So as much as I love Ubers and as much as it's infinitely better than your favorite format, I have to admit that there are some jarring changes in Gen V that make what was previously thought to be impossible as true as day.
Stall is now viable in Ubers.
As shocking as that may seem to you, I assure you that it is true. Calm Mind Arceus are everywhere, WoWing and then boosting up to win stall battles. Evolution Stone Chansey is bulkier than Blissey ever was and can shrug off any Draco Meteor like it's nothing. Nattorei can't set up T.Spikes or spin like Forry, but just about everything else about him is far better. Yes, stall is out in full force in Ubers, so I decided to try out a stall team on an alt of mine. I peaked at about 12th on Smogon's DW Ubers ladder.
Without further deliberation, here is the team.
Hey so since there are a ton of really good weather users in Ubers should you have one on your team?
Storm (Kyogre) @ Leftovers
Ability: Drizzle
EVs: 252 HP / 136 Def / 120 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Boil Over
- Roar
Resttalk Kyogre, my weather user, phazer, and one of my special walls. This guy is a great tank. He does a great job of spreading status and doing damage through Boil Over. He also doesn't need any SpA investment since Boil Over in rain 2HKOs a lot of things that are neutral to it (notably Forry). His bulk is such that he survives a lot of things that he really shouldn't. Not much else to say about him really. If you played Gen IV Ubers at all, you know how much of a threat Kyogre is no matter what set it's running. This set is no exception.
Hey so since this is a stall team it should probably use some entry hazards right and probably have a way to deal with entry hazards too and since you have Kyogre on your team it might as well be able to abuse the rain in some way?
ShumaGorath (Tentacruel) (M) @ Black Sludge
Ability: Rain Dish
EVs: 248 HP / 8 Def / 248 SDef / 4 Spe
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Ice Beam
- Mirror Coat
- Surf
Mirror Coat Tentacruel was something that I started using in late Gen IV, and it was beautiful. It was able to get rid of Toxic Spikes just by entering play, set up T.Spikes of his own, survive a ton of stuff it shouldn't have (Timid Full Health Specs Kyogre Water Spout in rain, Scarf Palkia Thunder, etc.) and OHKO back with Mirror Coat...and that was only with 120 SpD! Back then he functioned like a Forretress and Wobbuffet combined, and with Rain Dish he's even better. Once this guy gets going, he can be hard for my opponent to kill without a Groudon, and if he gets time to set up they won't have a Groudon for long anyway. HP and SpD are close to max to maximize the number of special attacks he can take. 4 Spe is for other base 100s with no speed investment.
Hey so Tentacruel is pretty awesome but Toxic Spikes is only one entry hazard out of like a bunch wouldn't it be best if you had some more entry hazards here and maybe also an electric and grass resistance?
Sentinel (Nattorei) (M) @ Leftovers
Ability: Iron Barbs
IVs: 9 Spe
EVs: 252 HP / 8 Def / 248 SDef
Sassy Nature (+SDef, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Thunder Wave
You probably saw it coming, but Nattorei and Tentacruel have great defensive synergy. With rain support they can wall almost every type besides Ground and Flying and set up every entry hazard known to man. Everyone here seems to love Nattorei so I won't say much more on it. The IVs are designed to make sure that anything higher than 288 speed (which is just about everything besides Groudon) is hit by Gyro Ball for max power. Thunder Wave is because sometimes parahax is good against stuff like Lati@s and Palkia.
Hey so what you have right now is pretty cool but I noticed you don't really have a physical wall isn't that kind of important to a stall team especially now that Ho-Oh and Zekrom are on the rise in usage also you should put Arceus on your team he's soooo coool?
TonyStarkeus (Arceus-Steel) @ Iron Plate
Ability: Multitype
EVs: 252 HP / 84 Def / 152 SDef / 20 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Will-O-Wisp
- Recover
- Spacial Rend
I built this set in a cave. With a box of scraps. And then I did a writeup on it. You can read it here: http://www.smashboards.com/showpost.php?p=11760249&postcount=679
Hey so if you have a ton of entry hazards shouldn't you have a spinblocker handy so that you don't get ***** by Forry also all of your pokemon seem pretty slow except for Arceus and I guess Tentacruel is sorta fast but still not fast enough to deal with Lati@s or Mewtwo a priority user would really help you out here oh and something with STAB Dragon attacks would be good since almost every major threat is weak or neutral to that?
