IsaacMole
Smash Rookie
With the new patch, Lucina's jab has changed. Notably, jab1 no longer jab locks.
Anyone notice any other changes?
Anyone notice any other changes?
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I played Lucina because Marth sucks in Smash 4. Lucina's not great, but she's not nearly as bad.Yeah, given Roy's appearance and the people who played Lucina because of the loss of Roy beforehand, does anyone still play this character? lol
Which is exactly why DLC characters should be banned in tournaments. Roy is a shoe-in for high mid-tier and every Ryu video I've seen tells me he's gonna be very high or top tier. 9 months after the game has come out, and they're already selling you power...., and with Roy existing now, whatever 1~1.5% damage difference she has on her attacks are completely negligible in light of what kind of power Roy outputs.
No offense bro, but you invalidate statements when you say objectively untrue things like your first statement. Lucina is objectively worse than Marth, without question. She is a Marth with less reach, less potential damage and kill power, and is generally worse on shield and suffers from all of his same flaws while only offering consistency (and her deficits without a tipper are not as good as her advantages over the non-tipper). You may PLAY her better than Marth because she's easier to use successfully, but she is worse, and always will be simply by how she is designed. That said, I like Lucina. But I play Marth much more simply because he's better.I played Lucina because Marth sucks in Smash 4. Lucina's not great, but she's not nearly as bad.
(I have pretty much quit Lucina, but that's because I changed mains and Link can do about as well as her in the same role).
Which is exactly why DLC characters should be banned in tournaments. Roy is a shoe-in for high mid-tier and every Ryu video I've seen tells me he's gonna be very high or top tier. 9 months after the game has come out, and they're already selling you power.
Pretty tough times to be a Lucina main these days. I hope they do diversify her and keep her as unlikely as it seems because I felt pretty let down by her when the game came out. Even then, I made a pact with myself when the trailer came out that I would main her and I still to this day.Hi. In advance, I apologize for the following statement lacking anything relating the changes made to Lucina. I feel this just had to be said.
One of the many things I love about Smash 4 is the dedication put towards the Fire Emblem franchise in particular. With Roy's return, there are as many Fire Emblem fighters as The Legend of Zelda, and that relization makes me smile. It's almost poetic how the little Japan-exclusive RPG became a staple series of Nintendo and now has its many protagonists stand with more respected characters like Mario, Link, Kirby, or Samus.
When both Robin and Lucina were confirmed in that surprise trailer last summer, I was estatic. The two protagonists I've grown to love through playing Awakening were going to be in the game.
Lucina is a character that deserves to be in Smash, it feels. I wish the circumstances in which she was developed were different, but as with Ganondorf and Falco she can be diversified in future installments if they decide to keep her, and I hope they do. Even now, playing nearly identical Marth, I still enjoy playing as her because she is and feels like Lucina. And really, that's why I'd play anyone in Smash. There's a unique individual feeling in everyone on this roster, including the clones.
While many people may have quickly abandoned her in favor of Roy and Marth, both characters I also love and appreciate, I will not stop playing with Lucina and hoping that she will see further support in tournament play and in game patches.
To those out there who are ridiculed for maining Ylisse's time-traveling princess, I encourage you to challenge their fa- err, ideology. Every fighter has depth and uniqueness to work with.
You cant get jab to fsmash?Is her new jab really that good? I'm having trouble doing anything with it other than Jab 1---> Jab 2. Am I doing something wrong or...?
Does jab to f-smash really work? I was just thinking about characters that might try to nair to avoid the grab, no reason you can't smash them out of that. But does it really work raw like that?You cant get jab to fsmash?
i see 1st hit nair jab fsmash and jab fsmashDoes jab to f-smash really work? I was just thinking about characters that might try to nair to avoid the grab, no reason you can't smash them out of that. But does it really work raw like that?
