• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

P
Reaction score
2

Profile posts Latest activity Postings About

  • hey PW...
    would you be willing to do a small task for me??
    you know about REL files... so (if you have HexEdit)
    would you be willing to build a template for me??
    Hey, would you be willing to look into File Patch Code 4.0 again? support for .bsrar and fighter.pac is all that's really necessary that 3.5.1 doesn't do.

    thanks!
    You shall be missed. Without you, we might not even be past ASH and burning ISOs every time we needed to change something.
    hey, i was wondering if you had the code that let you see who your opponents are choosing on the character select screen during a Wifi match. thanks
    Just copied this from the code Q+A thread

    I was told you'd be the best person to ask, and besides it is your code ^^:



    hi I'm a PAL user and a texture hacker from the Elite Smash Hackers Team (not sure if I can post a link but I'm sure you know who we are)

    I'm in dire need of this code converted to pal:

    File patch code v3.5.1 (phantom wings)

    E0000000 80008000
    225664EC 00000000
    0401BFE0 4858BE20
    065A7E00 00000070
    38A00067 38810020
    3CE0805A 60E37C18
    4BE52531 38A0007F
    3883FFE8 38610020
    4BE52521 38A00068
    60E47C18 38610020
    9421FF80 BC410008
    38610088 4BA74DB9
    7C7C1B78 2C030000
    4082000C 38210080
    4800001C B8410008
    38210080 4BE524E5
    38610008 4BA742E1
    7C7C1B78 4BA741E8
    040223E0 48585BC0
    065A7FA0 00000020
    77239000 2C030000
    4182000C 7FDDC850
    3BDEFFE0 93DB0008
    4BA7A42C 00000000
    0401CD0C 4858B1F4
    065A7F00 00000038
    2C030000 4182000C
    4BA7DD51 4BA74E04
    80780008 2C030000
    41820014 8118000C
    7C634214 7C7B1850
    48000008 8078000C
    4BA74DE0 00000000
    043EE9D8 48000014
    043EEBD4 48000014
    043D8B9C 48000018
    043E9B4C 38600000
    043E9D38 38600000
    043D8C80 60000000
    80000000 80406920
    80000001 805A7C00
    8A001001 00000000
    045A7C10 2F525342
    045A7C14 452F7066
    80000001 805A7B00
    8A001001 00000000
    065A7B10 0000000F
    2F525342 452F7066
    2F736F75 6E642F00
    041C6CE0 483E0D20
    065A7A00 00000028
    9421FF80 BC410008
    3C60805A 60637B1F
    4BE52931 B8410008
    38210080 4BE52995
    4BC1F2C4 00000000
    065A7900 00000078
    9421FF80 7C0802A6
    9001000C BC810010
    9421FF00 7C872378
    54B2BA7E 7CD33378
    38800000 9081000C
    90810010 90610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 7CE43B78
    38A00080 4BE529F5
    38610008 4BA752A1
    60000000 80210000
    B8810010 8001000C
    7C0803A6 80210000
    4E800020 00000000
    043E399C 481C3F04
    065A78A0 00000010
    80BC0020 7CA59214
    3A400000 4BE3C0F4
    043DBAEC 481CBDE4
    065A78D0 00000018
    800302A4 2C130000
    41820008 7E609B78
    3A600000 4BE3420C
    041CDF7C 483D9884
    065A7800 00000098
    818C0014 9421FF80
    BC410008 3D009034
    61089D94 7C034000
    4082003C 7C882378
    3C60804D 60630000
    3C80805A 60847B00
    7CC53378 38C04200
    80E40080 2C070000
    40820014 60000000
    480000B9 2C030000
    41820010 B8410008
    80210000 4BC26724
    70A501FF 3868FFFF
    3C80804C 6084FFFF
    7C842A14 38A04001
    38A5FFFF 8C040001
    9C030001 2C050000
    4082FFF0 B8410008
    80210000 4BC2670C
    141CCF90 483DA770
    065A7700 00000048
    9421FF80 BC410008
    7FE3FB78 3C80805A
    60847B00 38A00000
    38C04000 480001E5
    90640080 807F0008
    907A0014 907A005C
    907A0074 B8410008
    80210000 807F0000
    4BC25854 00000000
    E0000000 80008000

    I need it to continue my knowledge on Brawl hacking, I can make BRSTM files but I cant test them, and new stage hacks are being made everyday and I cant use them D:

    please please please convert this to PAL!
    Hey,

    I've been trying to find out what it takes to get your Stage Expansion codes to work. I've renamed the existing SSE jungle pac to STGCUSTOM1.pac, and added a st_custom1.rel to pf\module\. I'm trying to use the SSS code to attach it to the 75m random slot. I'm using these codes:

