr: Read it! Or, in 3 points.

1) Mix up your egg tosses.
2) Learn to punish well.
3) Keep good stage control.

inb4MetaandSocksblowthisup.
 

Slice~

Smash Journeyman
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(wavebounced -) egglay, works fine for me (so far...), pivots, dr spam (idk, it works lol)

lets read that delta post...

edit: good ****
 

Metatitan

Smash Master
Joined
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Messages
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Six Feet Under
I am unimpressed with the inb4's Delta, it's obvious we'd blow this up.

Ironically, I made a thread about this a year ago, titled similarly to this thread, "How to Camp with Yoshi"

http://www.smashboards.com/showthread.php?t=248451&highlight=Camp+Yoshi

Anyways, reading through it, I figured I should write a new one since back then I hadn't even attended a tournament yet. So this is how I camp with Yoshi.

First off, the most obvious tool is Egg Toss. You throw eggs at them and they powershield it as they walk closer to you. You throw another one and they powershield it again and continue to gain ground.

Depending on the character's OoS options this may or may not be true. The slower the run the character has(ganon lol) the more difficult it is to get through yoshi's projectile game. Yoshi's eggs have a sizeable startup and end lag meaning people can actually punish an egg toss before the egg itself gets toss and essentially run under the egg.

Anyways, you use eggs to hopefully tack on some damage and force an approach. And they do have to approach, eggs still cause shield damage because they hit twice.

Again, character dependent. It doesn't work against characters that outcamp you and it doesn't work against characters who can easily/consistently punish your egg tosses (aka characters with item projectiles). Eggs don't cause much damage to your shield if you perfect shield it, and with an approaching tradeoff it's not that beneficial.

As they get closer, you mix up the angles of the egg. Maybe you throw it lightly upwards to prevent an aerial approach, but because of the power you threw it at, it angles back down to protect against a grounded approach as well. Maybe you throw it so it bounces off their shield. Maybe you throw it on the ground in front of them to halt an approach. The way you throw the egg affects the way your opponent approaches. If they get hit, good job, you added on about 9% and messed them up.

You should be doing this regardless, not as they get closer. I think you underestimate run speed :urg: yoshi's egg toss isn't a fast camp move; it can only be used for camping in the first place because of egg toss slide.

Generally, eggs destroy characters that like to approach from the air, mainly because they have less tools to defend against eggs from up there. This is why we can camp Game and Watch so well, at least in my experience. I played one at PolyBrawl, and he said to me "Those eggs are impossible." Eggs themselves vary in effectiveness depending on how the opposing character tends to approach.

Yep, eggs are good vs things in the air. But most ways of approaching an egg camping yoshi is from the ground (again, character dependent).

Of course, eggs alone won't cut it. You need to use something else when they do eventually get through. Most basically, Pivot Grab and Usmash. If they're approaching from the ground, you generally pivot grab. When they're approaching from the air, you can Usmash if they're coming in with an attack, or pivot grab them. It all depends on your spacing and the amount of stage you have left. If you land a grab, you can either CG them if possible, or throw them offstage or in the air to give you a good position for pressure and additional damage. If you land an Usmash, they're in the air for further damage, or you've killed them. The problem with using Usmash as a consistent punisher is that it takes a long time to kill. I personally don't have a problem with this, so I abuse Usmash to death.

Up smash and pivot grab are good, there's no denying it. However, a lot of aerials can outprioritize up smash (mostly due to positioning) that put the character in an angle to avoid the pivot grab. This would be yoshi's blind spot. Yeah... keep them away from here like your life depends on it.

The most important part of camping with Yoshi is where you stand on the stage. You CANNOT camp effectively from the edge for long, since most of Yoshi's punishment will rely on backing away and pivot grabbing. Any time you see your opponent retreat from an egg or just move backwards in general, move yourself forwards to the center of the stage. When you're centered, you have a lot more running room, a lot more room for error. You're also limiting your opponent's room for error and options, improving your ability to camp. Since a lot of people like to retreat an AD due to an egg since they don't want to get punished, I don't always throw an egg as they get in the habit of retreating, and instead walk forward as they move back to regain stage.

Eh, there's a certain "zone" yoshi can be in where it becomes difficult for characters to come back off from the ledge. If they have multiple jumps this zone is shattered but if not you can probably get a free grab.

