Hello everyone. I am just wondering if anyone can give me any programming advice on how I would
implement the following for Link in PSA:
-Have Link's Clawshot do the following when in contact with walls...
1) Link will automatically be pulled in by the wall just as he would be pulled in by the edge once you've grasped the edge with your Clawshot and pressed 'A' or 'Z' (with no ability to hang from his chain).
2) As Link is in contact with the wall, he will be in his 'PassiveWall' animation state (just like Diddy, Lucario, etc. with their Wall Cling ability).
3) While Link is holding onto the wall with his Clawshot, he is given ONLY ONE WALL JUMP (Link should still not be able to Wall Jump at all freely is what I mean), which is one way to escape from his Wall Cling.
4) And while in his Wall Jump animation, switch the animation to a 'JumpB' animation, reversing his direction so that he is able to use his Clawshot to sweetspot the edge of a stage (if there is one).
I know this is a load of thinking process but I have pretty much used all of my programming knowledge to use; and I will tell you guys that my knowledge about programming is limiting. So my last resort is to ask the Hacking Community to help me since I can think of no other way to meet great programmers.
Any help for this move will be greatly appreciated.