    Stage Roster Expansion System:
    E0000000 80008000
    04043B20 3800003A
    04043B40 1C060018
    04043B58 38840018
    04949EF8 3C808043
    04949EFC 3884B460
    C294A588 00000003
    A063001A 2C030040
    41800008 38600000
    60000000 00000000
    C294A1D0 00000003
    7C7D1B78 2C03FFFF
    40820008 3FA0003F
    60000000 00000000
    04015564 48000010
    2042AEB0 00000041
    0442AEB0 00000000
    80000000 8042AEB0
    80000001 8042AEB0
    60000030 00000000
    8A001801 00000000
    86000000 00000024
    86000001 00000018
    62000000 00000000
    0042B34C 024B0000
    80000000 8042B348
    80000001 00000040
    80000002 00000031
    60000008 00000000
    4A001000 00000000
    94210001 00000000
    16000004 00000010
    73745F63 7573746F
    6D002E72 656C0000
    94010002 0000000D
    86000000 00000018
    86000001 00000001
    86000002 00000001
    62000000 00000000
    80000000 8042BC18
    80000001 8042B460
    8A010001 00000000
    0042BC18 010F0000
    80000000 8042BC14
    80000001 8042B560
    80000002 00000031
    60000008 00000000
    4A001001 00000000
    94210000 00000000
    4A001000 00000000
    16000000 00000008
    43757374 6F6D3100
    94010002 00000006
    86000000 0000000C
    86000001 00000004
    86000002 00000001
    62000000 00000000
    E0000000 80008000

    Custom SSS:
    046B8F5C 7C802378
    046B8F64 7C6300AE
    040AF618 5460083C
    040AF68C 38840002
    040AF6AC 5463083C
    040AF6C0 88030001
    040AF6E8 3860FFFF
    040AF59C 3860000C
    060B91C8 00000018
    BFA10014 7CDF3378
    7CBE2B78 7C7D1B78
    2D05FFFF 418A0014
    006B929C 00000021
    066B99D8 00000021
    00010203 042B0709
    080A0B0C 0D0E0F10
    11141516 1A191217
    2C18131D 1E1B1C05
    06000000 00000000
    006B92A4 0000000C
    066B9A58 0000000C
    1F202122 2A252423
    26272829 00000000
    06407AAC 0000005A
    01010202 03030404
    05054064 37640808
    0909330A 0B0B0C0C
    0D0D0E0E 130F1410
    15111612 17131814
    19151C16 1D171E18
    1F19201A 211B221C
    231D241E 251F2932
    2A332B34 2C352D36
    2F373038 3139323A
    2E3B0064 00000606
    07070000 00000000

    But it doesn't seem to be working. Can you tell what it might be that I'm doing wrong?
    Question, is there anyway at all that you can have a PSA .pac file actually copy the code of the character it's replacing? Like, say for instance you decided to put the Roy PSA on Marth. When you booted it up to try him out, it'd show two Marths on the Select Screen and one would be Roy and the other normal Marth. So you can have the option of playing as both and not lose one completely...or would that be bad for memory?
    Oh, is there any chance you can work on something to make filesizes of PSAs and commons so we can customize a little more then the rather restrictive current sizes.
    That may be a good thing. Next thing we know, you'll have Brawl's source code and have found the debug mode, or something. >_>;;

    Keep being awesome. :D
    Since GSCentral won't save my posts, I'll just ask you if you have time... But could you make a mid air taunt code?
    do you know how many people you helped with all you've done?
    I think every smasher is in your debt.
    Hey, Phantom Wings, is there any way to have PSA run under ubuntu linux? It's a secondary OS I've been using with the absence of my main computer and considering I'm WBR, I kinda feel like i need to at learn how to use it, but I cant due to my OS choice, and because you need .net framework 3.5 (which I cant figure out how to emulate with Mono/Wine) I'm stuck at a stand still on what to do. ;__;

    halp?
    Hey PW, quick question for you. Do you know how to discern between a forward press on the joystick, a back press, an up press, and a down press?

    I've been adding move specific IASA to sonics homing attack so that he can jump out of its endlag (on hit), and use his special moves out of it. However, I've been calling on the IC-Basic[250], IC-Basic[66], and RA-Basic[2] variables as I think they are related to directional inputs, but cant get the sensvitiy I'm aiming for.

    For example, with my current settings, he can only downB or sideB, and I can't seem to get upB to work ever, nor can I get a subsequent Homing attack by only pressing the B button.

    Any advice?
    How can I make it so Marth's Fully Charged Neutral B does 10% damage to him like ike?
    I need the script and I need to know what numbers to edit.
    D
    Hi PW.
    working on a big guide, as you might have noticed.
    version 1 was crap in my opinion so I'm redoing the whole thing.
    question though. Do you know what Sub Routines are used for?
    hello Phantom Wings. I do enjoy your SA program very much atm. =P

    But, it seems you may have mislabled BKB and KBG in your program.

    For example, Marth's Usmash hb3 is listed as 0 BKB and 100 KBG (decimal) in hitbox data, but SA says the reverse.

    Please go around to fixing the little mistake sometime in the future! ^_^
    PW, did you get my private message regarding the use of SA and Brawl+?

    I'm very interested and excited about Plan Zero!
    When will you give us more info on plan zero?
    at least an in game preview or something? D=
  • Loading…
  • Loading…
  • Loading…
Top Bottom