If you do get pushed back to the ledge, you have a few options. You can attempt to escape by running under the opponent if he approaches from the air, or SHADing. You can try to Egg Roll away, which is becoming one of my favorite moves. You can run under and Usmash to hit him up as you escape the edge. The main purpose is to get back to favorable ground. You can also snap onto the ledge and do some ECE in hopes of hitting your opponent to give you a window for escape, though returning from the ledge is hard so I don't recommend doing this often.

I'm sorry but egg roll is just terrible, the startup lag, the end lag it's just a bad move and idk why you even mentioned it. Near the ledge, yoshi doesn't do well under pressure and he has limited options. Up smash is great, but it's not a miracle move; it can't do everything you want it to do if people don't mess up that much.

I actually think yoshi might be more safe trying to get back onto the stage then he is on the ledge, I've been able to punish ECE's recently and I'll try to put more research into it. Yoshi actually has more ledge options than you think (double jump mixups, simply getting up, get up attack, edge egg roll, buffering nair from jumping from the ledge or just jumping from the ledge). Overall, no yoshi's edge game isn't that good but most people only double jump from it and it's starting to piss me off lol.


Also, do not camp forever if you don't need to. One of my problems that I'm trying to fix is my refusal to stop camping and capitalize on a bad situation I've gotten my opponent into. You need to mix in a strong blitz game to add a lot of damage to your opponent if you've hit him with an egg as he was in the air or forced him to a bad spot. If you add on a lot of damage, there's more pressure as he approaches which can potentially lead to an easier time camping.

So basically learn to read and combo.

Another important thing is to learn how to camp each character. For example, despite what I said about staying center-stage, I like to stay near the edges against Snake. Depending on the other character, you'll want to punish differently and throw your eggs differently. Against Kirby, for example, I throw nearly all my eggs into the air since Kirbies I've played like to Bair wall. When I need space, I run under their air camped Bairs. It's not possible to camp everyone, either. You CANNOT camp Sonic, for example.

Anyways, I'm not sure how well put together this is, but you all should read it! :mad::mad:

At least you conceded that some characters can't be camped; that's the first step of the thirteen steps :D

tl;dr: Read it! Or, in 3 points.

1) Mix up your egg tosses.
2) Learn to punish well.
3) Keep good stage control.

inb4MetaandSocksblowthisup.
Inb4 is used by people like Admiral Pit. How does this make you feel?
It was okay, you focused too much on camping and not enough on egg toss itself.
 

Delta-cod

Smash Hero
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I am unimpressed with the inb4's Delta, it's obvious we'd blow this up.
D:

First off, the most obvious tool is Egg Toss. You throw eggs at them and they powershield it as they walk closer to you. You throw another one and they powershield it again and continue to gain ground.


Depending on the character's OoS options this may or may not be true. The slower the run the character has(ganon lol) the more difficult it is to get through yoshi's projectile game. Yoshi's eggs have a sizeable startup and end lag meaning people can actually punish an egg toss before the egg itself gets toss and essentially run under the egg.
That pretty much goes without saying. It's what makes camping people like Falcon, Marth, and especially Meta Knight difficult. I'm worried that Meta Knights will stop trying to come from the air and just walk at me, it's definitely a huge problem. Still, even if you can't throw eggs safely, there's just a certain distance where I'm a lot more comfortable at when I've forced my opponent to go there. I can't really explain it, so I'll leave it at that.

Anyways, you use eggs to hopefully tack on some damage and force an approach. And they do have to approach, eggs still cause shield damage because they hit twice.


Again, character dependent. It doesn't work against characters that outcamp you and it doesn't work against characters who can easily/consistently punish your egg tosses (aka characters with item projectiles). Eggs don't cause much damage to your shield if you perfect shield it, and with an approaching tradeoff it's not that beneficial.
This could have been mixed with the above part, but anyways.

You're not going to camp a character that outcamps you. I don't see why you'd need to say that. :dizzy: Eggs still do work against characters who can punish it, you just can't use them as often and need to be much more precise with your tosses. I'm thinking about Pikachu here, where you need to get your eggs out well enough to have time to escape the Thunder Jolt that's coming at you. No, I don't know about Peach, so I can't say much about her. :embarrass

The fact that eggs simply cause damage to the shield is good, though. It means that they're not getting the perfect shield advantage constantly and making eggs in general safer. Also, if you choose to attack them with say, Bair, you have a much larger chance at shield poking due to the egg damage.