Magneto (Giratina-O) @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 64 SAtk / 196 Spe
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Shadow Sneak
- Dragon Claw
- Hidden Power [Fire]
Standard Giratina-O. Fits this team like a glove actually. I honestly can't think of anything who could fill all the roles G-O does as well as G-O does. Hasty actually gives him reasonable physical bulk so that he can come in on resisted physical attacks without too much trouble. He also doesn't take that much from Roopushin Payback (yeah, people are actually using Roopushin in the format with the most powerful psychic and flying special attackers of all time, wtf?).
Hey so what you have right here is a solid team overall but you only have 5 pokemon and even with Giratina-O you don't really have a good revenge killer at all you could also use another phazer or something that can punish boosting sweepers really well and has type coverage that allows you to either resist all the major threats in the metagame or kill them outright so what one single pokemon would allow you to do all those things in one it just seems nearly impossible I have no idea what you could possibly run in this spot to help your team out more what could it possible be?
Cable (Ditto) @ Choice Scarf
Ability: Eccentric
EVs: 252 HP / 4 Atk / 252 Spe
Timid Nature (+Spd, -Atk)
- Transform
Eccentric Ditto is like the easy button of team building. Whenever I've had an open spot on my team and I needed something to put there, Eccentric Ditto has always worked well there. Ditto can do pretty much anything I need him to do because he can just come in on whatever, outspeed it, and do what it needs to do. It's really dumb but it works so well. One particularly fun thing to do is to bring it in on a Ghost Arceus who's about to use Shadow Claw/Force on Giratina-O. Ditto will transform into a normal-type Arceus since he's not holding a plate, outspeed, not get killed by priority Extremespeed, and OHKO back with whatever STAB move the Ghost Arceus had.
That's my team. It may or may not be a team that I'll use in Uber Cup II.
Discuss.
Stall is now viable in Ubers.
As shocking as that may seem to you, I assure you that it is true. Calm Mind Arceus are everywhere, WoWing and then boosting up to win stall battles. Evolution Stone Chansey is bulkier than Blissey ever was and can shrug off any Draco Meteor like it's nothing. Nattorei can't set up T.Spikes or spin like Forry, but just about everything else about him is far better. Yes, stall is out in full force in Ubers, so I decided to try out a stall team on an alt of mine. I peaked at about 12th on Smogon's DW Ubers ladder.
Without further deliberation, here is the team.
Hey so since there are a ton of really good weather users in Ubers should you have one on your team?
Storm (Kyogre) @ Leftovers
Ability: Drizzle
EVs: 252 HP / 136 Def / 120 SDef
Bold Nature (+Def, -Atk)
- Rest
- Sleep Talk
- Boil Over
- Roar
Resttalk Kyogre, my weather user, phazer, and one of my special walls. This guy is a great tank. He does a great job of spreading status and doing damage through Boil Over. He also doesn't need any SpA investment since Boil Over in rain 2HKOs a lot of things that are neutral to it (notably Forry). His bulk is such that he survives a lot of things that he really shouldn't. Not much else to say about him really. If you played Gen IV Ubers at all, you know how much of a threat Kyogre is no matter what set it's running. This set is no exception.
Hey so since this is a stall team it should probably use some entry hazards right and probably have a way to deal with entry hazards too and since you have Kyogre on your team it might as well be able to abuse the rain in some way?
ShumaGorath (Tentacruel) (M) @ Black Sludge
Ability: Rain Dish
EVs: 248 HP / 8 Def / 248 SDef / 4 Spe
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Ice Beam
- Mirror Coat
- Surf
Mirror Coat Tentacruel was something that I started using in late Gen IV, and it was beautiful. It was able to get rid of Toxic Spikes just by entering play, set up T.Spikes of his own, survive a ton of stuff it shouldn't have (Timid Full Health Specs Kyogre Water Spout in rain, Scarf Palkia Thunder, etc.) and OHKO back with Mirror Coat...and that was only with 120 SpD! Back then he functioned like a Forretress and Wobbuffet combined, and with Rain Dish he's even better. Once this guy gets going, he can be hard for my opponent to kill without a Groudon, and if he gets time to set up they won't have a Groudon for long anyway. HP and SpD are close to max to maximize the number of special attacks he can take. 4 Spe is for other base 100s with no speed investment.
