Specials last is the worst idea since Situationals. Putting something as trivial as a Jab first completely sets the wrong tone for the moveset. The Specials are the most important attacks, the attacks you use most often when you play a character - as you read, you're supposed to be able to think to yourself, "Oh, this attack is useless as a gimp because his Up B prevent him from properly recovering after it", or "Oh, this ties in with the playstyle, which I know of because I read the Neutral B". Specials last would have made sense in MYM 2, when every set was an amalgam of random attacks that looked like they would be cool and the whole thing was easy to digest at a glance anyway - but in MYM 6, it's utterly ridiculous and especially annoys me considering it's a heavily playstyle-centric Warlord set.
So yeah, until it's fixed, Sloth is dead to me.