Will test this out when I get home.i see 1st hit nair jab fsmash and jab fsmash
I just wanna say your statement on Lucina being "generally worse on shield" is untrue. Whenever Marth gets a tipper, he suffers ~1.5x hitlag to compensate for the knockback and damage. The bad thing is that he'll suffer the ~1.5x hitlag even on shield, making Lucina generally more safe. Also about the reach, it's only a marginal difference that will make no difference in almost any circumstance; other than the situational tippered f-smash on battlefield. The potential damage difference only relies on Marth hitting nothing but tippers. Honestly, I think the only thing Marth has over Lucina is tippered smashes (If he gets them) and a marginal advantage over a shieldbreak.No offense bro, but you invalidate statements when you say objectively untrue things like your first statement. Lucina is objectively worse than Marth, without question. She is a Marth with less reach, less potential damage and kill power, and is generally worse on shield and suffers from all of his same flaws while only offering consistency (and her deficits without a tipper are not as good as her advantages over the non-tipper). You may PLAY her better than Marth because she's easier to use successfully, but she is worse, and always will be simply by how she is designed. That said, I like Lucina. But I play Marth much more simply because he's better.
Additionally, Roy and Ryu are far from selling someone power. They have obvious flaws that will keep them out of Diddy and Sheik territory, such as Roy's bad recovery and difficult aerial mobility and Ryu's poor range and high learning curve. Roy is actually not much better than Marth as a whole, just much more offensively oriented and easier to use optimally (huge sweetspot says hi).
Tipper Smashes are 1.5x hitlag, tipper anything else is 1.25x. Lucina constantly has 1.0x hitlag. Marth's hitlag varies from 0.7x, 1.25x, and 1.5x. Marth mains have the ability to switch between sour-spot and tipper spacing when they require it. For Marth's at a high level its not about "tippered smashes (if I get them)" as you state; their thought process is more along the lines of "I'll use a tipper in this situation, I won't use it in this case." This flexibility of choosing between when to use sour-spots (for stringing attacks better and getting more damage in) and using a tipper smash to successfully get a stock from a read is what makes Marth a more complex and effective character. Through this process they also can avoid situations where they would suffer a lot of hitlag from a missed tipper smash.I just wanna say your statement on Lucina being "generally worse on shield" is untrue. Whenever Marth gets a tipper, he suffers ~1.5x hitlag to compensate for the knockback and damage. The bad thing is that he'll suffer the ~1.5x hitlag even on shield, making Lucina generally more safe. Also about the reach, it's only a marginal difference that will make no difference in almost any circumstance; other than the situational tippered f-smash on battlefield. The potential damage difference only relies on Marth hitting nothing but tippers. Honestly, I think the only thing Marth has over Lucina is tippered smashes (If he gets them) and a marginal advantage over a shieldbreak.
Yes, it has always been possible to doQuick question... has Lucina always had iasa frames on her forward air or is it new this patch? I never remember being able to cancel a forward air into a forward b before now.
Thank you for the clarification, much apriciated.Yes, it has always been possible to do
Personally I like all three of my Marth style lords, at first I thought I'd just switch to Roy because first glance he seems so much better. Then I started noticing what was patched with my real favorite blue haired lords. I'm happy to say that Marth is still my favorite, and that he feels much better nownow.Hi. In advance, I apologize for the following statement lacking anything relating the changes made to Lucina. I feel this just had to be said.
One of the many things I love about Smash 4 is the dedication put towards the Fire Emblem franchise in particular. With Roy's return, there are as many Fire Emblem fighters as The Legend of Zelda, and that relization makes me smile. It's almost poetic how the little Japan-exclusive RPG became a staple series of Nintendo and now has its many protagonists stand with more respected characters like Mario, Link, Kirby, or Samus.
When both Robin and Lucina were confirmed in that surprise trailer last summer, I was estatic. The two protagonists I've grown to love through playing Awakening were going to be in the game.
Lucina is a character that deserves to be in Smash, it feels. I wish the circumstances in which she was developed were different, but as with Ganondorf and Falco she can be diversified in future installments if they decide to keep her, and I hope they do. Even now, playing nearly identical Marth, I still enjoy playing as her because she is and feels like Lucina. And really, that's why I'd play anyone in Smash. There's a unique individual feeling in everyone on this roster, including the clones.
While many people may have quickly abandoned her in favor of Roy and Marth, both characters I also love and appreciate, I will not stop playing with Lucina and hoping that she will see further support in tournament play and in game patches.
To those out there who are ridiculed for maining Ylisse's time-traveling princess, I encourage you to challenge their fa- err, ideology. Every fighter has depth and uniqueness to work with.
. Practice it more. It's a timing thing, there's a certain frame ya gotta hit it on.Is her new jab really that good? I'm having trouble doing anything with it other than Jab 1---> Jab 2. Am I doing something wrong or...?
