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Recent content by Johnohue

  1. Johnohue

    Tier List Speculation

    I'm here to talk about Bowser but it seems everything's been hashed out. So how about that Luigi? Kappa
  2. Johnohue

    Project M 3.6 Beta Iso Builder

    Yeah I've already made a 3.6 iso for netplay, but I'd prefer one that doesn't have the weird dialogue boxes at the beginning and that I could add custom stuff too
  3. Johnohue

    Tier List Speculation

    True, you can. But that loses hard to almost everyone. He can't really go anywhere in the air, and none of his stuff is disjoint aside from bair a little bit
  4. Johnohue

    What are the differences Between Melee Luigi and PM Luigi ?

    Another thing no one has really talked about are his grabs. When you grab someone u smash likeding you'll keep sliding; you would immediately stop in melee. His throws also aren't as good in PM. All of his throws can be DI-ed behind him and he won't get any follow ups on anyone but spacies. Some...
  5. Johnohue

    Ledge Inconsistencies

    Well it means that not all the ledges are the same, given it's not polarizing to a certain side of all the stages. I'm sure when creating the models for the stages/porting them from Brawl it was intended that all of the ledges performed the same. Like I said, Bowser is just a test for this. Not...
  6. Johnohue

    Ledge Inconsistencies

    Bowser has a bit of tech that has been coined the Bowser hop. It's when you ledgehop with Bowser and then air dodge straight down or slightly into the stage. Since Bowser's ledgehop animation can be acted out of immediately, this is really useful. The reason I'm explaining this first is...
  7. Johnohue

    Bowser ledgegrab issue

    I've noticed this only when land in tumble near the edge sometimes. Haven't had it happen over fortress hogging though
  8. Johnohue

    Midwest [Mar 14, 2015] Project Mark (Pre-Registration Only) (Columbus, Ohio)

    I'd love to go if someone going through NW PA could pick me up. Would obviously help with gas. Pm me if you can!
  9. Johnohue

    Easy Cyclone Recovery Method

    This thing is great. Makes it way easier to control how high you go too, and more accurate than just mashing B
  10. Johnohue

    The perfect change for luigi

    Luigis jumpsquat is the same as melee, probably for the reason that "well it was 4 frames in melee so we can leave it the same". Changing someone's jumpsquat frames is not a hard thing to code in, they just changed a few characters' jumpsquat in 3.5 Lowering his jumpsquat would make for easier...
  11. Johnohue

    The perfect change for luigi

    You can make your point without being unnecessarily condescending, brah
  12. Johnohue

    The perfect change for luigi

    So, I think it's safe to say that Luigi is a pretty wavedash oriented character. That being said, I find myself often trying to wavedash earlier than his 4 frame jump squat allows, I know a lot of the characters in this game have the same jumpsquat as Luigi (call it 4 or 5 frames, depends on how...
  13. Johnohue

    Characters lugi can chaingrab?

    I'm pretty sure with solid DI back you can't get any regrabs on anyone with d throw or up throw
  14. Johnohue

    Link MU Tips

    I feel your pain. I too think lugig vs link is a tough match up. Just the way you have to play link is with a ton of projectiles and disjoint hitboxes. My problem with the link main I play against is his sh fair mixup (vet ween 1 and 2 jumps)
  15. Johnohue

    Bowser; a glimpse

    Might not besable to do it then. Don't think I can hit Y to get the RaR and hit b in time to get the JC. Maybe I should just put it back on. It'll make it easier to up B OoS, BB cancel, and this pivot fortress thing
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