^2 Stocked him; you live forever! Nice work! I should watch more of these to see how PT is suppose to play. It must be nice having a brother who's good to practice with. Do you play wifi?
It is; we help each other level up on a regular basis. I don't play WiFi, partly because my connection is absolutely awful at home.
I need some help with this MU. I know there are a lot of things im doing wrong when i play a snake.
http://www.youtube.com/watch?v=WdPs8MbMBzM
The first stock was...okay...You have to really be careful about when you Bullet Seed, since a shielded one gets you F-Smashed at worst. Razor Leaf is good, but if you do it while close to him, you're gonna get F-Tilted (or U-Tilted, like how you lose your first stock). It's worth noting that Ivysaur Up-B doesn't really work in the way you used it; it's easily reacted to, so you have to use it when the opponent is jumping up into it or is in the middle of an uncancelable animation. Snake could've just fastfall airdodged and punished you.
If you're gonna N-Air his shield, make absolutely sure you land behind him so you can play the 50/50 game of, "Will I Bullet Seed or shield/spotdodge/roll?" I don't recommend regularly putting yourself in that position, but, at least you stand a chance of not getting punished by grab/F-Tilt. Also, you can't harass Snake with N-Air by going through the platform--You will get U-Tilted unless you shield poke.
Should've kept poking with Charizard U-Tilt once you landed the first one. That move is wonderfully safe to poke people above you with.
DO NOT stay in your shield next to Snake--You WILL get grabbed, which is an awful position to be put in, especially as Charizard.
Try not to get any higher than shorthop height with Charizard. If you're getting on the platform, run off the side or pass through the platform, rather than jumping off and making it especially easy to juggle you. Charizard is much better at approaching from close to the ground.
DON'T SWITCH OFF OF SQUIRTLE. YOU WERE DOING PRETTY WELL, and he was at the point where a stray F-Air or grenade explosion would've killed him. With Ivysaur, once you're F-Tilted, it's really easy for him to continue to pressure you with more F-Tilts and grenades, and while Ivysaur is good at dealing damage to Snake, it's quite hard for her to get the KO. Against Ivysaur, Snake just has to mindlessly F-Tilt and DACUS away when he feels somewhat threatened. He actually has to think against Squirtle.
You had multiple opportunities to switch to Charizard, as well, who is better at getting KOs, and wouldn't have had stale throws. Should've taken the chance.
Don't spotdodge against Snake nearly as often as you do at the start of the second match. That's how dumb stuff like F-Tilt 1 -> full F-Tilt happens, and it's really easy to get grabbed. You -cannot- rely on Bullet Seed to get you your damage. It's a useful tool, but, when you get predictable, it'll get you manhandled. Spotdodging in general is bad as Ivysaur, because the opponent has little to fear from you afterward. If they see Bullet Seed coming, it's easy to (S)DI the first hit and punish you. If you D-Tilt (your only other fast offensive option), they take little damage, and they can actually (S)DI the same way, avoid the second hit, and punish you. Just stop spotdodging as an approach tool--It does not work with Ivysaur against knowledgeable players.
Ivysaur N-Air and B-Air are both pretty good options out of shield, and they don't leave you open if the opponent shields. Keep that in mind.
U-Tilt (and to a lesser extend, U-Smash) is excellent for poking people through platforms safely. Do it.
You have to use Flamethrower to space against Snake, or he will just walk up to you and do whatever he wants. It also stops him from pelting you with grenades. It's safe. No reason not to do it.
When opponents try to land on the stage from above, you can shorthop N-Air to cover multiple options at once. You will outrange most aerials, and the hitbox stays out long enough to punish an airdodge to the ground.
When you get D-Thrown by Snake, you always seem to wait for a second and then do a get-up attack. That's really predictable. I know Charizard's options are few there, but, just pressing Forward or Up can throw him off, too. You have to mix it up.
Squirtle F-Tilt is a safer poke than Jab. When you're just trying to get him out of neutral position, that's your best bet.
Both games show that you don't know when D-Throw is supposed to KO Snake. Get a better feel for it; I would recommend waiting until he's at 160+% to KO with it in this matchup, because if you call it incorrectly, your most reliable KO move becomes much weaker, and that's not something you can afford when its only real function is to KO.
You started to just let Snake do whatever he wanted in the second match. Harass him with projectiles and safer moves. Move around him and see how he responds. PT has to get Snake's feet off the ground if he wants any hope of dealing real damage.
Critique please?
vs Zelda/Sheik:
http://youtu.be/ouz-oHUMTgE
I don't know this MU. SDing with Ivy sealed my doom
. I keep forgetting PT can't use Smashes like my other characters but I did some good things too :/ .
Yes, knowing what moves are reliable and which are not is imperative to being efficient with the character. Imagine if you were playing a Marth--Every time you whiff a Smash, you get grab-release chaingrabbed -> D-Air/F-Smash at the edge of the stage and die at, like, 50%. Smashes should never be on your mind as Squirtle unless the opponent is on the ledge, and even then, it is only a passing thought. Even if you hit with a Smash attack or D-Throw below 100%, you will do damage comparable to a couple pummels and a throw, and now a KO move is stale. Better that you stop Smashing altogether, I think.
Stop approaching with fullhop aerials altogether. All that does it give the opponent time to get into position to defend against it before you come down. It also guarantees that you have landing lag, since your move is out when you land, making you vulnerable. Your aerial approaches should be shorthop immediate aerials, since they have to guess whether or not you're trying to grab them or poke them, and because they end before you hit the ground. Shellshift B-Air is pretty safe and can be difficult to see coming.
Your moves don't seem to have a sense of purpose. Remember, while you're trying to KO your opponent, they'll do their best to prevent you, and Sheik is a character with lots of quick moves. Stick to tilt pokes, Jabs, and grabs, so that she doesn't keep beating you by virtue of just doing faster moves. They don't deal as much damage, but they're reliable, safe, and they put the opponent in a position where they have to worry about your approaches, since they don't have their full moveset when you put them in the air. Squirtle and Ivysaur aren't particularly good at approaching in a neutral position, so you have to disrupt them with certain moves before you can do it safely. Sheik is much more vulnerable in the air, because of her bad horizontal aerial mobility, so U-Throw should be your throw of choice to try and juggle.
Running up to an opponent and just shielding is really useful to understand how they want to defend against you. Some players like to be defensive and roll/spotdodge. Others would rather throw out a poke or Smash to get you away from them. Either way, once you learn their habits, you can take advantage of them. They like to roll away? Just keep running forward instead of shielding when you get close. They keep attacking? Shield and punish. Stuff like that helps you destroy low-to-mid-level players without really putting yourself at risk.
Ivysaur wants to combo with N-Air or poke with B-Air--Try not to land with U-Air unless you're trying to push someone off a platform or get a KO.
Almost any time a Dash Attack seems like a good idea, doing Rock Smash straight out of a run will be better in every single way. It's safer, deals more damage, can still damage an opponent if they stick an attack out, and the attack frames last much longer.
Quit F-Smashing as Charizard until the opponent is at 80+%, and you should still only do it when you think you'll beat their spacing or spotdodge, rather than as a standalone attack. U-Smash is awesome as Charizard, and I fully condone using it the way you're using all the unsafe Smashes, but, give the rest a break.
You don't seem to understand how important keeping your character safe is. If you can't do that, a smart player will demolish you for it.