Regardless, none of this is enough to make Lucina even marginally better than Marth in any real situation. She's just too lacking without that tipper hitbox. They should have just made her a few frames faster and decreased her strength to make her unique. The whole "marth lite" concept is one of the worst i've seen in a fighitng game, to be honest.I just wanna say your statement on Lucina being "generally worse on shield" is untrue. Whenever Marth gets a tipper, he suffers ~1.5x hitlag to compensate for the knockback and damage. The bad thing is that he'll suffer the ~1.5x hitlag even on shield, making Lucina generally more safe. Also about the reach, it's only a marginal difference that will make no difference in almost any circumstance; other than the situational tippered f-smash on battlefield. The potential damage difference only relies on Marth hitting nothing but tippers. Honestly, I think the only thing Marth has over Lucina is tippered smashes (If he gets them) and a marginal advantage over a shieldbreak.
Then clearly you haven't even tried to explore the character. If you had youd know there are many little things that not only set her apart, but actually work out better for her in some scenarios. Add to the fact she seems tohave more unexploredunexplored combo potential than Marth. She is definitely worth the practice, if only to pull her out versus other spacers Marth has a hard time tipping. Definitely not as bad as you seem to think.Regardless, none of this is enough to make Lucina even marginally better than Marth in any real situation. She's just too lacking without that tipper hitbox. They should have just made her a few frames faster and decreased her strength to make her unique. The whole "marth lite" concept is one of the worst i've seen in a fighitng game, to be honest.
I never said she was bad. I said she is objectively worse than Marth. I don't think there's a Lucina player alive that hasn't tried to explore whatever would-be differences she has with Marth. She isn't underexplored, she's just under equipped.Then clearly you haven't even tried to explore the character. If you had youd know there are many little things that not only set her apart, but actually work out better for her in some scenarios. Add to the fact she seems tohave more unexploredunexplored combo potential than Marth. She is definitely worth the practice, if only to pull her out versus other spacers Marth has a hard time tipping. Definitely not as bad as you seem to think.
I think the only thing that legitimately true combos from Jab 1 is just Jab 2. But that might need to get tested some.I see a lot of the same old tired Marth vs. Lucina stuff that's been going since day 1, but not a lot of actual discussion on the ramifications of the patch changes. Can we maybe get some hard data on what true combos now at what percents, what new mixups Lucina has, new kill %'s for Dolphin Slash (oh thank Naga I can stop making a fool of myself with Crescent Slash...)? I think that would be more productive than these tired, unhelpful debates. If people want the facts about character differences, I believe there's already a stickied thread for that anyways. :b
Yeah, that's what I was seeing too. I couldn't get a true practice mode combo out of jab 1 to anything else. I'd be interested to know how many frames the opponent has to actually react though, since they're so close it seems like at least DB will frame trap beautifully. If they air dodge, at least, jumps or combo-breaker moves may be more trouble to deal with. But yeah, it looks like DS kills really well now, and it makes for another mix-up out of jab. Is there a true combo from anything into Up B at kill %'s? Probably not, but it doesn't hurt to check...I think the only thing that legitimately true combos from Jab 1 is just Jab 2. But that might need to get tested some.
But I tested out when Dolphin Slash kills with Lucina, and it's ~140% at the edge and ~170% center stage. On the 3DS version anyway. And idk what percentages it used to kill at pre-patch though cuz I almost never used Dolphin Slash to kill so idk how much of an improvement there was.
Nair can true combo into up special at kill percents... I tested on mario and it killed him around 128% in the starting position...Yeah, that's what I was seeing too. I couldn't get a true practice mode combo out of jab 1 to anything else. I'd be interested to know how many frames the opponent has to actually react though, since they're so close it seems like at least DB will frame trap beautifully. If they air dodge, at least, jumps or combo-breaker moves may be more trouble to deal with. But yeah, it looks like DS kills really well now, and it makes for another mix-up out of jab. Is there a true combo from anything into Up B at kill %'s? Probably not, but it doesn't hurt to check...
Yeah, I knew about first-hit Nair from playing with Roy this week, but I couldn't get it to register as true very often. Good to know that it does indeed work.Nair can true combo into up special at kill percents... I tested on mario and it killed him around 128% in the starting position...
Also any opponent hit by jab1 cant escape a forward tilt in time with any option at around 70% or more even though it doesnt register as a true combo...