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Recent content by Hoenn

  1. Hoenn

    Super Smash Con 2023 Brawl Results and Shoutouts Thread

    We have only met once dusty what do you mean "as always" tskys
  2. Hoenn

    Super Smash Con 2023 Brawl Results and Shoutouts Thread

    Now it’s time for me to learn the memes and olimar and join the family
  3. Hoenn

    Super Smash Con 2023 Brawl Results and Shoutouts Thread

    I wanna start by saying that this might be one of my favorite smash tournaments of all time. It was so stacked and we had so many amazing people to goof off with and bounce ideas of off, it really felt like a family and I honestly don’t remember feeling nervous at any point during this event...
  4. Hoenn

    Ice Climbers in 2023 (And Beyond)

    Reading a bit of this made me so happy lol just like old times lux ;)
  5. Hoenn

    Pikachu vs Defensive Falcon

    At some ranges falcon can still dash grab pikachu's crouches I dislike this matchup a lot because it feels like falcon punishes me for pressing buttons, but if I try to be more reactive, I just get dash grabbed. I feel like it is good to wait it out at the ledge because he needs the boost from...
  6. Hoenn

    Q&A Who Is Diego Umejuarez? - Ryu Q&A Thread

    Does anyone know the exact areas of the control stick that need to be hit in order to due the true inputs? I feel like I drop the inputs a lot even when I feel like I am doing them perfectly I am trying to find the most consistent ways to execute, true shoryu especially Maybe some tips for...
  7. Hoenn

    Q&A New to Sheik? Look here to learn how to get started/Need help with Sheik? Ask your questions here.

    I space Fair with the cstick, I Fair string with the A Button
  8. Hoenn

    Important Hyrule Warrior - The Sheik Matchup Database

    If a kirby just sits in place and ducks, I like to dance around his range, but not commit to anything, in a way that I can't be punished, at a range where he can't just react to what I throw at him, then he starts to stop ducking, maybe shield, maybe roll or spot dodge Like, the only thing you...
  9. Hoenn

    Q&A New to Sheik? Look here to learn how to get started/Need help with Sheik? Ask your questions here.

    To get rising needle combos, I personally hit X with my pointer finger and B with my thumb, never practiced it, never messed it up Just find a method you are comfortable with, I was already comfortable with this method from maining pikachu for years in brawl and had to full hop AC jolt a lot...
  10. Hoenn

    Pikachu - Balance Patch - Version 1.1.1 Buffs/Nerfs

    On startup or cooldown? Both? Educate me I am dumb lmao Edit: Unless you mean the shield stun thing
  11. Hoenn

    Pikachu - Balance Patch - Version 1.1.1 Buffs/Nerfs

    Now we just need testing on one small thing Pikachu can jab near the ledge and cover ledge jump, normal getup (if they can't roll out without getting hit), and sometimes getup attack This was tech that I used to use but people kept occasionally being able to just Roll out of the pressure, so I...
  12. Hoenn

    Pikachu - Balance Patch - Version 1.1.1 Buffs/Nerfs

    This also means quick attack is safer too So if there were any characters that could barely punish quick attack... RIP?
  13. Hoenn

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    @Eonn I wrote a reply on the previous page and decided to tag you in it Wasn't sure if it would notify that but it will give you some info relating to that Pikachu Fair is (From my experience) Never safe on shield, but they do not get get a guaranteed punish They have to read where you land in...
  14. Hoenn

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    We do not have frame advantage on any moves. We do have a lot of moves that usually cannot be punished Oos though without a read Fair, Dair, and Nair are good examples of this @Eonn ESAM is not putting himself in situations where he cannot be punished, ESAM is mixing up his spacing and timing...
  15. Hoenn

    Q&A Pikachu Q&A Thread (Ask a Quick Question, Get a Quick Answer)

    Hitstun only affects things at really high percents and on moves like Dtilt Hitstun basically is only a thing that matters if they have time to jump out or air dodge out even. At the practical percents for the aerials, I don't think I ever have problems with my opponent jumping out With Fthrow...
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