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Wumbo WumboThanks for the responses, guys.
Yeah, I can tell by the varied responses that this really isn't a solid part of our game yet.
I guess to ease discussion along, let me ask some questions.
1] If Marth or Meta Knight were on the edge and you knew with 100% certainty that a forward or neutral air from the ledge was coming, what would you do to prevent it or counterattack?
Running grab. **** **** ****.
2] What do you do to combat the different ledge recovery techniques (ledge rolling, standing from the ledge, double jumping onto the stage, ledgehopping)?
Shield grab getup attacks, tilt rolling, you cant really punish standing from the ledge unless they do it every time.
3] Take any random opponent you find yourself fighting lots of times and put them at the edge. About how many times out of ten would you say that you were successful in keeping them off the stage? How many times out of ten would you say that you were repelled from your efforts? Is it worth it to try to play at the edge with Yoshi?
Uhh depends if they are meta knight XD If they are meta knight i wouldnt, just use the time to make space, if they are not meta knight its usually safe.
EDIT:edgeguarding metaknight is very tricky, I always try to be very safe when they're on the ledge. Usually I'd throw eggs and bait him in my pivot grab.Thanks for the responses, guys.
Yeah, I can tell by the varied responses that this really isn't a solid part of our game yet.
I guess to ease discussion along, let me ask some questions.
1] If Marth or Meta Knight were on the edge and you knew with 100% certainty that a forward or neutral air from the ledge was coming, what would you do to prevent it or counterattack?
i usually space myself and throw eggs at the ledge. If they get hit by my egg, i either up smash them from their hitstun, or up air him. If they break my egg with their aerials, I usually pivot grab and throw them back offstage.
2] What do you do to combat the different ledge recovery techniques (ledge rolling, standing from the ledge, double jumping onto the stage, ledgehopping)?
I try to space myself so that if he were to roll, id be able to forward smash him. at the same position, if my opponent were to stand i could down tilt him. If you feel that your down tilt would not reach him, just dash attack him. If he shields, he'll just end up back on the edge. If he were to double jump i would short hop, egg to double jump up air. if he ledgehops, i start by throwing a few eggs, if that doesnt work, i jump down and try to nair him.
3] Take any random opponent you find yourself fighting lots of times and put them at the edge. About how many times out of ten would you say that you were successful in keeping them off the stage? How many times out of ten would you say that you were repelled from your efforts? Is it worth it to try to play at the edge with Yoshi?
I'm not sure if I'm successful in pushing my opponent offstage, but one thing is for sure....i can deal alot of damage when my opponent tries to get back on. throwing an egg and spacing yourself is so safe, you can punish his hit stun from the egg or his air dodge if he tries to avoid it.
I agree also that this isn't the most solid part of my game either, but It's getting a bit better.Thanks for the responses, guys.
Yeah, I can tell by the varied responses that this really isn't a solid part of our game yet.
I guess to ease discussion along, let me ask some questions.
1] If Marth or Meta Knight were on the edge and you knew with 100% certainty that a forward or neutral air from the ledge was coming, what would you do to prevent it or counterattack?
I agree here with Sock'z, running grab works well, especially if the opponent has already used their second jump. They're only left with up-B.
2] What do you do to combat the different ledge recovery techniques (ledge rolling, standing from the ledge, double jumping onto the stage, ledgehopping)?
Against ledge recoveries, I try to vary in techniques, for I have been told to get somewhat predictable. What I have been doing recently though is running towards the ledge with no intention of stopping. This usually makes my opponent recover from the ledge in some manner, but by the time they execute the afore mentioned recovery techniques, I would have ran off the ledge and into midair. I am then left to double jump back towards the stage (avoiding the insta-ledgegrab) and punishing their ledge recovery in the most effective way possible. (Ex. to "Tank" the ledge attack and then instanly N-air.)
3] Take any random opponent you find yourself fighting lots of times and put them at the edge. About how many times out of ten would you say that you were successful in keeping them off the stage? How many times out of ten would you say that you were repelled from your efforts? Is it worth it to try to play at the edge with Yoshi?Success: 5 out of 10. Repelled:5 out of 10
Playing at the edge is necessary for me because I can inflict a ton of damage to the opponent.