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Recent content by RadicalFuzz

  1. RadicalFuzz

    B & B midweight combo's for mewtwo?

    Down throw is useful for tech chasing depending on character and percent. Luigi at medium percent? Probably up throw or back throw for positioning. Meta Knight at medium percent? Down throw can lead to a tech chase where as the only other throw that's usually decent is back throw if you're at...
  2. RadicalFuzz

    B & B midweight combo's for mewtwo?

    Sorry for the necro, but I bring answers! 1) Mewtwo's only combo throw is up throw on fastfallers. Diddy, MK, spacies pretty much. Good news is that leads into fair, which leads into either regrab or fair into more fairs, etc. Can usually snag a good 60-100% and put them offstage depending on...
  3. RadicalFuzz

    Mewtwo BNB and Matchups

    Down throw doesn't combo unless they DI wrong. His throws are good, I wasn't contesting that. I'm not trying to be contrary but most people do know how to DI Mewtwo's down throw, are the players that don't DI down throw just the same few people that don't learn?
  4. RadicalFuzz

    Mewtwo BNB and Matchups

    Those all depend on bad DI, Mewtwo doesn't really have a combo throw.
  5. RadicalFuzz

    3.6 Mewtwo Matchup Thread: Where's My Tail Edition

    And if you mess up when Ike's using up-B he hits you and you don't automatically die for it! That's a nice quality of life thing. Keep in mind that shadow ball follows a sinusoidal trajectory, it has waves and crests, and Ike's hurtbox during Quickdraw is a lot like Marth's dash, kinda low to...
  6. RadicalFuzz

    3.6 Mewtwo Matchup Thread: Where's My Tail Edition

    Toon Link's presence stretches across the horizontal length of the stage. He can throw rang while moving, and at several distinct angles that cover space well. It'll clank with shadow ball until it's almost fully charged. His bomb will always hit and nullify shadow ball, even fully charged...
  7. RadicalFuzz

    A complete video guide to mewtwo tech!

    What angle does the teleport need to be at? Is it lenient, can I "slide" off the edge while teleporting but still get the snap?
  8. RadicalFuzz

    A complete video guide to mewtwo tech!

    Cancelling tumble with hover is really useful in the Fox matchup if the Fox is mixing up which side he's up-airing on. Cancel tumble with hover, mash the triggers, and sway to ledge if at all possible. Do you have any advice for performing the teleport from onstage straight to the ledge?
  9. RadicalFuzz

    3.6 Mewtwo Matchup Thread: Where's My Tail Edition

    I don't have a problem with aggressive Foxes, I just can't deal with lasers at all, so I have a few tips. They hate our nair with a passion, fantastic at scooping them into it and then setting up a techchase situation, especially on tri-platform stages where their tech options can all be covered...
  10. RadicalFuzz

    3.6 Mewtwo Matchup Thread: Where's My Tail Edition

    I used to move my hands to claw for HC aerials but I've been toying with assigning a trigger to jump for HC upair in neutral.
  11. RadicalFuzz

    3.6 Mewtwo Matchup Thread: Where's My Tail Edition

    That sounds beautiful. What would good DI be here?
  12. RadicalFuzz

    3.6 Mewtwo Matchup Thread: Where's My Tail Edition

    Questions aren't annoying at all, that's what this thread is for. Houston is a little unique in that we have almost no character overlap and our PM scene is 99% primarily PM players. Our starters/counterpicks are bottom 5 and middle 5, and it's usually not just Melee stages or just PM stages...
  13. RadicalFuzz

    3.6 Mewtwo Matchup Thread: Where's My Tail Edition

    His kill options from neutral are also not significantly threatening until extremely high percents. Mewtwo's recovery allows him to come back to stage from an early spike, but we are susceptible to getting shined off the top. I vastly prefer the Falco matchup to Fox or any character with...
  14. RadicalFuzz

    Southwest Smash United presents: Battlegrounds: A Melee/PM/Smash 4 tournament

    How do you pronounce and/or abbreviate your name?
  15. RadicalFuzz

    3.6 Mewtwo Matchup Thread: Where's My Tail Edition

    Don't get hit. His main tools in neutral are his dash dance, his dash attack, and enhanced down-B. Our longer roll is nice-ish in that if he doesn't read it we get further away, but if he does read it he has a larger window to punish. Down throw you'll want to DI away, and up throw you'll want...
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