Hey so Tentacruel is pretty awesome but Toxic Spikes is only one entry hazard out of like a bunch wouldn't it be best if you had some more entry hazards here and maybe also an electric and grass resistance?
Sentinel (Nattorei) (M) @ Leftovers
Ability: Iron Barbs
IVs: 9 Spe
EVs: 252 HP / 8 Def / 248 SDef
Sassy Nature (+SDef, -Spe)
- Stealth Rock
- Spikes
- Gyro Ball
- Thunder Wave
You probably saw it coming, but Nattorei and Tentacruel have great defensive synergy. With rain support they can wall almost every type besides Ground and Flying and set up every entry hazard known to man. Everyone here seems to love Nattorei so I won't say much more on it. The IVs are designed to make sure that anything higher than 288 speed (which is just about everything besides Groudon) is hit by Gyro Ball for max power. Thunder Wave is because sometimes parahax is good against stuff like Lati@s and Palkia.
Hey so what you have right now is pretty cool but I noticed you don't really have a physical wall isn't that kind of important to a stall team especially now that Ho-Oh and Zekrom are on the rise in usage also you should put Arceus on your team he's soooo coool?
TonyStarkeus (Arceus-Steel) @ Iron Plate
Ability: Multitype
EVs: 252 HP / 84 Def / 152 SDef / 20 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Will-O-Wisp
- Recover
- Spacial Rend
I built this set in a cave. With a box of scraps. And then I did a writeup on it. You can read it here: http://www.smashboards.com/showpost.php?p=11760249&postcount=679
Hey so if you have a ton of entry hazards shouldn't you have a spinblocker handy so that you don't get ***** by Forry also all of your pokemon seem pretty slow except for Arceus and I guess Tentacruel is sorta fast but still not fast enough to deal with Lati@s or Mewtwo a priority user would really help you out here oh and something with STAB Dragon attacks would be good since almost every major threat is weak or neutral to that?
Magneto (Giratina-O) @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 64 SAtk / 196 Spe
Naive Nature (+Spd, -SDef)
- Draco Meteor
- Shadow Sneak
- Dragon Claw
- Hidden Power [Fire]
Standard Giratina-O. Fits this team like a glove actually. I honestly can't think of anything who could fill all the roles G-O does as well as G-O does. Hasty actually gives him reasonable physical bulk so that he can come in on resisted physical attacks without too much trouble. He also doesn't take that much from Roopushin Payback (yeah, people are actually using Roopushin in the format with the most powerful psychic and flying special attackers of all time, wtf?).
Hey so what you have right here is a solid team overall but you only have 5 pokemon and even with Giratina-O you don't really have a good revenge killer at all you could also use another phazer or something that can punish boosting sweepers really well and has type coverage that allows you to either resist all the major threats in the metagame or kill them outright so what one single pokemon would allow you to do all those things in one it just seems nearly impossible I have no idea what you could possibly run in this spot to help your team out more what could it possible be?
Cable (Ditto) @ Choice Scarf
Ability: Eccentric
EVs: 252 HP / 4 Atk / 252 Spe
Timid Nature (+Spd, -Atk)
- Transform
Eccentric Ditto is like the easy button of team building. Whenever I've had an open spot on my team and I needed something to put there, Eccentric Ditto has always worked well there. Ditto can do pretty much anything I need him to do because he can just come in on whatever, outspeed it, and do what it needs to do. It's really dumb but it works so well. One particularly fun thing to do is to bring it in on a Ghost Arceus who's about to use Shadow Claw/Force on Giratina-O. Ditto will transform into a normal-type Arceus since he's not holding a plate, outspeed, not get killed by priority Extremespeed, and OHKO back with whatever STAB move the Ghost Arceus had.
That's my team. It may or may not be a team that I'll use in Uber Cup II.
Discuss.
Sentinel for MvC3.