As they get closer, you mix up the angles of the egg. Maybe you throw it lightly upwards to prevent an aerial approach, but because of the power you threw it at, it angles back down to protect against a grounded approach as well. Maybe you throw it so it bounces off their shield. Maybe you throw it on the ground in front of them to halt an approach. The way you throw the egg affects the way your opponent approaches. If they get hit, good job, you added on about 9% and messed them up.

You should be doing this regardless, not as they get closer. I think you underestimate run speed yoshi's egg toss isn't a fast camp move; it can only be used for camping in the first place because of egg toss slide.
I meant that you can't really mix up power/arc at long distance because you need to throw it straight forward and at max power to hit them. As they get closer more and more options are opened up. Of course you should always mix up the toss.

I disagree with Eggs only being viable due to ETS. I do not ETS, ever. And my camping has been successful. But like most other people say, they just don't know how to deal with eggs yet. We'll see if this holds for me later on.

Also, I'm pretty sure that ETS fires eggs at a slower rate than standing ET because of the extra movement you need to do. It's a trade off on speed for safety. =/

Generally, eggs destroy characters that like to approach from the air, mainly because they have less tools to defend against eggs from up there. This is why we can camp Game and Watch so well, at least in my experience. I played one at PolyBrawl, and he said to me "Those eggs are impossible." Eggs themselves vary in effectiveness depending on how the opposing character tends to approach.

Yep, eggs are good vs things in the air. But most ways of approaching an egg camping yoshi is from the ground (again, character dependent).
K.

I generally like it when my opponents have to approach from the ground since ground approaches are generally much more straightforward and less safe than aerial approaches.

Of course, eggs alone won't cut it. You need to use something else when they do eventually get through. Most basically, Pivot Grab and Usmash. If they're approaching from the ground, you generally pivot grab. When they're approaching from the air, you can Usmash if they're coming in with an attack, or pivot grab them. It all depends on your spacing and the amount of stage you have left. If you land a grab, you can either CG them if possible, or throw them offstage or in the air to give you a good position for pressure and additional damage. If you land an Usmash, they're in the air for further damage, or you've killed them. The problem with using Usmash as a consistent punisher is that it takes a long time to kill. I personally don't have a problem with this, so I abuse Usmash to death.

Up smash and pivot grab are good, there's no denying it. However, a lot of aerials can outprioritize up smash (mostly due to positioning) that put the character in an angle to avoid the pivot grab. This would be yoshi's blind spot. Yeah... keep them away from here like your life depends on it.
I know some aerials can beat Usmash due to positioning, but likewise, you can still beat those moves by positioning yourself to beat them. This is harder than just a standard Usmash, because you generally need to get a read off for this to be effective. Kind of like GW's Bair. You can USmash it if you get close, but you need to predict it to position yourself on time.

But yeah, blindspot sux.

The most important part of camping with Yoshi is where you stand on the stage. You CANNOT camp effectively from the edge for long, since most of Yoshi's punishment will rely on backing away and pivot grabbing. Any time you see your opponent retreat from an egg or just move backwards in general, move yourself forwards to the center of the stage. When you're centered, you have a lot more running room, a lot more room for error. You're also limiting your opponent's room for error and options, improving your ability to camp. Since a lot of people like to retreat an AD due to an egg since they don't want to get punished, I don't always throw an egg as they get in the habit of retreating, and instead walk forward as they move back to regain stage.

Eh, there's a certain "zone" yoshi can be in where it becomes difficult for characters to come back off from the ledge. If they have multiple jumps this zone is shattered but if not you can probably get a free grab.
I love this zone, though I meant of us having our backs to the edge when I mentioned camping from there. Camping an opponent hanging on the ledge is amazing, though multiple jumps are gay and ruin it. D:

If you do get pushed back to the ledge, you have a few options. You can attempt to escape by running under the opponent if he approaches from the air, or SHADing. You can try to Egg Roll away, which is becoming one of my favorite moves. You can run under and Usmash to hit him up as you escape the edge. The main purpose is to get back to favorable ground. You can also snap onto the ledge and do some ECE in hopes of hitting your opponent to give you a window for escape, though returning from the ledge is hard so I don't recommend doing this often.

I'm sorry but egg roll is just terrible, the startup lag, the end lag it's just a bad move and idk why you even mentioned it. Near the ledge, yoshi doesn't do well under pressure and he has limited options. Up smash is great, but it's not a miracle move; it can't do everything you want it to do if people don't mess up that much.

