D
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As I use smashboards more & more, I get this great feeling of happiness, since the people here are soooo nice!
But I had another question to ask:
What are some of mewtwo's bread and butter combo's? Including good combo starter's, extenders, & finishers.
I'm mostly focusing on medium heavyweighs, like R.O.B. But i'm more than willing to get idea's for lightweights, super heavyweights, fastfallers, etc.
Here are some questions I have too:
1)Does mewtwo have a combo throw, and if so for what characters & situations?
2)Is there a difference in the frame data for DJC aerials & hover canceled aerials when it comes to combo's? And if so which is better? Or should I just use standart SHFFL?
3)Does DI hurt his B & B combo's real hard to the point I have to change my follow ups or positioning? Or is that only mid/High/Advanced/ level combo's?
Any help is loved.
But I had another question to ask:
What are some of mewtwo's bread and butter combo's? Including good combo starter's, extenders, & finishers.
I'm mostly focusing on medium heavyweighs, like R.O.B. But i'm more than willing to get idea's for lightweights, super heavyweights, fastfallers, etc.
Here are some questions I have too:
1)Does mewtwo have a combo throw, and if so for what characters & situations?
2)Is there a difference in the frame data for DJC aerials & hover canceled aerials when it comes to combo's? And if so which is better? Or should I just use standart SHFFL?
3)Does DI hurt his B & B combo's real hard to the point I have to change my follow ups or positioning? Or is that only mid/High/Advanced/ level combo's?
Any help is loved.