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Recent content by pokelover980

  1. pokelover980

    Smash 3DS Super Smash Bros. for Nintendo 3DS demo code request thread

    I'm not gonna write out a long story to beg or anything. Just want an NA code.
  2. pokelover980

    BrawlBox v0.63d (bug fixes)

    No doubt. I'm working in C++ right now for a game, and the code I have to write to make a quadtree is a lot more complex than the code I had to write in C# for one. I've always hated cleaning up my own mess in real life, having to do it in programming too makes it even more annoying :P I...
  3. pokelover980

    BrawlBox v0.63d (bug fixes)

    Mother of god, you've been using C# since right around when it was publicly introduced. I've been using it for about 2 years, but I haven't really got every single piece of the .NET framework down because I've also been working in Java and C++ (Java for Android, C++ for a couple of...
  4. pokelover980

    BrawlBox v0.63d (bug fixes)

    Nope, that's your mistake. Files may have the same extensions, but they could be completely different formats, or a different version of the format. In this case, I believe the error comes from Mario Kart Wii using a different version of the format.
  5. pokelover980

    Brawlbox v0.67b Released

    I love you as much as one man can love another man before it becomes homosexual, minus a little love so that people like Paul McCartney and Markus Persson are still my most loved people :D If I get some time between school and game dev, I'll try again at BrawlBox development, and if not that...
  6. pokelover980

    Brawlbox v0.67b Released

    I wet myself with nerdy joy. I haven't been this hyped for Brawl mods in at least a year :D all my joy is renewed. I will find time to work on Brawl hacks again. Thank you, BlackJax.
  7. pokelover980

    What Have We NOT Hacked? The Second Coming

    I was too. I did make some progress at one point, but lost it all, sadly. I can try and look again if anyone is interested.
  8. pokelover980

    Universal Model Converter (UMC) Development thread - Deceased

    Excuse me, but at least please show some respect for what we've done for you. I actually didn't know that at all, my notes on the MDL0 rebuilding were incredibly basic and based off of BrawlBox's attempt at it, which I don't even fully understand. Perhaps we all didn't know this, but don't get...
  9. pokelover980

    Brawlbox v0.67b Released

    How would that help? Excuse my ignorance, but wouldn't AnyCPU just compile to x86 compatible bytecode and work on x86-64 the same way? :v I know .Net is run through a JIT compiler, but that wouldn't change anything to my knowledge :u
  10. pokelover980

    Super Smash Bros. Ultima

    That's from your last thread. It's what Bionic posted as to why he locked it. I suggest you heed his advice unless you are looking for a ban or suspension of some sorts.
  11. pokelover980

    Super Smash Bros. Ultima

    http://www.smashboards.com/showpost.php?p=12964349&postcount=9
  12. pokelover980

    Universal Model Converter (UMC) Development thread - Deceased

    I love publicly pointing it out </3 But that also is why I stated '/ArguingOnThisThread'. vBulliten needs something like IPB where PMs are instead Private Conversations, where you can invite as many people as you want to the conversation and it's in thread layout to make it easier.
  13. pokelover980

    Universal Model Converter (UMC) Development thread - Deceased

    I'd rather publicly tell you that you're wrong in IE being the best, as it's been proven to be the slowest browser on Windows and has pretty much no add-ons in comparison to the other popular browsers. /ArguingOnThisThread
  14. pokelover980

    BrawlBox v0.63d (bug fixes)

    It wouldn't save because when a model was imported it wasn't fully rebuilt. Shaders were completely missing (which is why most models neglected to show up correctly after being imported, or refused to show up at all in the model viewer), among other things. Uh, I forget. I think Bero might...
  15. pokelover980

    BrawlBox v0.63d (bug fixes)

    Reading over the features again, it does actually look quite different. However, do take the current modset's features into consideration, they're quite popular and you should add them in. And good luck with the model importer. Several people (including myself) have tried finishing it, and to...
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