I actually think yoshi might be more safe trying to get back onto the stage then he is on the ledge, I've been able to punish ECE's recently and I'll try to put more research into it. Yoshi actually has more ledge options than you think (double jump mixups, simply getting up, get up attack, edge egg roll, buffering nair from jumping from the ledge or just jumping from the ledge). Overall, no yoshi's edge game isn't that good but most people only double jump from it and it's starting to piss me off lol.
I mentioned egg roll because I like it. I don't use it often, though I've gotten it to work sometimes and it's funny when it does. It's just a fun move for me, though I definitely don't recommend using it often. =/

I actually like playing from the ledge with Yoshi. I sometimes feel a lot safer retreating there than trying to force my way back to the center of the stage. As far as ECE being punishable, if I'm retreating there my usual system of eggs goes:

1) Light and straight overhead for protection.
2) Light with a slight forward arc to bounce off shields.
3) Gunned straight at the person.

It works pretty well.

We do have a lot of edge tricks, though I haven't mastered really any yet, mainly on account of me lacking a Wii. We're probably pretty well off on the edge compared to most other people.

Also, do not camp forever if you don't need to. One of my problems that I'm trying to fix is my refusal to stop camping and capitalize on a bad situation I've gotten my opponent into. You need to mix in a strong blitz game to add a lot of damage to your opponent if you've hit him with an egg as he was in the air or forced him to a bad spot. If you add on a lot of damage, there's more pressure as he approaches which can potentially lead to an easier time camping.

So basically learn to read and combo.
Yup.

At least you conceded that some characters can't be camped; that's the first step of the thirteen steps :D
>=[

Inb4 is used by people like Admiral Pit. How does this make you feel?
What's an Admiral Pit?

It was okay, you focused too much on camping and not enough on egg toss itself.
The thread asks how to camp, not how to egg toss. =P
 

Slice~

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delta, i think you just killed this thread xD
i WILL read the whole thing, not now, but i will...
 

Delta-cod

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Not always applicable.

I'll leave the air camp guide to Airman, since he's the mastermind behind that.

Yes, Air, you better get on that ****.

/open thread.
 

Slice~

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well, good text delta
i can say only one thing about it: admiral pit is a pit mainer lol

anyways, did you ever try to use an egglay after tossing some eggs?
after shielding some eggs, your opponent will fall into some kinda habit
so, if he´s getting closer to the edge, he will do one of these things:
- shield again
- attack (however)
both of these can be countered by a simple egglay

for sure he could be smart enough to "read" you and dodge it
but if you wavebounce your egglay, you can use the gained air speed to get behind him, (if you miss)
that´s better than getting punished at the edge and die because of a dj fail

and one thing: while egglaying, always di up
because if you get hit, you could have some problems getting back without a second jump

/grammarfail
 

Yikarur

Smash Master
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if you wavebounce your egg lay you don't lose your second jump D:
you lose your second jump if you DJC Egg Lay.
 

Slice~

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you won´t come back to the stage without doublejumping (yes, i meant after making ece´s, sry if it wasn´t clear)
 

Z'zgashi

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lulz, camping with yoshi, thats absurd!

actually i just wavebouce away and throw eggs. I usually dont even use eggs unless im really far away
 

Miamisportsfan45

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This is only my opinion, I guess it could be considered as campy in a sense... and this is only the way I play. Not sure how many others play Yoshi the same way as me.

But I personally pivot egg toss, sidestep dash and back off, and distance aerials for mindgame and mixup purposes. Then as Dep said, go back to aggressive gameplay Yoshi.

lulz, camping with yoshi, thats absurd!

actually i just wavebouce away and throw eggs. I usually dont even use eggs unless im really far away
I use eggs and tilts frequently for combo and mindgames... You'd have no idea. haha. Sometimes I don't even intend to hit the opponent... I just toss them expecting an air dodge/sidestep to leave them open for a hit when recovering from that sidestep/air dodge. It's really useful actually.
 

Z'zgashi

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ya im a more use bair and space for good pivot grab lengths and stuff, im not an uber camper. i do camp from far away a little though
 

Miamisportsfan45

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I'm not really a camper at all either. It's difficult to camp with Yoshi, but the only ways I can even consider Yoshi a camper aren't even campin technically. It's not like you're trying to intentionally stall the stock clock or anything... So it's technically not even camping lol.
 

Z'zgashi

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I'm used to camping I used to main falco but yoshi doesn't really camp awesome IMO. That doesn't mean he can't camp tho cuz I've done it many times
 
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