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He means during the idle animations, the graphics from the standing pose stay there.I'm sorry for being mean to anyone. please forgive me?
and kyzon, what do you mean, "keep it" from wait 1?
Search for PW's thread, it should be on the 2nd or 3rd page.Where can I find the latest version of this?
I know, but all 1CF-1D1 say are Goto 0x0000B170, which I can't find because the last offset of the 1CE GFX is 0xB168... -.- I just need a straight up answer.falcon punch is subactions 1CE, 1CF, 1D0, and 1D1
oh I thought you were talking about the main.... nvmI know, but all 1CF-1D1 say are Goto 0x0000B170, which I can't find because the last offset of the 1CE GFX is 0xB168... -.- I just need a straight up answer.
ummmmmmmm...I know, but all 1CF-1D1 say are Goto 0x0000B170, which I can't find because the last offset of the 1CE GFX is 0xB168... -.- I just need a straight up answer.
you are sure that theyre not there?... cause you got one hitbox thats only there for 2 frames... and theres 60 or something frames a second... that sounds really hard to hit whith...http://i28.tinypic.com/210dmw7.jpg
This must be impossible. I've tried everything. EVERYTHING. Even taking hitboxes from other moves doesn't work. The hitboxes aren't there.
Also, GFX aren't moving, at all.
http://i31.tinypic.com/260enhu.jpg
I'm trying to do a 3-animation move just like PMario's side-B, but it's not working D: Only 1 hitbox will hitleaf, how are things going with kari's Close Combat?
btw, you should make each of them do 5%, becase of the PP. maybe the last could be a more powerull hit that does 8%.
might be possible in the future... or when phantom wings feel like it=)Meh. You know what I wish you could do? Make your own SFX files. I'd die to see CF say "It's over 9000!" XD
I'm sorry for being mean to anyone. please forgive me?
and kyzon, what do you mean, "keep it" from wait 1?
Just letting everyone know I figured it out myself.Can someone help me out? I'm trying to implement a dash special, but I don't know how to check if the character is dashing/running before I change subactions. I've gotten close by setting an LA-bit when the character starts a dash, but I can't just clear the bit when they stop running, there's just too many ways for that to happen. Anyone have any ideas?
The hitbox literally ISN"T THERE. I've tried making it last for 60 frames, making it as big as possible.you are sure that theyre not there?... cause you got one hitbox thats only there for 2 frames... and theres 60 or something frames a second... that sounds really hard to hit whith...
I've tried but I'll try again.Try adding flags and putting Z offset to 1.
... -.- wow. It's not the asynchronous timer I need, it's the command that makes the fire falcon graphic!!! God! Does nobody get what I'm trying to do? Fine! I want to make the GRAPHIC of the falcon punch bigger!oh, you're refering to a command
...so why exactly do you need to know the offset of an asynchronous timer?
Make the very top External Graphic File in your screen shot bigger to make it bigger. At least, that SHOULD do it if that IS what you want.... -.- wow. It's not the asynchronous timer I need, it's the command that makes the fire falcon graphic!!! God! Does nobody get what I'm trying to do? Fine! I want to make the GRAPHIC of the falcon punch bigger!
Yes to the second question.... -.- wow. It's not the asynchronous timer I need, it's the command that makes the fire falcon graphic!!! God! Does nobody get what I'm trying to do? Fine! I want to make the GRAPHIC of the falcon punch bigger!
EDIT: If I'm sounding like an ***, sorry. It's just been a long, stressful day, and not being able to do this isn't helping. Btw. If I wanted to replace CF's hiSmash with is hiAerial, would I just rename the hiSmash to AttackAirHi?
You mean the falcon that appears when he's punching?Make the very top External Graphic File in your screen shot bigger to make it bigger. At least, that SHOULD do it if that IS what you want.
And don't you have to edit the AttackHi4Start and AttackHi4Hold animations or else it'll just look screwey?Yes to the second question.
I know how you feel. I'm really pissed right now.
Z Offset and Flags didn't work.
Yes, that *should* make the Falcon bigger.You mean the falcon that appears when he's punching?
And don't you have to edit the AttackHi4Start and AttackHi4Hold animations or else it'll just look screwey?
At the very end of the move.
You can only set an attack as 1 animation unless you want to have a chain of subactions. It shouldn't look too bad without the start and hold (especially the hold, since that's just the animation for charging).Leaf. I want to make Falcon's up smash into his up aerial. Do I just rename his up smash animations to AttackAirHiStart, AttackAirHiHold, and AttackAirHi?
Ok. I tried. You know what happened? He did what most guys do when their animation is messed up... you guessed it. He impersonated a scarecrow.You can only set an attack as 1 animation unless you want to have a chain of subactions. It shouldn't look too bad without the start and hold (especially the hold, since that's just the animation for charging).
I already answered this. Yes. But no aerial has a hold or a start on it. You'll have to think of another animation to make it start or hold. Otherwise he'll do his upaerial once for startup, then constantly while charging, then another time for the actual move.Leaf. I want to make Falcon's up smash into his up aerial. Do I just rename his up smash animations to AttackAirHiStart, AttackAirHiHold, and AttackAirHi?