Meru.
I like spicy food
- Joined
- Dec 24, 2008
- Messages
- 3,835
- Location
- The Netherlands, sometimes Japan
- NNID
- Merudi
- 3DS FC
- 0963-1622-2801
I usually love joining your Zelda pessimism but this time you're wrong.No, when has Zelda ever had reliable d throw to b air combos?????
I'm so confused, neither of these moves changes yet some video of a person landing up air against NON MOVING opponent pops up and you all lose your ****.
Zelda boards PLS
Uair changed, it's hitbox has been increased. Because of that stuff like Dthrow > Uair catches people much easier, since you don't have to dash as much as before. One short dash will suffice now. This is very good since Dthrow > Uair has always been a confirm, but it had trouble catching people who DI'd and jumped away.
Now, it is not possible to DI and jump away anymore because Uair will flat out catch you. This leaves only one option for them to escape which is airdodge, creating a 50/50 scenario.
The 50/50 is really hard though. First you have to follow their DI (towards, away or inbetween), then you have to guess correctly, and then you still have to execute everything properly (not dashing too long, actually punishing the airdodge with a lighning kick whis is REALLY challenging). With some getting used to, it could prove quite powerful though.
Zelda is still bad but after all those patches this is the first patch where she finally might see a chance to escape from lowest tier, if everything goes right.