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Recent content by Shockna

  1. S

    Regarding NYTE and the MK Ban (DECISION FINALIZED! PLEASE READ 1st POST!)

    I'm familiar with the mechanics of ST, thanks. MK has -zero- bad matchups, and they only favor him more as the metagame evolves (I'd wager if the ban doesn't hold, he'll be considered to be at least 55-45 with everybody, if not 60-40). The point is, MK has practically no drawbacks either, and...
  2. S

    Regarding NYTE and the MK Ban (DECISION FINALIZED! PLEASE READ 1st POST!)

    1000% pro-ban. MK being legal not only makes it infinitely more frustrating to play (See: Akuma in ST, Justice in GG, Shao Kahn in MK9, etc), but also drains all interest as a spectator. My opinion isn't particularly important though, really. I won't be participating as I'll be about 3000...
  3. S

    How would the meta-game change?

    We're trying to do the same thing then, I'm just -terrible- at wording these things I suppose XD
  4. S

    How would the meta-game change?

    Certainly is an argument that doesn't lack merit. Perhaps a MK-less metagame could actually yield some results proving it either useful or unnecessary? I imagine that's what would happen.
  5. S

    Starcraft 2 (Info on first post!)

    I'm buying a new PC for this game pretty soon. Is there an active SWF SC2 community on BNet right now? >_> Also, look at GSL right now. If anything, at top level play, 'Toss is the UP race, though I'm not sure why anyone is expecting balance at this stage of the game. BW was pretty unbalanced a...
  6. S

    Rainbow Cruise and Brinstar should both be banned

    Really, this seems more to be an issue of patience than it does actual possibility. MK could just hit once and then run the whole time, but under the kind of pressure playing someone like Razor, ADHD or DEHF often creates (Among randoms, anyway), how many would have the patience and the nerve to...
  7. S

    Tucson Brawl Power Ranking and Brawl Social Thread (Updated 11/14/2011)

    You'll beat him. Final blow will be a 9. Zee > M2K, calling it now.
  8. S

    Ask a quick question, get a quick answer (The Marth FAQ's)

    DB question. I know people who aren't too experienced should only use forward DB, but what exactly are down/up actually used for at top levels, anyway? I don't think I've ever seen a top level Marth use one of them, though I haven't seen too many matches yet.
  9. S

    How would the meta-game change?

    I imagine it would be changed somewhat, but not removed. MK might be the best planker, but he isn't the only one.
  10. S

    Why isn't no-tripping allowed as a experimentall Ruleset?

    That does seem to be the only logical thing to do.
  11. S

    Should anti-trip be a choice for tourney sets?

    They're apparently all of Brawl, if changing or removing them makes it an 100% different game. Competition, when applied to the context of gaming/sports, inherently involves skill. Context is everything when it comes to any word. How, precisely, does rebalancing the game to take out...
  12. S

    Should anti-trip be a choice for tourney sets?

    In most cases, including this one, it does. The only difference is that in marginally tweaked Brawl, you don't get punished for just playing your character. The character mechanics are the same, frame data is the same, everything is the same, minus one tweak to remove a poorly chosen element...
  13. S

    Should anti-trip be a choice for tourney sets?

    Someone who understands the definition of "competitive". In a competition one intends to overcome the skills of another. Skill in this instance being proficiency at Brawl, as defined by game physics (I.e. character control, DI) and proficiency with ones character. If one can remove a...
  14. S

    Should anti-trip be a choice for tourney sets?

    If a game is inherently random, then it's not a competitive game. Brawl is hardly a "random" game. It's a game with a few random elements. I'm not saying there is no algorithm to determine tripping. I'm familiar enough with programming to know that no computer operation can be truly "random"...
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